Bop N' Pop! 360 Edition

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trufun202
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Bop N' Pop! 360 Edition

Post by trufun202 »

So, I didn't plan on revealing my "secret project" this early, but today I got some news that I'm pretty damn stoked about.

I'm making Bop N' Pop, my cheesy little puzzle game, for the Xbox 360. (There's just something about developing a console game that really intrigues me, and its a small project - so I felt it was worth taking the break from Golvellius.)

A co-worker is doing the graphics for me, so I brought it up to work to show off the game and test the 4-Player Party Mode. And, everything worked well - so rock on. :)

Well...another co-worker saw the game and mentioned that a client is looking for little Tetris / Dr. Mario style game to re-skin for their next conference, and my game is going to be the first one presented at the client pitch tomorrow! :shock:

Holy shit fuck wow, I wasn't expecting that at all! Of course, there's no guarantee it'll be picked up, but it's cool that they're interested.

Anyways, as for the 360 edition, the game is probably 95% complete - I just need to build the Trial Mode, finish the "How to Play" screens, and drop in my co-worker's artwork (which isn't ready yet). Once complete, if the game is approved by the XNA Creator's Club community it'll be available on XBLA.

woot.
Last edited by trufun202 on Wed Feb 18, 2009 3:26 pm, edited 1 time in total.
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Re: Bop N' Pop! 360 Edition

Post by cronjob00 »

hey congrats, you will have to keep us updated and let us know how it goes and tell us when its on the xbox.
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Re: Bop N' Pop! 360 Edition

Post by M_D_K »

nice dude! If your going to the pitch you should wear that t-shirt you had made :mrgreen:
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Re: Bop N' Pop! 360 Edition

Post by trufun202 »

Heh, I'm not going to the pitch, but I'll wear the shirt regardless. ;)

Here are a couple of screenshots from the Windows build. Note that these are my placeholder graphics. A friend, and very talented artist, is working on the release version graphics right now.
bnp360_BattleMode.jpg
Battle Mode
(214.32 KiB) Downloaded 129 times
bnp360_PartyMode.jpg
Party Mode
(246.2 KiB) Downloaded 96 times
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Re: Bop N' Pop! 360 Edition

Post by Vortex »

Looks great good luck with it. i wish i could play it but i dont have a xbox :cry:
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Re: Bop N' Pop! 360 Edition

Post by trufun202 »

I just got the call. The client loved it and they want the game. Details to come.

/me leaves to go shit himself.
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Re: Bop N' Pop! 360 Edition

Post by Vortex »

congratulations! im glad they liked it :)
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Re: Bop N' Pop! 360 Edition

Post by Arce »

OH SHIT!

Why did I skip reading this topic? Congrats man, that's awesome!

Be sure to keep us updated!
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Re: Bop N' Pop! 360 Edition

Post by eatcomics »

I was really excited as I saw the topic the other day but for some reason or other I didn't get to read it, right now I should be working on my science fair thing but I thought I would stop by the rift... I havn't stayed up untill one ona school night in forever... oh well I better get finished... Oh and btw I'm gonna pick up some xbl points just to buy your game! ;)
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Re: Bop N' Pop! 360 Edition

Post by MarauderIIC »

Hey look at you you broke into the industry by accident! Also let us know when its released and if you think we should buy it :)
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Re: Bop N' Pop! 360 Edition

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MarauderIIC wrote:Hey look at you you broke into the industry by accident! Also let us know when its released and if you think we should buy it :)
hehe, will do. We just had a little party up here at work, and a group of us played it over some beers. Its hard to tell if people were just being nice, but they said they enjoyed it. :)

There will be a trial version, so you can try before you buy. And I think it will only be like 2 bucks for the full game. :P
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Re: Bop N' Pop! 360 Edition

Post by MarauderIIC »

Well if your execs mangle it and you'd rather we not buy it... if you see 0% of the profit, etc... Then you would say "no don't buy it, I as the creator don't approve"
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Re: Bop N' Pop! 360 Edition

Post by dandymcgee »

Dude that's awesome! Now I wish I had an Xbox, haha. Keep us all updated.
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Re: Bop N' Pop! 360 Edition

Post by sparda »

Shit . . .

Did it have to be XNA!? Why not SFML!! :mrgreen:

Now I won't be able to play it unless: 1) I install windows on a partition (again). Or 2) by a 360. :cry:
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Re: Bop N' Pop! 360 Edition

Post by trufun202 »

sparda wrote:Shit . . .

Did it have to be XNA!? Why not SFML!! :mrgreen:

Now I won't be able to play it unless: 1) I install windows on a partition (again). Or 2) by a 360. :cry:
Heh, I've ported this game on so many things, so SFML is always a possibility. ;)

After the BNP 360 is done I'm hopping back on Golvellius tho, I miss it!
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