New Gyromite

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derbon
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Re: New Gyromite

Post by derbon »

?
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Re: New Gyromite

Post by Pickzell »

JS Lemming wrote:
derbon wrote:so like is your version going to have that gay 2 controller thing that the original had for making a R.O.B. game
I don't follow. What do you mean?
In the original (which I'm assuming you haven't played), you controlled hector with the d-pad, while ROB the robot(or a second player) controlled the pillars with the A and B buttons.
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Re: New Gyromite

Post by JS Lemming »

Pickzell wrote:In the original (which I'm assuming you haven't played)
Yeah that makes a whole lotta sense. :roll:

Unless my memory just utterly fails me, you could control Hector and the pipes on the same controller. I don't personally own an NES so I've done my most recent gyromiting on an emulator without controller 2's keys even being defined and Hector/pipes are controlled with controller 1.

This is why I was confused by Derbon's comment. Although I have heard people bitch about the original's controls, I've never ran into the problem myself. Either way, it doesn't matter. New Gyromite will have simple controls.
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Re: New Gyromite

Post by johnnymast »

test reply
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Re: New Gyromite

Post by dandymcgee »

johnnymast wrote:test reply
What the.. Welcome to the forums I suppose, but you should probably find the "Hello World" topic. ;)
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Re: New Gyromite

Post by derbon »

JS Lemming wrote:
Pickzell wrote:In the original (which I'm assuming you haven't played)
Yeah that makes a whole lotta sense. :roll:

Unless my memory just utterly fails me, you could control Hector and the pipes on the same controller. I don't personally own an NES so I've done my most recent gyromiting on an emulator without controller 2's keys even being defined and Hector/pipes are controlled with controller 1.

This is why I was confused by Derbon's comment. Although I have heard people bitch about the original's controls, I've never ran into the problem myself. Either way, it doesn't matter. New Gyromite will have simple controls.
well, i have also never played the real gyromite except on an emulater(i use an emulation for games i don't have on the nes), and i had no fun at all becuase i didn't know were the second players controls were on the key board. so js lemming, what is your emulater
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Re: New Gyromite

Post by JS Lemming »

fceu. But like I said, it doesn't matter. I'm not trying to say I know anything, just that I haven't run into the problem.
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Re: New Gyromite

Post by derbon »

fcue?!?!?!?! i believe that i also use that emulator (but i don't wan't check now)
where are the 2nd players controls
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Re: New Gyromite

Post by JS Lemming »

That dumbass needs to get back here and finish this game.
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Re: New Gyromite

Post by Arce »

AGREE!

XD

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Re: New Gyromite

Post by dandymcgee »

Haha, glad ya found your way outta that cave you been livin' in the last 10 months. Looking forward to a progress update!
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Re: New Gyromite

Post by eatcomics »

Lol i've been waiting for an update for an eternity it feels like :D glad yer back
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Re: New Gyromite

Post by Falco Girgis »

JS Lemming, you need to get your ass back here, dawg.
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Re: New Gyromite

Post by hurstshifter »

I've been waiting for an update on this for sooooo long!
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Re: New Gyromite

Post by JS Lemming »

Good news everyone. The game is finished!


I kid you. Yeah I have been meditating in my cave for 10 months. It got too musty so I left. I live in Georgia now and work a job for one year, a Co-Op. Here is my update...

I don't like C++ anymore. It's black olives on my sandwich. SICK. Python is pepperoni. I'm going to rewrite New Gyromite in pepperoni. There are SFML bindings. It's beautiful. I'll make it less dependent on framerate as well. That was becoming a problem.

Also, due to poor foresight, I will be redrawing the graphics. I'm going for 1080p.

I'll begin this after I build my new computer. I'm not smart at hardware but I'm going to buy some computer parts and mash them together till it works. Should be fun.
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