Yeah but mario really stands out.....in a bad wayWSPSNIPER wrote:must be cool to see your art in the game :Deatcomics wrote:MY POTION! and is that my grass? Me/aams really need to do those stones...
The Eternal Quest
Moderator: PC Supremacists
Re: The Eternal Quest
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: The Eternal Quest
N64vSNES wrote:Yeah but mario really stands out.....in a bad wayWSPSNIPER wrote:must be cool to see your art in the game :Deatcomics wrote:MY POTION! and is that my grass? Me/aams really need to do those stones...
Re: The Eternal Quest
Particles are pretty, however my processor disagrees :'(
View My Video
1) Sorry for the bad quality ( my computer sucks )
2) Sorry for the bad framerate ( my computer sucks )
View My Video
1) Sorry for the bad quality ( my computer sucks )
2) Sorry for the bad framerate ( my computer sucks )
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: The Eternal Quest
well... you really shouldn't have quads as particles. Make them either normal points or point sprites, and it won't slow down nearly as much. Also, a vertex array is almost a necessity when working with particles.N64vSNES wrote:Particles are pretty, however my processor disagrees :'(
View My Video
1) Sorry for the bad quality ( my computer sucks )
2) Sorry for the bad framerate ( my computer sucks )
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
Re: The Eternal Quest
They arn't quads, and I don't quite understand what you mean by a vertex array but the particles themselves are already a static array.Ginto8 wrote:well... you really shouldn't have quads as particles. Make them either normal points or point sprites, and it won't slow down nearly as much. Also, a vertex array is almost a necessity when working with particles.N64vSNES wrote:Particles are pretty, however my processor disagrees :'(
View My Video
1) Sorry for the bad quality ( my computer sucks )
2) Sorry for the bad framerate ( my computer sucks )
They actully run fairly well just not on my celeron whilst running camstudio
EDIT:
My 2.66 Ghz celeron can generate 10000 particles at 40-50 FPS with maps enabled so I don't think performance is too bad =]
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: The Eternal Quest
so you include points in your polygon count?N64vSNES wrote:They arn't quads
Basically, having all the vertex data for the polygons in an array so that you can draw with a single call rather than a bunch of glBegin/End calls with glVertex,glColor, etc. calls.N64vSNES wrote:I don't quite understand what you mean by a vertex array
Your CPU really shouldn't matter much when talking about particles; your GPU should be the deciding point.N64vSNES wrote:They actully run fairly well just not on my celeron whilst running camstudio
EDIT:
My 2.66 Ghz celeron can generate 10000 particles at 40-50 FPS with maps enabled so I don't think performance is too bad =]
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
Re: The Eternal Quest
Yeah it will count any geometric primitive that gets drawn, I find a total amount is more apropiate than a list going down the side of the screen when it isn't really nessacaryso you include points in your polygon count?
I so envy you at timesBasically, having all the vertex data for the polygons in an array so that you can draw with a single call rather than a bunch of glBegin/End calls with glVertex,glColor, etc. calls.
True, but my computer in general is a slow pile of steaming £$%&%&£"$*&^%£!Your CPU really shouldn't matter much when talking about particles; your GPU should be the deciding point.
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: The Eternal Quest
wait wut?N64vSNES wrote:I so envy you at times
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
Re: The Eternal Quest
IndeedGinto8 wrote:wait wut?N64vSNES wrote:I so envy you at times
Re: The Eternal Quest
My bad programming has successfully killed our beta tester!
Re: The Eternal Quest
Well belive it or not, luke has been working!
So I thought I'd give him some credit by showing this screenshot of the old build of the editor since its synced with the engine properly ( sort of )
And its got a fairly complex scene going on.
Its just RPG maker graphics however our artists have got some damn sweet art coming....slowly....but its on the way
....I'm hoping this will some-what "motivate" him to get off his ass and get the new build synced with the engine
So I thought I'd give him some credit by showing this screenshot of the old build of the editor since its synced with the engine properly ( sort of )
And its got a fairly complex scene going on.
Its just RPG maker graphics however our artists have got some damn sweet art coming....slowly....but its on the way
....I'm hoping this will some-what "motivate" him to get off his ass and get the new build synced with the engine
- WSPSNIPER
- Chaos Rift Regular
- Posts: 145
- Joined: Sun Jan 03, 2010 6:19 pm
- Current Project: top down shooter
- Favorite Gaming Platforms: ps3
- Programming Language of Choice: c++
Re: The Eternal Quest
http://www.youtube.com/watch?v=a04H-X3-j04 Editor Vid! download info in the description and more updates to come this weekend!
Re: The Eternal Quest
Ok so I decided I'd post about what the hell we've been doing =]
*Engine
To be honest the engine is feature complete, the is just a few bugs and a fair bit of work to finish up the battle system ( woops I said that outloud didn't I? ) And some stuff stills needs wrapping to lua.
Overall I'd say the engine is..
80%-85%
*Editor
I doubt you'll be suprised when I say Luke ( WSP_SNIPER ) has been slacking however the core functionality we need is 100% implemented.
Overall I'd say the editor is..
60%-80%
*Content
We have a 3 pixel artists and 2 concept artists currently and they are starting to get enough art together so we can work on the first area.
So things are coming along nicely
*******Help wanted*********
We still lack ANY orginial sound/music so if anybody that can compose 16-bit styled music or sounds that would like to join the team please don't hesitate to mesasge me or anyone else on the team or join our forums and post in the reqruits sub-forum
Our forum: http://eternalquest.forum-phpbb.co.uk/index.htm
And our website: http://www.theeternalquest.comze.com/
If you have any question then please ask, and if you know anyone who may be intrested or any good comunitys where we may be able to find someone then please point us in the right direction
*******Help wanted*********
*Engine
To be honest the engine is feature complete, the is just a few bugs and a fair bit of work to finish up the battle system ( woops I said that outloud didn't I? ) And some stuff stills needs wrapping to lua.
Overall I'd say the engine is..
80%-85%
*Editor
I doubt you'll be suprised when I say Luke ( WSP_SNIPER ) has been slacking however the core functionality we need is 100% implemented.
Overall I'd say the editor is..
60%-80%
*Content
We have a 3 pixel artists and 2 concept artists currently and they are starting to get enough art together so we can work on the first area.
So things are coming along nicely
*******Help wanted*********
We still lack ANY orginial sound/music so if anybody that can compose 16-bit styled music or sounds that would like to join the team please don't hesitate to mesasge me or anyone else on the team or join our forums and post in the reqruits sub-forum
Our forum: http://eternalquest.forum-phpbb.co.uk/index.htm
And our website: http://www.theeternalquest.comze.com/
If you have any question then please ask, and if you know anyone who may be intrested or any good comunitys where we may be able to find someone then please point us in the right direction
*******Help wanted*********
Re: The Eternal Quest
Ya'll might have already deduced this from some of my recent posts but!
*drum roll*
All you linux fans can now enjoy EQ's awesomeness!
*drum roll*
All you linux fans can now enjoy EQ's awesomeness!
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: The Eternal Quest
We can? Do we get a DL or do we just wait in anticipation?
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.