SDL with XCode question.

Whether you're a newbie or an experienced programmer, any questions, help, or just talk of any language will be welcomed here.

Moderator: Coders of Rage

Post Reply
User avatar
JersyDvl
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 32
Joined: Fri Mar 23, 2012 7:59 am
Current Project: Learning to program.
Favorite Gaming Platforms: Dreamcast, Master System, NES, SNES.
Programming Language of Choice: C++, C#, Basic, HTML
Location: New Jersey
Contact:

SDL with XCode question.

Post by JersyDvl »

I had no problem setting up Visual Studio 2010 to work with SDL, but cant seem to get it working with XCode 4.5.2. Lazy Foo's page wasnt much help with the XCode section. If anyone would be able to help me with a link or on skype perhaps please let me know. I just want to be able to get some practice regardless of the OS im on at the moment. I use CodeRunner (http://krillapps.com/coderunner/) on OSX, but that doesnt help me with SDL.

Thanks.
24” iMac, 3.06GHz Intel Core 2 Duo
8 Gigs of Ram
Nvidia GeForce GT 130, 2.5TB HDD
OS X 10.8, Windows 7 Home Premium
22” external display

2012 Macbook Pro 13"
2.5Ghz Intel Core i5
8GB Ram
OS X 10.8 / Windows 7

Skype: Justin.Califano
http://www.geek-spot.net
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: SDL with XCode question.

Post by dandymcgee »

JersyDvl wrote:I had no problem setting up Visual Studio 2010 to work with SDL
So what's the problem? :P
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: SDL with XCode question.

Post by Falco Girgis »

There is a little more to it with XCode and OSX. Go figure...

It has been awhile since I set it up. Start with an empty Cocoa Application project. Imagine SDL.framework is a statically linked library or DLL in VS2010. Don't forget to add the include paths for the header files either (SDL.framework/Headers).

Then use this SDLMain Objective-C class to serve as a wrapper from Cocoa to SDL. You don't need to modify, just make sure to add it to your project. I got it from some SDL template project a looong time ago and have never had to fuck with it...

.h file attached, and since the .m extension is not allowed in attachments, here's SDLMain.m:

Code: Select all

/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
       Non-NIB-Code & other changes: Max Horn <max@quendi.de>

    Feel free to customize this file to suit your needs
*/

#include "SDL.h"
#include "SDLMain.h"
#include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h>

/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
 but the method still is there and works. To avoid warnings, we declare
 it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end

/* Use this flag to determine whether we use SDLMain.nib or not */
#define		SDL_USE_NIB_FILE	0

/* Use this flag to determine whether we use CPS (docking) or not */
#define		SDL_USE_CPS		1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
	UInt32		lo;
	UInt32		hi;
} CPSProcessSerNum;

extern OSErr	CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr 	CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr	CPSSetFrontProcess( CPSProcessSerNum *psn);

#endif /* SDL_USE_CPS */

static int    gArgc;
static char  **gArgv;
static BOOL   gFinderLaunch;
static BOOL   gCalledAppMainline = FALSE;

static NSString *getApplicationName(void)
{
    const NSDictionary *dict;
    NSString *appName = 0;

    /* Determine the application name */
    dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
    if (dict)
        appName = [dict objectForKey: @"CFBundleName"];
    
    if (![appName length])
        appName = [[NSProcessInfo processInfo] processName];

    return appName;
}

#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif

@interface SDLApplication : NSApplication
@end

@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
    /* Post a SDL_QUIT event */
    SDL_Event event;
    event.type = SDL_QUIT;
    SDL_PushEvent(&event);
}
@end

/* The main class of the application, the application's delegate */
@implementation SDLMain

/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
    if (shouldChdir)
    {
        char parentdir[MAXPATHLEN];
        CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
        CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
        if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
            chdir(parentdir);   /* chdir to the binary app's parent */
        }
        CFRelease(url);
        CFRelease(url2);
    }
}

#if SDL_USE_NIB_FILE

/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
    NSRange aRange;
    NSEnumerator *enumerator;
    NSMenuItem *menuItem;

    aRange = [[aMenu title] rangeOfString:@"SDL App"];
    if (aRange.length != 0)
        [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];

    enumerator = [[aMenu itemArray] objectEnumerator];
    while ((menuItem = [enumerator nextObject]))
    {
        aRange = [[menuItem title] rangeOfString:@"SDL App"];
        if (aRange.length != 0)
            [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
        if ([menuItem hasSubmenu])
            [self fixMenu:[menuItem submenu] withAppName:appName];
    }
    [ aMenu sizeToFit ];
}

#else

static void setApplicationMenu(void)
{
    /* warning: this code is very odd */
    NSMenu *appleMenu;
    NSMenuItem *menuItem;
    NSString *title;
    NSString *appName;
    
    appName = getApplicationName();
    appleMenu = [[NSMenu alloc] initWithTitle:@""];
    
    /* Add menu items */
    title = [@"About " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];

    [appleMenu addItem:[NSMenuItem separatorItem]];

    title = [@"Hide " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];

    menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
    [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];

    [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];

    [appleMenu addItem:[NSMenuItem separatorItem]];

    title = [@"Quit " stringByAppendingString:appName];
    [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];

    
    /* Put menu into the menubar */
    menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
    [menuItem setSubmenu:appleMenu];
    [[NSApp mainMenu] addItem:menuItem];

    /* Tell the application object that this is now the application menu */
    [NSApp setAppleMenu:appleMenu];

    /* Finally give up our references to the objects */
    [appleMenu release];
    [menuItem release];
}

/* Create a window menu */
static void setupWindowMenu(void)
{
    NSMenu      *windowMenu;
    NSMenuItem  *windowMenuItem;
    NSMenuItem  *menuItem;

    windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
    
    /* "Minimize" item */
    menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
    [windowMenu addItem:menuItem];
    [menuItem release];
    
    /* Put menu into the menubar */
    windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
    [windowMenuItem setSubmenu:windowMenu];
    [[NSApp mainMenu] addItem:windowMenuItem];
    
    /* Tell the application object that this is now the window menu */
    [NSApp setWindowsMenu:windowMenu];

    /* Finally give up our references to the objects */
    [windowMenu release];
    [windowMenuItem release];
}

/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
    NSAutoreleasePool	*pool = [[NSAutoreleasePool alloc] init];
    SDLMain				*sdlMain;

    /* Ensure the application object is initialised */
    [SDLApplication sharedApplication];
    
#ifdef SDL_USE_CPS
    {
        CPSProcessSerNum PSN;
        /* Tell the dock about us */
        if (!CPSGetCurrentProcess(&PSN))
            if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
                if (!CPSSetFrontProcess(&PSN))
                    [SDLApplication sharedApplication];
    }
#endif /* SDL_USE_CPS */

    /* Set up the menubar */
    [NSApp setMainMenu:[[NSMenu alloc] init]];
    setApplicationMenu();
    setupWindowMenu();

    /* Create SDLMain and make it the app delegate */
    sdlMain = [[SDLMain alloc] init];
    [NSApp setDelegate:sdlMain];
    
    /* Start the main event loop */
    [NSApp run];
    
    [sdlMain release];
    [pool release];
}

#endif


/*
 * Catch document open requests...this lets us notice files when the app
 *  was launched by double-clicking a document, or when a document was
 *  dragged/dropped on the app's icon. You need to have a
 *  CFBundleDocumentsType section in your Info.plist to get this message,
 *  apparently.
 *
 * Files are added to gArgv, so to the app, they'll look like command line
 *  arguments. Previously, apps launched from the finder had nothing but
 *  an argv[0].
 *
 * This message may be received multiple times to open several docs on launch.
 *
 * This message is ignored once the app's mainline has been called.
 */
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
    const char *temparg;
    size_t arglen;
    char *arg;
    char **newargv;

    if (!gFinderLaunch)  /* MacOS is passing command line args. */
        return FALSE;

    if (gCalledAppMainline)  /* app has started, ignore this document. */
        return FALSE;

    temparg = [filename UTF8String];
    arglen = SDL_strlen(temparg) + 1;
    arg = (char *) SDL_malloc(arglen);
    if (arg == NULL)
        return FALSE;

    newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
    if (newargv == NULL)
    {
        SDL_free(arg);
        return FALSE;
    }
    gArgv = newargv;

    SDL_strlcpy(arg, temparg, arglen);
    gArgv[gArgc++] = arg;
    gArgv[gArgc] = NULL;
    return TRUE;
}


/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
    int status;

    /* Set the working directory to the .app's parent directory */
    [self setupWorkingDirectory:gFinderLaunch];

#if SDL_USE_NIB_FILE
    /* Set the main menu to contain the real app name instead of "SDL App" */
    [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif

    /* Hand off to main application code */
    gCalledAppMainline = TRUE;
    status = SDL_main (gArgc, gArgv);

    /* We're done, thank you for playing */
    exit(status);
}
@end


@implementation NSString (ReplaceSubString)

- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
    NSUInteger bufferSize;
    NSUInteger selfLen = [self length];
    NSUInteger aStringLen = [aString length];
    unichar *buffer;
    NSRange localRange;
    NSString *result;

    bufferSize = selfLen + aStringLen - aRange.length;
    buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
    
    /* Get first part into buffer */
    localRange.location = 0;
    localRange.length = aRange.location;
    [self getCharacters:buffer range:localRange];
    
    /* Get middle part into buffer */
    localRange.location = 0;
    localRange.length = aStringLen;
    [aString getCharacters:(buffer+aRange.location) range:localRange];
     
    /* Get last part into buffer */
    localRange.location = aRange.location + aRange.length;
    localRange.length = selfLen - localRange.location;
    [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
    
    /* Build output string */
    result = [NSString stringWithCharacters:buffer length:bufferSize];
    
    NSDeallocateMemoryPages(buffer, bufferSize);
    
    return result;
}

@end



#ifdef main
#  undef main
#endif


/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
    /* Copy the arguments into a global variable */
    /* This is passed if we are launched by double-clicking */
    if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
        gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
        gArgv[0] = argv[0];
        gArgv[1] = NULL;
        gArgc = 1;
        gFinderLaunch = YES;
    } else {
        int i;
        gArgc = argc;
        gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
        for (i = 0; i <= argc; i++)
            gArgv[i] = argv[i];
        gFinderLaunch = NO;
    }

#if SDL_USE_NIB_FILE
    [SDLApplication poseAsClass:[NSApplication class]];
    NSApplicationMain (argc, argv);
#else
    CustomApplicationMain (argc, argv);
#endif
    return 0;
}

This Objective-C code handles OS-specific shit like generating your window and handling certain events. If you want to do shit like add menu bars or anything OS-specific, you will need to modify this file.
Attachments
SDLMain.h
(374 Bytes) Downloaded 198 times
Post Reply