Search found 851 matches

by Moosader
Mon Jun 14, 2010 8:47 am
Forum: General/Off-Topic
Topic: Game Industry Tweet - J Force
Replies: 25
Views: 2453

Re: Game Industry Tweet - J Force

It appears from their latest video that they've recruited Egoraptor for cutscenes in Unstoppable. This should really boost the popularity of the game. I may hate Jforce, but Egoraptor is hilarious. http://egoraptor.net/?page_id=65 Wow, that's lame. I briefly talked to Egoraptor back before the Meta...
by Moosader
Mon Jun 14, 2010 8:43 am
Forum: General/Off-Topic
Topic: Resignation
Replies: 21
Views: 3196

Re: Resignation

Sorry I haven't been around so I didn't see this 'til now. You're a great artist, 'tis a shame you won't be working on the game (at least for now?). Are you allowing them to keep your artwork?
by Moosader
Mon May 24, 2010 12:24 am
Forum: Game Development
Topic: My version of Pickin Sticks
Replies: 15
Views: 1928

Re: My version of Pickin Sticks

I added the game to the Pickin' Sticks directory, and also uploaded the game download to my host as well > http://pickinsticks.moosader.com/.
Do you have a website I can link to?
by Moosader
Tue May 18, 2010 12:53 pm
Forum: General/Off-Topic
Topic: I need some advice, please
Replies: 16
Views: 2013

Re: I need some advice, please

AerisAndMe wrote:Here's advice from an old woman: The more rewarding the view, the harder and steeper the climb.
Old woman? ಠ_ಠ
by Moosader
Mon May 10, 2010 8:04 am
Forum: Game Development
Topic: Moosader Summer Game Development Competitions
Replies: 9
Views: 1261

Re: Moosader Summer Game Development Competitions

davidthefat wrote:Does pressing buttons but the character does not move at all a unintuitive physics entry? :lol:
I guess so, lol. Too much friction!!
by Moosader
Thu May 06, 2010 12:30 pm
Forum: Game Development
Topic: Moosader Summer Game Development Competitions
Replies: 9
Views: 1261

Moosader Summer Game Development Competitions

Hey guys -- On occasion my message board has mini-game-developing competitions, and was wondering if anyone would like to partake in the summer time competitions. Competition #2: Unintuitive Physics - May 16th to June 13th http://board.moosader.com/viewforum.php?f=25 Make a game with unintuitive phy...
by Moosader
Mon Apr 19, 2010 8:57 am
Forum: Game Development
Topic: PulseEdit Map Editor
Replies: 19
Views: 2304

Re: PulseEdit Map Editor

Bullet Pulse wrote: Do I have permission to use your buttons? :worship:
And yea, very clean.
Yeah, np.

And good, MusuGo's source is terrible. :s
by Moosader
Sun Apr 18, 2010 3:29 pm
Forum: Game Development
Topic: PulseEdit Map Editor
Replies: 19
Views: 2304

Re: PulseEdit Map Editor

Im guessing you're basing this off of MusuGo? Eheh, yeah. I was using it and was like "...this seems awfully familiar...", but I couldn't put my finger on it! (jk) ;P Good job, hopefully it's more stable (and the code more clean?) than my version. D; I'll be trying to make a better Java m...
by Moosader
Mon Apr 12, 2010 12:17 pm
Forum: General Gaming
Topic: Poke'mon the next generation
Replies: 11
Views: 1882

Re: Poke'mon the next generation

Bluh, so another game with the same engine, but in a different region?
by Moosader
Tue Apr 06, 2010 7:37 pm
Forum: Game Development
Topic: My Random Game
Replies: 13
Views: 1889

Re: My Random Game

I was just having problems with VC++ earlier on. WHen Ive run more or less identical code in Dev C++ Im getting less errors. Aint sure why this is. I'd suggest using Code::Blocks instead. VC++ is very old and outdated, never updated anymore. Code::Blocks, Eclipse, or NetBeans (I think it has a C++ ...
by Moosader
Sun Apr 04, 2010 9:09 pm
Forum: Game Development
Topic: [tutorial] Beginner's Guide ep 2 - SHMUP (need criqituing)
Replies: 11
Views: 1345

Re: [tutorial] Beginner's Guide ep 2 - SHMUP (need criqituing)

Could some peoples give me some critiquing on Lesson 2 of the guide? I want to make sure I have good information before I do the video for this part. Mainly, I write about using managers like LevelManager, ImageManager, SoundManager, and CharacterManager, but is this an alright structure? I was talk...
by Moosader
Sun Apr 04, 2010 3:00 pm
Forum: General Gaming
Topic: Post every time you beat a game.
Replies: 629
Views: 855890

Re: Post every time you beat a game.

I beat Heavy Rain last night! <3
by Moosader
Fri Apr 02, 2010 4:12 pm
Forum: Game Development
Topic: Interested in joining an awesome new game dev team?
Replies: 9
Views: 1080

Re: Interested in joining an awesome new game dev team?

K-Bal wrote:Too bad this one's fake :)
:'(
by Moosader
Tue Mar 30, 2010 12:28 pm
Forum: Game Development
Topic: Payin' people
Replies: 6
Views: 865

Re: Payin' people

davidthefat wrote:I would say that my team is a socialistic team, so the money goes to the team, not the individuals, use that to fund the next project
I think you have it backwards.
by Moosader
Sun Mar 28, 2010 8:44 pm
Forum: Game Development
Topic: Payin' people
Replies: 6
Views: 865

Payin' people

I was just wondering about how people who are making games with others generally go about this. It seems like one thing you can do for graphics/music, you can commission it, so you pay one fee and then it's yours. But if you're selling a game and have a "team", like other programmers, arti...