The Official Golvellius Thread

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trufun202
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The Official Golvellius Thread

Post by trufun202 »

I wanted to create a single thread where I could post random shit about my game...news, updates, or frustrations surrounding the game in-between YouTube videos. So, for my first bit of news...

I'd like to announce the game's official title. It's no longer, "Golvellius 3D", it's...

[drum roll]

Golvellius: Scarlet Fountain

Image

...and my wife said that sounds like a euphemism for a chick's period. shit.
-Chris

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Re: The Official Golvellius Thread

Post by Falco Girgis »

:lol: !!!!!!

I think it's still a strong name, haha. I eagerly await the surprises and awesomeness that this thread has to offer.
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Re: The Official Golvellius Thread

Post by MarauderIIC »

I'm not sure you should keep the title either :P Change the color or the 'fountain' part :)
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
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Re: The Official Golvellius Thread

Post by trufun202 »

The title is a hint at the basis for the storyline. Basically the water in a small town's beloved fountain suddenly turns blood red, which sends the villagers into a mass panic. ..enter our valiant hero.

so yeah...I'm open to other title suggestions. ;)
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Re: The Official Golvellius Thread

Post by MarauderIIC »

Crimson Crisis! Seems sort of corny but maybe it'll give you something to bounce off of.
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Re: The Official Golvellius Thread

Post by dandymcgee »

Hmm, how about: Red Bloody Fountain? Oh wait.. that's even worse.
Last edited by dandymcgee on Sat Oct 25, 2008 9:28 am, edited 1 time in total.
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Re: The Official Golvellius Thread

Post by MarauderIIC »

Blood Ocean.
I, know, who, you arreeee!
http://www.adultswim.com/video/?episode ... 1035894902

Sorry. Maybe you should get rid of the subtitle? =) Or maybe, "[Word for Red] Waters" instead of fountain etc.
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Re: The Official Golvellius Thread

Post by dandymcgee »

I still think Scarlet Fountain sounds good. No matter what you call it there's always SOME way to toss it into the gutter.
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Re: The Official Golvellius Thread

Post by trufun202 »

Yeah, maybe I'll just drop the subtitle for now. Although I would like a way to easily distinguish it from the original...

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Re: The Official Golvellius Thread

Post by dandymcgee »

Could just go with the good ol' decimal system. Golvellius 2 isn't all that bad if you make the intro screen look cool 8-)
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Re: The Official Golvellius Thread

Post by trufun202 »

My new video is posted on YouTube. A while back, someone on YouTube commented that the combat system in the game looked boring. And they were right, it was lame.

So, I did some research, played a ton of hack n' slash games, and decided that Combo are pretty damn cool. Especially the insane combos found in Killer Instinct.

I tried to replicate this experience into a 3D platformer. Did it work? I dunno, we'll see. :P

btw, I only have one combo sequence done, but more can be dropped in easily.

http://www.youtube.com/watch?v=TnQFYvsCrtk
-Chris

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Re: The Official Golvellius Thread

Post by NeonNinja♦ »

Wow, i must say that is very impressive I love the combo moves and you did a very good job on the sword.

One question are you working on this by yourself? if you you are, bravo to you :D

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Re: The Official Golvellius Thread

Post by trufun202 »

NeonNinja♦ wrote:One question are you working on this by yourself? if you you are, bravo to you :D
Yep, it's just me. As Falco said, teams suck.

I've tried some gaming projects with buddies, but they always fizzle quickly. I've been working on this for 5 or 6 months - so far so good!
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Re: The Official Golvellius Thread

Post by NeonNinja♦ »

I am truly amazed! what compiler are you using? i hope its not VBC++ because that would be hard O_o :lol:
And yea teams do suck I was with a team making a mod for hl2dm and i was working on some of the decals and the team leader was just such an asshole i had to quit soon enough after 2 days the whole team collapsed :lol:
"Java is C++ without the guns, knives, and clubs" <------- So true.
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Re: The Official Golvellius Thread

Post by Falco Girgis »

He's his own team.

Also, I'm impressed by the combo system too. From what I've seen, indie games that try for things like that always make the mistake of giving no "feedback" for each blow. You have the star/pow/hit sprite or whatever (reminds me of Donkey Kong Country). It's always that thing that makes all the difference. It makes you feel like you're inflicting damage, and it makes the combo system actually look like combo hits.

Very badass. You're like savagely murdering those snakes now. Rofl.
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