First up is the M109A6 Paladin. This sucker was fun to make. It was my first time creating a high density mesh [over 100k poly used to project a normal map], normal maps and specular maps for a model. Unfortunately you can't see a lot of the effects you get in the UE3 engine in these pictures, but I looks bad ass with dynamic lighting. The final product came in just short of 17k poly and has several textures, some as large as 2048x2048.
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Next is the Ripsaw. Kind of a small remote controlled tank that you can mount weapons onto. It can also be used as a kind of mine sweeper for IED detection. This also looks a little more impressive in the game. I was able to use what I had learned while making the Paladin to crank this out in about a day. Oh yeah one of my coworkers created the texture/normal for the treads while I created all the other textures.
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This one is over two years old but it's one of the few finished images I still have. It's a 25 mil grenade launcher I was tasked to create as a test for my job application. Simple but fun to make.
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This one I made yesterday and was inspired by JS Lemmings Gyromite remake. It's my own personal rendition of Professor Hector. It's not finished yet but I plan to texture it as soon as I get a good chunk of free time to commit to it. He weighs in at roughly 3k poly and I'm pretty happy with the result since I just made it up as I went.
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I'm adding a link to my DeviantArt page. Most of the work on it is several years old and not so hot but now that I have a computer again I should be adding more to the gallery.
Oh yeah I love feedback of any kind.