Search found 851 matches
- Mon Jun 14, 2010 8:47 am
- Forum: General/Off-Topic
- Topic: Game Industry Tweet - J Force
- Replies: 25
- Views: 2453
Re: Game Industry Tweet - J Force
It appears from their latest video that they've recruited Egoraptor for cutscenes in Unstoppable. This should really boost the popularity of the game. I may hate Jforce, but Egoraptor is hilarious. http://egoraptor.net/?page_id=65 Wow, that's lame. I briefly talked to Egoraptor back before the Meta...
- Mon Jun 14, 2010 8:43 am
- Forum: General/Off-Topic
- Topic: Resignation
- Replies: 21
- Views: 3196
Re: Resignation
Sorry I haven't been around so I didn't see this 'til now. You're a great artist, 'tis a shame you won't be working on the game (at least for now?). Are you allowing them to keep your artwork?
- Mon May 24, 2010 12:24 am
- Forum: Game Development
- Topic: My version of Pickin Sticks
- Replies: 15
- Views: 1928
Re: My version of Pickin Sticks
I added the game to the Pickin' Sticks directory, and also uploaded the game download to my host as well > http://pickinsticks.moosader.com/.
Do you have a website I can link to?
Do you have a website I can link to?
- Tue May 18, 2010 12:53 pm
- Forum: General/Off-Topic
- Topic: I need some advice, please
- Replies: 16
- Views: 2013
Re: I need some advice, please
Old woman? ಠ_à²AerisAndMe wrote:Here's advice from an old woman: The more rewarding the view, the harder and steeper the climb.
- Mon May 10, 2010 8:04 am
- Forum: Game Development
- Topic: Moosader Summer Game Development Competitions
- Replies: 9
- Views: 1261
Re: Moosader Summer Game Development Competitions
I guess so, lol. Too much friction!!davidthefat wrote:Does pressing buttons but the character does not move at all a unintuitive physics entry?
- Thu May 06, 2010 12:30 pm
- Forum: Game Development
- Topic: Moosader Summer Game Development Competitions
- Replies: 9
- Views: 1261
Moosader Summer Game Development Competitions
Hey guys -- On occasion my message board has mini-game-developing competitions, and was wondering if anyone would like to partake in the summer time competitions. Competition #2: Unintuitive Physics - May 16th to June 13th http://board.moosader.com/viewforum.php?f=25 Make a game with unintuitive phy...
- Mon Apr 19, 2010 8:57 am
- Forum: Game Development
- Topic: PulseEdit Map Editor
- Replies: 19
- Views: 2304
Re: PulseEdit Map Editor
Yeah, np.Bullet Pulse wrote: Do I have permission to use your buttons?
And yea, very clean.
And good, MusuGo's source is terrible. :s
- Sun Apr 18, 2010 3:29 pm
- Forum: Game Development
- Topic: PulseEdit Map Editor
- Replies: 19
- Views: 2304
Re: PulseEdit Map Editor
Im guessing you're basing this off of MusuGo? Eheh, yeah. I was using it and was like "...this seems awfully familiar...", but I couldn't put my finger on it! (jk) ;P Good job, hopefully it's more stable (and the code more clean?) than my version. D; I'll be trying to make a better Java m...
- Mon Apr 12, 2010 12:17 pm
- Forum: General Gaming
- Topic: Poke'mon the next generation
- Replies: 11
- Views: 1882
Re: Poke'mon the next generation
Bluh, so another game with the same engine, but in a different region?
- Tue Apr 06, 2010 7:37 pm
- Forum: Game Development
- Topic: My Random Game
- Replies: 13
- Views: 1889
Re: My Random Game
I was just having problems with VC++ earlier on. WHen Ive run more or less identical code in Dev C++ Im getting less errors. Aint sure why this is. I'd suggest using Code::Blocks instead. VC++ is very old and outdated, never updated anymore. Code::Blocks, Eclipse, or NetBeans (I think it has a C++ ...
- Sun Apr 04, 2010 9:09 pm
- Forum: Game Development
- Topic: [tutorial] Beginner's Guide ep 2 - SHMUP (need criqituing)
- Replies: 11
- Views: 1345
Re: [tutorial] Beginner's Guide ep 2 - SHMUP (need criqituing)
Could some peoples give me some critiquing on Lesson 2 of the guide? I want to make sure I have good information before I do the video for this part. Mainly, I write about using managers like LevelManager, ImageManager, SoundManager, and CharacterManager, but is this an alright structure? I was talk...
- Sun Apr 04, 2010 3:00 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 855890
Re: Post every time you beat a game.
I beat Heavy Rain last night! <3
- Fri Apr 02, 2010 4:12 pm
- Forum: Game Development
- Topic: Interested in joining an awesome new game dev team?
- Replies: 9
- Views: 1080
Re: Interested in joining an awesome new game dev team?
:'(K-Bal wrote:Too bad this one's fake
- Tue Mar 30, 2010 12:28 pm
- Forum: Game Development
- Topic: Payin' people
- Replies: 6
- Views: 865
Re: Payin' people
I think you have it backwards.davidthefat wrote:I would say that my team is a socialistic team, so the money goes to the team, not the individuals, use that to fund the next project
- Sun Mar 28, 2010 8:44 pm
- Forum: Game Development
- Topic: Payin' people
- Replies: 6
- Views: 865
Payin' people
I was just wondering about how people who are making games with others generally go about this. It seems like one thing you can do for graphics/music, you can commission it, so you pay one fee and then it's yours. But if you're selling a game and have a "team", like other programmers, arti...