Whether you're a newbie or an experienced programmer, any questions, help, or just talk of any language will be welcomed here.
Moderator: Coders of Rage
N64vSNES
Chaos Rift Devotee
Posts: 632 Joined: Thu Aug 12, 2010 11:25 am
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by N64vSNES » Sun Dec 19, 2010 3:04 pm
Well I'm going to leave it at that since I don't want a OO war
However I still think they can be the better approach sometimes.
Although I will admit I just spent the entire day rewriting all the singleton crap in EQ's engine with a AssetManager, I'm not so full of shit that I won't listen to people who have been programing for like twice as long as me ( I think Falco has been programming for three times longer )
Oh and one more thing, virtual functions are awesome
MY BAD!
GroundUpEngine
Chaos Rift Devotee
Posts: 835 Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK
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by GroundUpEngine » Sun Dec 19, 2010 3:30 pm
GyroVorbis wrote: xXStillAVirgin69Xx wrote: And people thought I was a fucking dumbass.
Goddamn, did I ever mention how ridiculously good looking you are?
win
TheBuzzSaw
Chaos Rift Junior
Posts: 310 Joined: Wed Dec 02, 2009 3:55 pm
Current Project: Paroxysm
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Contact:
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by TheBuzzSaw » Tue Jan 18, 2011 11:02 pm
I am happy to announce that I have stripped my engine of all singletons. Frankly, I like this design much more than before.
True OOP FTW.
thejahooli
Chaos Rift Junior
Posts: 265 Joined: Fri Feb 20, 2009 7:45 pm
Location: London, England
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by thejahooli » Sun Jan 23, 2011 10:14 am
TheBuzzSaw wrote: I am happy to announce that I have stripped my engine of all singletons. Frankly, I like this design much more than before.
True OOP FTW.
Same here. I never really liked using singletons, it was just an easy fix for a problem.
I'll make your software hardware.