Dreamcast Development

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Trask
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Re: Dreamcast Development

Post by Trask »

LOL, got to love this place. I've been waiting for someone to lay claim to a punch card game.
MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Dear god, they actually ported ES to a piece of celery!
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GroundUpEngine
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Re: Dreamcast Development

Post by GroundUpEngine »

TheAustech wrote:
dandymcgee wrote:
TheAustech wrote: *Lighting System*
[img]
Your lighting system went from spheres, to awesome... to rectangles?? Perhaps you need to re-think your strategy.
Man, that's the source code bro. Notice that it's on one card because it's so optimized. XD
eatcomics wrote:I thought you were a twelve year old girl austech... lol JK JK

I am. XD
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epicasian
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Re: Dreamcast Development

Post by epicasian »

Update?:D
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eatcomics
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Re: Dreamcast Development

Post by eatcomics »

Maybe... maybe not :D I've been really busy the last couple of weekends. Did I update my squares? I got squares moving on screen that's bout it.
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dandymcgee
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Re: Dreamcast Development

Post by dandymcgee »

eatcomics wrote:Maybe... maybe not :D I've been really busy the last couple of weekends. Did I update my squares? I got squares moving on screen that's bout it.
All of your projects are lame. Get to work!
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eatcomics
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Re: Dreamcast Development

Post by eatcomics »

I know, I just found out next weekend will be a busy one too. I don't like coding in a language I don't know unless I have a lot of time to devote to learning. And lately all the projects I've wanted to do involve something new. IE I wanna use Qt, I wanna do Dreamcast I wanna do Lua, I'm also doing Java... so come on now, school and unfamiliar territory blows.
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