How do YOU structure your game engine(s)?

Whether you're a newbie or an experienced programmer, any questions, help, or just talk of any language will be welcomed here.

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midix
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Re: How do YOU structure your game engine(s)?

Post by midix »

I am taking the structure of "Game coding complete 3rd edition" as a basis and then doing a bit (which will turn to some major work, I guess :mrgreen: ) of restructuring to implement the architecture described here:

http://t-machine.org/index.php/2007/09/ ... nt-part-1/

and finally trying to put Ogre3D and enet library into it. Maybe I'll never finish it, but the deving process will be fun, I guess.
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TheBuzzSaw
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Re: How do YOU structure your game engine(s)?

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