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Relief mapping shader - a blog

Posted: Mon May 11, 2015 4:07 pm
by Fixxxer
I'm a computer science graduate and doing a project about relief mapping shaders in the course I take atm.
If someone is interested about learning this stuff, feel free to visit my blog! Gonna post updates through May atleast.

http://reliefmappingshader.blogspot.com/

Re: Relief mapping shader - a blog

Posted: Tue May 12, 2015 6:26 am
by bbguimaraes
Nice, subscribed. Took me a while to find the rss feed on the Swedish blogger, though :)

Re: Relief mapping shader - a blog

Posted: Tue May 12, 2015 7:42 am
by Fixxxer
bbguimaraes wrote:Nice, subscribed. Took me a while to find the rss feed on the Swedish blogger, though :)
Cool! :) Can imagine lol! Will try to change the language, my professor is from Ireland so I guess it would be better...
EDIT: The blog is now formated to English, thanks for making me aware of that :mrgreen:

Re: Relief mapping shader - a blog

Posted: Thu May 14, 2015 2:00 pm
by dandymcgee
Awesome topic. Looking forward to seeing more screenshots and reading what you've done.

Re: Relief mapping shader - a blog

Posted: Thu May 14, 2015 6:28 pm
by Fixxxer
dandymcgee wrote:Awesome topic. Looking forward to seeing more screenshots and reading what you've done.
Thanks man! :)

Enlarged the font size in the most recent post, don't know what happened there lol..

Re: Relief mapping shader - a blog

Posted: Sat May 16, 2015 5:23 am
by Fixxxer
New post: Relief mapping shader explained.

Re: Relief mapping shader - a blog

Posted: Sun May 17, 2015 12:59 am
by ron.lievens
Not an orginal comment, but wanted to let you know:
Awesome topic. Looking forward to seeing more!

Re: Relief mapping shader - a blog

Posted: Mon May 18, 2015 6:23 am
by Fixxxer
ron.lievens wrote:Not an orginal comment, but wanted to let you know:
Awesome topic. Looking forward to seeing more!
Thanks man!
Some updates on the actual project posted.

Re: Relief mapping shader - a blog

Posted: Wed May 20, 2015 8:19 am
by Fixxxer
Update about the implementation of the specific shader to be used for the project.