J-fail: Unstoppable
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- hurstshifter
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J-fail: Unstoppable
Anyone see their recent post of gameplay footage? Thoughts?
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Re: J-fail: Unstoppable
The game looks like fun and i really like the artwork.
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Re: J-fail: Unstoppable
Looks like Geometry Wars but with zombies.
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Re: J-fail: Unstoppable
I will admit that it does look rather good. However, it looks like a copy of a few popular flash games. But in all honesty I would buy it, as long as it was reasonably priced (but knowing them... and their hundred thousand dollar profits, it wont be XD)
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Re: J-fail: Unstoppable
Not bad for an indie XBox game. I don't really like zombie shoot-em-ups, but the video looks fairly presentable. I like the music.
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Re: J-fail: Unstoppable
I don't WANT to like it...but it does look good. Meh.
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Re: J-fail: Unstoppable
My exact feelings right now.ArmisticeML wrote:I don't WANT to like it...but it does look good. Meh.
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Re: J-fail: Unstoppable
Same.ArmisticeML wrote:I don't WANT to like it...but it does look good. Meh.
But hey, on the bright side you can only respect an XNA game so much.
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Re: J-fail: Unstoppable
Well I do respect the 2 guys in the team who actually do something .
The game looks awesome, they just have bad PR... and Mentality.
The game looks awesome, they just have bad PR... and Mentality.
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Re: J-fail: Unstoppable
Looks solid. Can't say how fun it plays till I actually get my hands on a demo or something; trailers can be misleading. Art looks good though.
I'm fairly impressed, I didn't think they'd get their act together.
I'm fairly impressed, I didn't think they'd get their act together.
I don't agree.Moosader wrote:But hey, on the bright side you can only respect an XNA game so much.
Last edited by Kros on Sat Aug 15, 2009 1:28 pm, edited 1 time in total.
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Re: J-fail: Unstoppable
Hmm.
Visual quality is ok, but I wouldnt mind seeing more than 4 framed animation. I also like the fact that they seem to have gotten the flashlight thing right (I had to adjust my TV the last time I played a game with that effect).
I cant really say anything more until I actually play it.
Visual quality is ok, but I wouldnt mind seeing more than 4 framed animation. I also like the fact that they seem to have gotten the flashlight thing right (I had to adjust my TV the last time I played a game with that effect).
I cant really say anything more until I actually play it.
Re: J-fail: Unstoppable
It looks OK, but pretty bland. There's variety, yes, but when you actually get down to it, they show the same thing over and over.
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Re: J-fail: Unstoppable
I think the game looks pretty good specially for a teams first game but by no means do I think this game is going to transcend indie gaming like they say. there doesn't seem to be any new concepts for the most part there are other games like it I would play it but so far it doesn't live up to all there hype.
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Re: J-fail: Unstoppable
The game is okay. But their "marketing" still leaves a sour taste, you know?
Although later into this they calmed down, stopped with all the OMG AWESOME talk, and actually started taking it more seriously.
Although later into this they calmed down, stopped with all the OMG AWESOME talk, and actually started taking it more seriously.
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Re: J-fail: Unstoppable
If it were coded with something else and lacked the flash (particle, lighting effects), it wouldn't be as appealing to people. It's harder to achieve this in C++/Ogl. You can respect the design, art, and polish just fine.Kros wrote:I don't agree.Moosader wrote:But hey, on the bright side you can only respect an XNA game so much.