Ah... so you're having problems testing collision of your sprites against the tilemap? What I was trying to say was that it's totally innecessary to loop trough each and every tile in the tilemap when doing collision for a sprite: instead just get the top left corner of the sprite: Vector2 topLeft =...
Hello and welcome (not exactly my thing to say hello as I'm a newb myself... but w/e) First of all, having even a simple Vector class will save you a ton of trouble when working with coordinate systems of any any dimensions. If (as I understand) you're trying to check if a sprite's pixels hit the pi...
I was announced the game passed approval last night and it's now on the AppStore! Glazeball on the AppStore I had quite a bit of research on how to get the app show up in as many 'new' -lists as possible, and currently it shows up in the new lists of Arcade and Puzzle. (the categories I chose) Appar...
Thanks guys. And yeah I probably should upload a video using an actual camera of me playing the game so the tilting shows, as the trailer's not much more that tiny bits of gameplay and some random music...
Hello there... I've been following the AiGD series for a few years now and been programming for like 4 or 5 years. Love the series and this seems like an awesome community for us hobbyist developers. And now that I finally have a game finished (just sent the binary for Apple's review) I'd like to sh...