I ran memtest86, but it did not come up with any errors after 3 times and 1:30 hours.
As for reinstalling drivers, could someone give me some advice on which drivers to uninstall. The last thing I would want is to unstill an import part of the computer and break it more.
Search found 265 matches
- Thu Feb 03, 2011 3:26 pm
- Forum: Current Events and Science/Technology
- Topic: BSoD
- Replies: 18
- Views: 4142
- Tue Feb 01, 2011 1:23 pm
- Forum: Current Events and Science/Technology
- Topic: BSoD
- Replies: 18
- Views: 4142
Re: BSoD
I got another message, MEMORY_MANAGEMENT, so RAM sounds like a reasonable culprit. I'll try that first and then try reinstalling drivers. The only question I have about this is why it works in safe mode, as I would not think that that would affect the RAM much.
- Mon Jan 31, 2011 5:26 pm
- Forum: Current Events and Science/Technology
- Topic: BSoD
- Replies: 18
- Views: 4142
Re: BSoD
64bit.cypher1554R wrote:Which version do you have installed? (64/32bit)
- Mon Jan 31, 2011 3:14 pm
- Forum: Game Development
- Topic: Map Editor
- Replies: 17
- Views: 3480
Re: Map Editor
The Elysian Shadows Team could use an artist with your skill.LeonBlade wrote:Yes, it's a cat. Lovely, isn't it?
- Mon Jan 31, 2011 3:12 pm
- Forum: Current Events and Science/Technology
- Topic: BSoD
- Replies: 18
- Views: 4142
BSoD
*EDIT* Solved this problem, see below for new problem I am continuosly getting the Blue Screen of Death (Windows Stop Message) on my Windows 7 computer. The intervals seem to be random, sometimes it crashes immediatly on boot and sometimes it lasts for ~10 minutes before crashing. The errors seem to...
- Tue Jan 25, 2011 3:06 pm
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 10189
Re: Starcraft 2 Officially out!!
Are you walling off your ramp with your barracks and supply depots? If you aren't then always do. If you are walling off then you should have at least a single marine out in time which can quite easily handle the zerglings. As for protoss you just build your first gateway and cybernetics core at the...
- Tue Jan 25, 2011 3:02 pm
- Forum: Programming Discussion
- Topic: Polymorphism and Arrays
- Replies: 5
- Views: 648
Re: Polymorphism and Arrays
const int NUM_RESOURCE_CARDS = 5; ResourceCard* resourceCards[NUM_RESOURCE_CARDS]; for(int i = 0; i < NUM_RESOURCE_CARDS; ++i) { resourceCards[i] = new ResourceCard; // codez . . . } //moar codez . . . Because I can ;) But then they would have to be the same type, whereas in his example he uses fiv...
- Tue Jan 25, 2011 12:45 pm
- Forum: Programming Discussion
- Topic: Polymorphism and Arrays
- Replies: 5
- Views: 648
Re: Polymorphism and Arrays
use a vector of dynamically allocated Cards? vector<Card*> cards; Since they're pointers polymorphism will work. You could just use an array of pointers to ResourceCards, a vector is not necessarily needed. Then you could just do this. ResourceCard *resourceCards[5]; resourceCards[0] = new Resource...
- Tue Jan 25, 2011 12:38 pm
- Forum: Game Development
- Topic: Map Editor
- Replies: 17
- Views: 3480
Re: Map Editor
here u go i madke u sum sprites four ur maped itro Image and here r sum scripz for u to its in my favoret progaming languich html xD sorry 4 the coment stuff idk what it is 4 akchulee so oops xD <html> <head> </head> <!-- The body tag is where you place the contents of your web page --> <body bgcol...
- Sun Jan 23, 2011 5:52 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Spawn entities along bezier curve
- Replies: 9
- Views: 905
Re: Adventures in n00b development
I'm not quite sure what a class representing coordinates would look like. Mine looks like this struct Vector2 { int x, y; } But you could add in additional functions if you really want. Also you can create additional classes such as 'Vector2f' which would have 'x' and 'y' as floats instead of ints.
- Sun Jan 23, 2011 10:14 am
- Forum: Programming Discussion
- Topic: [SOLVED] Singleton Patterns - Controversy
- Replies: 33
- Views: 5270
Re: [SOLVED] Singleton Patterns - Controversy
Same here. I never really liked using singletons, it was just an easy fix for a problem.TheBuzzSaw wrote:I am happy to announce that I have stripped my engine of all singletons. Frankly, I like this design much more than before.
True OOP FTW.
- Wed Jan 19, 2011 3:47 pm
- Forum: Programming Discussion
- Topic: Vector Calculus and sf::Sprite Questions
- Replies: 11
- Views: 951
Re: Vector Calculus and sf::Sprite Questions
Do compilers even let you do that? I would have though that that would have produced some kind of error.THe Floating Brain wrote:I must call destructors manually.
- Tue Jan 18, 2011 1:32 pm
- Forum: Programming Discussion
- Topic: Multiple inheritance
- Replies: 21
- Views: 2481
Re: Multiple inheritance
As much as they might be considered bad design by more experienced programmers, I don't think that they are entirely bad. There are occasions where multiple inheritance is better and using other methods would not be an ideal solution to the problem. Feel free to contradict as I admit that I am not a...
- Mon Jan 17, 2011 11:15 am
- Forum: Game Development
- Topic: The Adventures Of SquareHead
- Replies: 11
- Views: 1791
Re: The Adventures Of SquareHead
There are a few things which look like bugs, but they may be intentional. Such as the player flying up when he hits an enemy or theres no collision on the top (if its meant to be solid).N64vSNES wrote:I hope you don't spot that other bug I just uncovered.......
- Mon Jan 17, 2011 11:11 am
- Forum: Game Development
- Topic: absolute garbage
- Replies: 3
- Views: 993
Re: absolute garbage
TCR is really not like gaming forums though, this place seems to be filled with people who make videogames, want to learn, or at least have a good understanding of how things work. If Gyro & Co get any flak, the chances are that it's stemmed from YouTube trolls and idiots, who decide to take it...