Shattered Wrath dev update thread

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: Shattered Wrath dev update thread

Post by Moosader »

trufun202 wrote:
Moosader wrote:I am really thinking about trying to do it in 3D, also, since everyone gives me a hard time about not having any 3D games >_>
Eek, that's mighty ambitious for a school project.
It's not a school project anymore. It was a school project last Spring, but now it's basically whatever timeframe we want (aka, when it gets done, or when we get tired of it). I only mention school because it takes up a lot of time, so not much time for hobbyist things.
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: Shattered Wrath dev update thread

Post by Moosader »

Been working on the original graphics...:

Image

Still feels like they completely lack personality. Too bland. :/
User avatar
davidthefat
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 529
Joined: Mon Nov 10, 2008 3:51 pm
Current Project: Fully Autonomous Robot
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: California
Contact:

Re: Shattered Wrath dev update thread

Post by davidthefat »

Have you tried making sprite sheet of real photographs? Like a brick wall or grass
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: Shattered Wrath dev update thread

Post by Moosader »

davidthefat wrote:Have you tried making sprite sheet of real photographs? Like a brick wall or grass
It doesn't seem like that'd look very good for a 2D game, though I'll probably have to when I make 3D textures.
User avatar
zeid
Chaos Rift Junior
Chaos Rift Junior
Posts: 201
Joined: Fri Apr 24, 2009 11:58 pm

Re: Shattered Wrath dev update thread

Post by zeid »

The 'blandness' you are talking about is largely due to poor colour choice. Try varying the hue more and you will get a more stricking effect (use contrast and cool/warm colours to get an emotive effect e.g. more blue/purple towards shadow, more yellow/orange towards highlights).

http://pixeljoint.com/pixelart/7533.htm
look at this reference image (though it's a little busy), if you zoom in and look at the colours on the plants you will see the variance from yellow at the lighter areas, and blue at the shadowed areas. You will see this throughought the piece (purple on the floors, etc.)

Although I would probably suggest a few other changes as well;
For one, select a light source and stick to it. I see alot of places where shadows should be falling, this also contributes to the 'bland' look as everything feels alot flatter then it should.
note: You will likely end up with a fair few more tiles to represent shadows cast on the different surfaces.
Axolotl Pop!
Image
Or, try it for free.

For many more free games online visit www.sam-zeid.com
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: Shattered Wrath dev update thread

Post by dandymcgee »

zeid wrote:note: You will likely end up with a fair few more tiles to represent shadows cast on the different surfaces.
You could always overlay some semi-transparent black as a shadow. Although it would probably look a bit more generic. :)
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
Post Reply