Gyroball

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trufun202
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Re: Gyroball

Post by trufun202 »

Great stuff man, the game looks awesome. Congratulations! There are few greater highs in life than actually finishing a project that you've dedicated so much of your time to. It's an amazing feeling, isn't it?

I love the look and feel of the game. It obviously reminds me of Tron, but also other games such as Tempest 2000 and Geometry Wars. An interesting sequel might be switching up the board to use other 3D shapes, such as a sphere, a cone, or something more organic.

Good luck with PlayTesting. I had to go through two or three rounds with Bop N' Pop. (Mainly building a how-to, playing music through the MediaPlayer, and allowing them to play with any controller.)
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EccentricDuck
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Re: Gyroball

Post by EccentricDuck »

@EdBoon
Yeah, that glitch is still in there ;) . I haven't been able to get it to work reliably when damage is turned on however (you can't really tell when going that fast without damage, but you tend to wind up hitting a lot of spheres before you go flying off), so I think it's pretty safe. I've seen the AI pull it off once, though it was only for a second or two.

Also, I hadn't even realized that we get download keys, that's awesome!

@trufun
It really is an amazing feeling (though there was a slight sense of paranoia mixed in with it since there's still lots of stuff going on) :)
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Re: Gyroball

Post by EccentricDuck »

K, resubmitted for playtest:
Gyroball - In Playtest: http://forums.create.msdn.com/forums/p/ ... spx#448947
As noted on the forums there, my changes include:
- made the message box less verbose.
- moved single player and multiplayer options into their own tabs.
- reintegrated network play.
- made single player the first option.
- added an easy mode.
- added RT to lay spheres (now both RB and RT work).
- made the follow camera dynamically attach to either a player (untested) or ai after your death.

I resubmitted for playtest because I have one more bug to hunt down (an occasional NullErrorException... the worst kind), plus I want a last opportunity for any feedback.
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Re: Gyroball

Post by EdBoon »

Awesome! I really wish I had time to review, work just got crazy and probably headed up to NH tomorrow to work over the weekend wooo :(

Were all the changes based on comments from the reviewers? What did you change with the network play?
maybe i will get my script written at work tomorrow and not need to go up to NH, then i can test it.
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Re: Gyroball

Post by EccentricDuck »

I've got lists of things posted that I tweaked or changed. A lot of it had to do with gamer privileges (Gold/Silver/Guest accounts), trial, and menu tweaks. There are a lot of little minor detail things. A big one was trying to track down a networking error I was having. An nullErrorException would be raised every now and then when a game session was ended. I think I've caught that one. Right now I'm fixing the invite system so that players can invite their friends to join a lobby with them.

I'm definitely interested in playtesting this weekend - yours and mine! I want to submit this to review by Monday (the XNA 3.1 cutoff date for submission) so I don't need to refactor it for 4.0.
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Re: Gyroball

Post by EccentricDuck »

The game is in review again (after going through several iterations in playtesting). I will be on tomorrow (Thursday) night and frequently through to Sunday night.
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Re: Gyroball

Post by EccentricDuck »

Woo, 66% of the way through review. I aiming to get it through this week. I'm gone next week with my girlfriend to meet up and go on a trip with my family ;)

Here's the link to the review thread for any App Hub members. I definitely appreciate it (and thanks to EdBoon for testing it out with me on the weekend - his game is really coming along too - it's more polished):
http://forums.create.msdn.com/forums/p/ ... spx#459337
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Re: Gyroball

Post by EdBoon »

Undead Empire -> http://bit.ly/dYdu3z
Gamerscore Tracker -> http://bit.ly/vI4T4X
Undead Empire: Hellfire -> http://bit.ly/1AgC4ZY
facebook.com/BigRookGames twitter.com/BigRookGames
youtube.com/user/bigrookdigital
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Re: Gyroball

Post by EccentricDuck »

Beat me to it ;)

Thanks, I'm super-psyched! It's finally up!

I thought this moment would come sooner, but I needed to go through several revisions and re-submit it for review. I spent the past week away as well. It's awesome to have it finally released. I'm going to ride this high for awhile I think - it's an amazing feeling!

Thank you to everyone here! The game is on Xbox Live Indie Games for 80 MSP ($1 US). :mrgreen:
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Re: Gyroball

Post by MrDeathNote »

EccentricDuck wrote:Beat me to it ;)

Thanks, I'm super-psyched! It's finally up!

I thought this moment would come sooner, but I needed to go through several revisions and re-submit it for review. I spent the past week away as well. It's awesome to have it finally released. I'm going to ride this high for awhile I think - it's an amazing feeling!

Thank you to everyone here! The game is on Xbox Live Indie Games for 80 MSP ($1 US). :mrgreen:
I'll buy it later on today ;)
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Re: Gyroball

Post by EdBoon »

MrDeathNote wrote:
EccentricDuck wrote: Thank you to everyone here! The game is on Xbox Live Indie Games for 80 MSP ($1 US). :mrgreen:
I'll buy it later on today ;)
I'm waiting for the reviews before making a big financial decision like this ;)
Undead Empire -> http://bit.ly/dYdu3z
Gamerscore Tracker -> http://bit.ly/vI4T4X
Undead Empire: Hellfire -> http://bit.ly/1AgC4ZY
facebook.com/BigRookGames twitter.com/BigRookGames
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EccentricDuck
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Re: Gyroball

Post by EccentricDuck »

679 trials! Of course, I'm only sitting at a 6.19% conversion rate so the number of downloads is shy of that by quite a bit.
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Re: Gyroball

Post by EdBoon »

Any idea what the average conversion is for xbligs?
Undead Empire -> http://bit.ly/dYdu3z
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Undead Empire: Hellfire -> http://bit.ly/1AgC4ZY
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Re: Gyroball

Post by EccentricDuck »

I believe it's just over 9%. I think I may have made the learning curve too steep without enough of a tutorial. Easy mode was definitely a helpful addition, but I think more people need to be help by the hand for a little bit since the gameplay is really fast-paced. Funny enough, the conversion rate for Japan is dismil. It's like one or two percent. Canada's giving me the best conversion rate ;)
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