Dreamcast 2D graphics wrapper

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ac3t1ne
Chaos Rift Newbie
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Dreamcast 2D graphics wrapper

Post by ac3t1ne »

After hearing many tales of poor performance using SDL with Kallistios, I decided to have a go at making my own graphics wrapper, I think it's turned out really nice:

https://www.youtube.com/watch?v=NEgKkNJ-ncg

Of course I'd love to make a game now but that's going to take a serious amount of time! :shock2:
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Light-Dark
Dreamcast Developer
Dreamcast Developer
Posts: 307
Joined: Sun Mar 13, 2011 7:57 pm
Current Project: 2D RPG & NES Platformer
Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
Programming Language of Choice: C/++
Location: Canada

Re: Dreamcast 2D graphics wrapper

Post by Light-Dark »

Hey that's pretty rad man! What music did you use in that demo it sounds familiar to me? Also totally subscribed to you keep up the good work :)!
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
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ac3t1ne
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 9
Joined: Sun Aug 17, 2014 1:27 am

Re: Dreamcast 2D graphics wrapper

Post by ac3t1ne »

Thanks! It's a loop from axel f midi ran through some filters :P Music is the one thing I definitely can't create myself!
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Light-Dark
Dreamcast Developer
Dreamcast Developer
Posts: 307
Joined: Sun Mar 13, 2011 7:57 pm
Current Project: 2D RPG & NES Platformer
Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
Programming Language of Choice: C/++
Location: Canada

Re: Dreamcast 2D graphics wrapper

Post by Light-Dark »

It is Axel F! My hunch was totally right Ahahaha :lol:
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
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