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Re: The Eternal Quest
Posted: Wed Nov 03, 2010 5:46 am
by N64vSNES
WSPSNIPER wrote:eatcomics wrote:MY POTION! and is that my grass? Me/aams really need to do those stones...
must be cool to see your art in the game :D
Yeah but mario really stands out.....in a bad way
Re: The Eternal Quest
Posted: Wed Nov 03, 2010 12:04 pm
by GroundUpEngine
N64vSNES wrote:WSPSNIPER wrote:eatcomics wrote:MY POTION! and is that my grass? Me/aams really need to do those stones...
must be cool to see your art in the game :D
Yeah but mario really stands out.....in a bad way
Re: The Eternal Quest
Posted: Thu Nov 04, 2010 2:28 pm
by N64vSNES
Particles are pretty, however my processor disagrees :'(
View My Video
1) Sorry for the bad quality ( my computer sucks )
2) Sorry for the bad framerate ( my computer sucks )
Re: The Eternal Quest
Posted: Thu Nov 04, 2010 8:23 pm
by Ginto8
N64vSNES wrote:Particles are pretty, however my processor disagrees :'(
View My Video
1) Sorry for the bad quality ( my computer sucks )
2) Sorry for the bad framerate ( my computer sucks )
well... you really shouldn't have quads as particles. Make them either normal points or point sprites, and it won't slow down nearly as much. Also, a vertex array is almost a necessity when working with particles.
Re: The Eternal Quest
Posted: Fri Nov 05, 2010 8:22 am
by N64vSNES
Ginto8 wrote:N64vSNES wrote:Particles are pretty, however my processor disagrees :'(
View My Video
1) Sorry for the bad quality ( my computer sucks )
2) Sorry for the bad framerate ( my computer sucks )
well... you really shouldn't have quads as particles. Make them either normal points or point sprites, and it won't slow down nearly as much. Also, a vertex array is almost a necessity when working with particles.
They arn't quads, and I don't quite understand what you mean by a vertex array but the particles themselves are already a static array.
They actully run fairly well just not on my celeron whilst running camstudio
EDIT:
My 2.66 Ghz celeron can generate 10000 particles at 40-50 FPS with maps enabled so I don't think performance is too bad =]
Re: The Eternal Quest
Posted: Fri Nov 05, 2010 3:57 pm
by Ginto8
N64vSNES wrote:They arn't quads
so you include points in your polygon count?
N64vSNES wrote:I don't quite understand what you mean by a vertex array
Basically, having all the vertex data for the polygons in an array so that you can draw with a single call rather than a bunch of glBegin/End calls with glVertex,glColor, etc. calls.
N64vSNES wrote:They actully run fairly well just not on my celeron whilst running camstudio
EDIT:
My 2.66 Ghz celeron can generate 10000 particles at 40-50 FPS with maps enabled so I don't think performance is too bad =]
Your CPU really shouldn't matter much when talking about particles; your GPU should be the deciding point.
Re: The Eternal Quest
Posted: Fri Nov 05, 2010 4:09 pm
by N64vSNES
so you include points in your polygon count?
Yeah it will count any geometric primitive that gets drawn, I find a total amount is more apropiate than a list going down the side of the screen when it isn't really nessacary
Basically, having all the vertex data for the polygons in an array so that you can draw with a single call rather than a bunch of glBegin/End calls with glVertex,glColor, etc. calls.
I so envy you at times
Your CPU really shouldn't matter much when talking about particles; your GPU should be the deciding point.
True, but my computer in general is a slow pile of steaming £$%&%&£"$*&^%£!
Re: The Eternal Quest
Posted: Fri Nov 05, 2010 4:22 pm
by Ginto8
N64vSNES wrote:I so envy you at times
wait wut?
Re: The Eternal Quest
Posted: Fri Nov 05, 2010 4:50 pm
by N64vSNES
Ginto8 wrote:N64vSNES wrote:I so envy you at times
wait wut?
Indeed
Re: The Eternal Quest
Posted: Sat Nov 20, 2010 8:08 am
by N64vSNES
My bad programming has successfully killed our beta tester!
Re: The Eternal Quest
Posted: Thu Dec 09, 2010 12:46 pm
by N64vSNES
Well belive it or not, luke has been working!
So I thought I'd give him some credit by showing this screenshot of the
old build of the editor since its synced with the engine properly ( sort of )
And its got a fairly complex scene going on.
Its just RPG maker graphics however our artists have got some damn sweet art coming....slowly....but its on the way
....I'm hoping this will some-what "motivate" him to get off his ass and get the new build synced with the engine
Re: The Eternal Quest
Posted: Sat Dec 11, 2010 1:50 am
by WSPSNIPER
http://www.youtube.com/watch?v=a04H-X3-j04 Editor Vid! download info in the description and more updates to come this weekend!
Re: The Eternal Quest
Posted: Wed Dec 22, 2010 2:53 pm
by N64vSNES
Ok so I decided I'd post about what the hell we've been doing =]
*Engine
To be honest the engine is feature complete, the is just a few bugs and a fair bit of work to finish up the battle system ( woops I said that outloud didn't I? ) And some stuff stills needs wrapping to lua.
Overall I'd say the engine is..
80%-85%
*Editor
I doubt you'll be suprised when I say Luke ( WSP_SNIPER ) has been slacking however the core functionality we need is 100% implemented.
Overall I'd say the editor is..
60%-80%
*Content
We have a 3 pixel artists and 2 concept artists currently and they are starting to get enough art together so we can work on the first area.
So things are coming along nicely
*******Help wanted*********
We still lack ANY orginial sound/music so if anybody that can compose 16-bit styled music or sounds that would like to join the team please don't hesitate to mesasge me or anyone else on the team or join our forums and post in the reqruits sub-forum
Our forum:
http://eternalquest.forum-phpbb.co.uk/index.htm
And our website:
http://www.theeternalquest.comze.com/
If you have any question then please ask, and if you know anyone who may be intrested or any good comunitys where we may be able to find someone then please point us in the right direction
*******Help wanted*********
Re: The Eternal Quest
Posted: Sat Jan 08, 2011 10:13 am
by N64vSNES
Ya'll might have already deduced this from some of my recent posts but!
*drum roll*
All you linux fans can now enjoy EQ's awesomeness!
Re: The Eternal Quest
Posted: Sat Jan 08, 2011 11:59 am
by Ginto8
We can? Do we get a DL or do we just wait in anticipation?