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Is SDL for the Wii hardware accelerated?

Posted: Tue Jul 17, 2012 12:13 am
by Dormoxx
Or at least fast enough to not matter? If not, can someone point me in the direction of a graphics library that is hardware accelerated and not as complicated as GX? I just got my Wii, installed the Homebrew Channel and am eager to begin coding for it.

Thanks:D

Re: Is SDL for the Wii hardware accelerated?

Posted: Tue Jul 17, 2012 10:10 am
by DistortedLance
http://wiibrew.org/wiki/Libwiisprite

libwiisprite is hardware accelerated, and you can still do stuff like load PNGs. From what I've seen of it, it's not too difficult to get the hang of (it's a little similar to SDL). SDL Wii isn't complete, and I've heard there are a lot of problems with it at this point. I don't believe it's accelerated, although I haven't used it, so I can't tell you if it would be fast enough anyway :/ I would assume so, though.

Re: Is SDL for the Wii hardware accelerated?

Posted: Tue Jul 17, 2012 6:12 pm
by Dormoxx
Thanks for the link.

I'd love to hear about your experiences with it, just to know what I'm getting myself into.

Re: Is SDL for the Wii hardware accelerated?

Posted: Wed Jul 18, 2012 9:43 am
by Falco Girgis
SDL on the Xbox is more than fast enough without hardware acceleration, and it's plenty fast on the Dreamcast at lower resolutions, so I would think that the Wii should be fine without hardware acceleration.