AssetIO Integration, Zoom, and Rotation

General discussion pertaining to Elysian Shadows, ESTk, ESGamma, and the Adventures in Game Development series.

Moderators: News Mods, Elysian Shadows Team

AssetIO Integration, Zoom, and Rotation

Postby dandymcgee on Wed Aug 01, 2012 8:21 pm

Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
 
Posts: 4911
Joined: Tue Apr 29, 2008 4:24 pm
Location: New Hampshire

Re: AssetIO Integration, Zoom, and Rotation

Postby Falco Girgis on Thu Aug 02, 2012 11:24 am

Bear in mind that this was the very first iteration of the QT Toolkit. The article talks about "zoom and rotation" which were removed and reimplemented muuuuuch later with a completely different framework in Adventures in Game Development Chapters 19 and 20. These articles will eventually be leaked as well.

Despite that fact, the AssetIO framework has not changed very much. The code dependency between the "Engine" and "Toolkit" repo is still the exact same, as the AssetIO is a subset of the Engine that is included within the Toolkit.

The basic mechanism of Toolkit classes encapsulating elysian::asset classes from the AssetIO is still very much in place. The Toolkit classes implement signals and slots that interact with the users, QGraphicsScene, and other widgets and ultimately update the internally encapsulated AssetIO classes.
"So what happens if the Elysian Shadows Kickstarter fails?"
Image
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
 
Posts: 10690
Joined: Thu May 20, 2004 3:04 pm
Location: Studio Vorbis, AL


Return to Elysian Shadows Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron