toLua++ runtime error 0xc000a200

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werdo659
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Current Project: A top-down 2D RPG game using C++, and lua
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toLua++ runtime error 0xc000a200

Post by werdo659 »

Hello I'm getting an error whenever I try to run my toLua++ project I've been applying this tutorial http://usefulgamedev.weebly.com/tolua-example.html to my own project and if I don't use toLua++ the rest of my code compiles and runs correctly but when I add toLua++ I get an error when i try to run it that says "The application was unable to start correctly (0xc000a200). Click OK to close the application." and it has been driving me nuts for the past week I've tried Googling the error and tried reading the documentation but I can't figure out what's wrong or i wouldn't be posting here anyway it could be something simple and I'm an absolute idiot but I don't know so if you can help me that would be great
werdo659
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Current Project: A top-down 2D RPG game using C++, and lua
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Re: toLua++ runtime error 0xc000a200

Post by werdo659 »

and if you need my code please say so I wasn't sure if you would so I didn't include it
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Falco Girgis
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Re: toLua++ runtime error 0xc000a200

Post by Falco Girgis »

You do realize you just gave us a memory address and are expecting us to troubleshoot for you?

The chances are that a DLL is missing or is incorrect.
werdo659
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Current Project: A top-down 2D RPG game using C++, and lua
Favorite Gaming Platforms: N64, and PC
Programming Language of Choice: C++, Lua

Re: toLua++ runtime error 0xc000a200

Post by werdo659 »

Okay well I'll check again to see if I have any missing DLLs

Edit: I haven't found any missing DLLs I have the SDL.dll toLua++.dll lua51.dll lua5.1.dll(Just to be sure) would you like to see the project folder?
EddieRingle
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Re: toLua++ runtime error 0xc000a200

Post by EddieRingle »

Google brought me to this thread, which suggests you need to provide the /APPCONTAINER:NO option to the linker command line.
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