Console game
Moderator: Coders of Rage
Console game
I just made a console breakout game. I tend to make command console games every now and then when I'm bored or feel like practicing programming. Does anyone else do similar? Or has anyone got anything they would like to show off? I'm sure plenty of you waste your time when you have more important things to do just like me.
And here it is if anyone feels like having a go at the game;
http://www.filefront.com/14799071/BouncingBlocks.zip
And here it is if anyone feels like having a go at the game;
http://www.filefront.com/14799071/BouncingBlocks.zip
Last edited by zeid on Mon Oct 26, 2009 8:52 am, edited 3 times in total.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Console game
Holy shit, that's really cool.
-
- Chaos Rift Newbie
- Posts: 29
- Joined: Sat Oct 17, 2009 4:19 pm
Re: Console game
wow nicee
Re: Console game
Thanks, glad you guys liked it.
Just updated it to the latest build. Probably wont continue it from here. This version now has winning conditions not just losing conditions, sound and some more spify looking 'graphics' . I also adjusted the collisions for the ball to make it more fun, and you can see your speed increase. It also has a better level layout, download link has replaced the previous download link, so get it from the top of the page.
Just updated it to the latest build. Probably wont continue it from here. This version now has winning conditions not just losing conditions, sound and some more spify looking 'graphics' . I also adjusted the collisions for the ball to make it more fun, and you can see your speed increase. It also has a better level layout, download link has replaced the previous download link, so get it from the top of the page.
- short
- ES Beta Backer
- Posts: 548
- Joined: Thu Apr 30, 2009 2:22 am
- Current Project: c++, c
- Favorite Gaming Platforms: SNES, PS2, SNES, SNES, PC NES
- Programming Language of Choice: c, c++
- Location: Oregon, US
Re: Console game
I agree, this is REALLY cool!
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
link: https://github.com/bjadamson
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Console game
Haha nice. Looks really good other than the refresh rate. :P Is that really using the console, or did you just emulate it?
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Console game
It uses the console, which is why the refresh rate looks so bad. No graphics just text, I looked up the ASCII extended character sets to get the characters that looked like squares walls etc. It's fun seeing how far you can push restrictions :P I reccommend having a go at this kind of thing to everyone.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Console game
You might be interested in this: TMDC12zeid wrote:It uses the console, which is why the refresh rate looks so bad. No graphics just text, I looked up the ASCII extended character sets to get the characters that looked like squares walls etc. It's fun seeing how far you can push restrictions :P I reccommend having a go at this kind of thing to everyone.
And the winning submission: The Turing Machines Didn't Care
The Turing Machines Didn't Care is probably the coolest text mode demo I have ever seen, but there are quite a few others on that site that are close seconds.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Bakkon
- Chaos Rift Junior
- Posts: 384
- Joined: Wed May 20, 2009 2:38 pm
- Programming Language of Choice: C++
- Location: Indiana
Re: Console game
I made a console game when I was first learning C++. It was just a $ moved around with the arrow keys and you couldn't walk where there was a block character. This looks like it could be a fun project revisiting now that I have a better understanding of OO and programming in general.
Holy shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit.dandymcgee wrote: And the winning submission: The Turing Machines Didn't Care
Re: Console game
That's really cool. It's pretty addictive too! Yeah, it is, good job.
There are 10 types of people in this world; those who understand binary and those who don't.
Re: Console game
Found a way to clear the consol without the flicker. So updating the download again.
- ultimatedragoon69
- Chaos Rift Regular
- Posts: 122
- Joined: Tue Oct 28, 2008 1:57 pm
- Current Project: Pangea's quest (text ~tile~ based rpg)
- Favorite Gaming Platforms: Dreamcast, PC, playstation 1, Virtual Boy, Snes
- Programming Language of Choice: c++
- Contact:
Re: Console game
how did you get rid of the flicker i would love to know, in my text based game mine flickers like hell and i havn't figured out how to get rid of it.
- captjack
- Chaos Rift Cool Newbie
- Posts: 50
- Joined: Fri Sep 18, 2009 4:23 pm
- Current Project: engine framework
- Favorite Gaming Platforms: PC, XBox 360, PS3
- Programming Language of Choice: C, C++
- Location: Northern Virginia
Re: Console game
The fact that the NetHack dungeon crawl is still around and being updated makes proof positive that even text-based games are still worthwhile and enjoyable. Congratulations on your success.
When I was years younger, I made an attempt at a text adventure. Growing up in the era when text was all we had I though it'd be a cool idea to make a Zork clone. I failed at the parser though. Getting it to understand "N", "S", and "drink potion" was easy enough, but the Infocom parser was simply brilliant, "go north then drink potion. kill troll with sword and light lamp. go north."
In college I read about grammars and finite state machines and realized Infocom was light years ahead of my pages long nested if-then-elses...
-capt jack
When I was years younger, I made an attempt at a text adventure. Growing up in the era when text was all we had I though it'd be a cool idea to make a Zork clone. I failed at the parser though. Getting it to understand "N", "S", and "drink potion" was easy enough, but the Infocom parser was simply brilliant, "go north then drink potion. kill troll with sword and light lamp. go north."
In college I read about grammars and finite state machines and realized Infocom was light years ahead of my pages long nested if-then-elses...
-capt jack
Re: Console game
have you tried redrawing only the characters that change and not the entire screen/console space?ultimatedragoon69 wrote:how did you get rid of the flicker i would love to know, in my text based game mine flickers like hell and i havn't figured out how to get rid of it.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
Re: Console game
yeah its quite impressive. i wouldn't be surprised tho if all it was is an actual 3d demo that was just converted to ascii art.Bakkon wrote:I made a console game when I was first learning C++. It was just a $ moved around with the arrow keys and you couldn't walk where there was a block character. This looks like it could be a fun project revisiting now that I have a better understanding of OO and programming in general.
Holy shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit.dandymcgee wrote: And the winning submission: The Turing Machines Didn't Care
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"