J-fail: Unstoppable

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J-fail: Unstoppable

Post by hurstshifter »

Anyone see their recent post of gameplay footage? Thoughts?

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/H91krotx38M&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/H91krotx38M&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
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Re: J-fail: Unstoppable

Post by K-Bal »

The game looks like fun and i really like the artwork.
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Re: J-fail: Unstoppable

Post by Bakkon »

Looks like Geometry Wars but with zombies.
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Re: J-fail: Unstoppable

Post by kamokow »

I will admit that it does look rather good. However, it looks like a copy of a few popular flash games. But in all honesty I would buy it, as long as it was reasonably priced :) (but knowing them... and their hundred thousand dollar profits, it wont be XD)
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Re: J-fail: Unstoppable

Post by dandymcgee »

Not bad for an indie XBox game. I don't really like zombie shoot-em-ups, but the video looks fairly presentable. I like the music. ;)
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Re: J-fail: Unstoppable

Post by ArmisticeML »

I don't WANT to like it...but it does look good. Meh.
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Re: J-fail: Unstoppable

Post by Bludklok »

ArmisticeML wrote:I don't WANT to like it...but it does look good. Meh.
My exact feelings right now. :roll:
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Re: J-fail: Unstoppable

Post by Moosader »

ArmisticeML wrote:I don't WANT to like it...but it does look good. Meh.
Same.

But hey, on the bright side you can only respect an XNA game so much.

*goes off to be a conceited C++ coder*
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Re: J-fail: Unstoppable

Post by Netwatcher »

Well I do respect the 2 guys in the team who actually do something . :|
The game looks awesome, they just have bad PR... and Mentality.
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Re: J-fail: Unstoppable

Post by Kros »

Looks solid. Can't say how fun it plays till I actually get my hands on a demo or something; trailers can be misleading. Art looks good though.

I'm fairly impressed, I didn't think they'd get their act together.
Moosader wrote:But hey, on the bright side you can only respect an XNA game so much.
I don't agree.
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Re: J-fail: Unstoppable

Post by zNelson24 »

Hmm.

Visual quality is ok, but I wouldnt mind seeing more than 4 framed animation. I also like the fact that they seem to have gotten the flashlight thing right (I had to adjust my TV the last time I played a game with that effect).

I cant really say anything more until I actually play it.
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Re: J-fail: Unstoppable

Post by Pickzell »

It looks OK, but pretty bland. There's variety, yes, but when you actually get down to it, they show the same thing over and over.
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Re: J-fail: Unstoppable

Post by cronjob00 »

I think the game looks pretty good specially for a teams first game but by no means do I think this game is going to transcend indie gaming like they say. there doesn't seem to be any new concepts for the most part there are other games like it I would play it but so far it doesn't live up to all there hype.
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Re: J-fail: Unstoppable

Post by M_D_K »

The game is okay. But their "marketing" still leaves a sour taste, you know?

Although later into this they calmed down, stopped with all the OMG AWESOME talk, and actually started taking it more seriously.
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Re: J-fail: Unstoppable

Post by Moosader »

Kros wrote:
Moosader wrote:But hey, on the bright side you can only respect an XNA game so much.
I don't agree.
If it were coded with something else and lacked the flash (particle, lighting effects), it wouldn't be as appealing to people. It's harder to achieve this in C++/Ogl. You can respect the design, art, and polish just fine.
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