I found this on /r/gamedev on Reddit.
I haven't finished reading this- it's kind of long- but very interesting to read.
http://thegamedesignforum.com/features/ ... ff6_1.html
Reverse Designing FF6
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Re: Reverse Designing FF6
I've been meaning to check that out as I've heard some great things about it. They also have a Kickstarter project where they plan to do a reverse designing of Chrono Trigger if they get enough donations.
Here's the link for that: http://www.kickstarter.com/projects/144 ... no-trigger
Here's the link for that: http://www.kickstarter.com/projects/144 ... no-trigger