ps vita

Random irrelevance that just didn't fit into other forums. Talk about anything.

Moderator: Talkative People

Post Reply
hazem456
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 13
Joined: Tue Mar 19, 2013 1:27 am

ps vita

Post by hazem456 »

can u i make ps vita games with elysian toolkit
User avatar
AaronGlazer
ES Beta Backer
ES Beta Backer
Posts: 22
Joined: Sat Aug 11, 2012 7:31 pm
Current Project: things @ my job + gamedev fuckery
Favorite Gaming Platforms: PC
Programming Language of Choice: Jai <3
Location: in a soda can under my front porch

Re: ps vita

Post by AaronGlazer »

As it stands (well, as far as the public knows), no. Release is planned for Dreamcast, Windows, OSX, Linux, iOS, Android and OUYA.
"To buy, or not to buy -- just buy it."
- DG, the greatest broker to ever live.
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: ps vita

Post by dandymcgee »

AaronGlazer wrote:As it stands (well, as far as the public knows), no. Release is planned for Dreamcast, Windows, OSX, Linux, iOS, Android and OUYA.
The toolkit isn't necessarily limited to the systems that Elysian Shadows is targeting. Technically, if somebody ports libGyro to PS Vita then you could certainly use the toolkit to develop for it. I know at one point Falco was screwing with one of the Sony handhelds (PSP?), so it seems feasible. I don't know anything about the licensing or hardware limitations of the Vita, so there are other considerations to be made.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
AaronGlazer
ES Beta Backer
ES Beta Backer
Posts: 22
Joined: Sat Aug 11, 2012 7:31 pm
Current Project: things @ my job + gamedev fuckery
Favorite Gaming Platforms: PC
Programming Language of Choice: Jai <3
Location: in a soda can under my front porch

Re: ps vita

Post by AaronGlazer »

dandymcgee wrote:
AaronGlazer wrote:As it stands (well, as far as the public knows), no. Release is planned for Dreamcast, Windows, OSX, Linux, iOS, Android and OUYA.
Technically, if somebody ports libGyro to PS Vita then you could certainly use the toolkit to develop for it. I know at one point Falco was screwing with one of the Sony handhelds (PSP?)
Yeah, I just meant that as far as we know, no Vita port is planned.

And yup, during the Revolution series (after chapter 16?) there was a PSP port but it was turned down by a vote at a convention or something in addition to there being performance issues (not to say that the Vita would have these problems too).
"To buy, or not to buy -- just buy it."
- DG, the greatest broker to ever live.
Post Reply