The White - Storm: Lightning Game Engine

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The White - Storm: Lightning Game Engine

Postby THe Floating Brain on Tue Oct 02, 2012 5:40 pm

Good day,
I am very pleased to announce that I have released my biggest piece of software, ever the White - Storm: Lightning game engine. Before going in to detail though, I would like to thank everyone on this forum for their help in making this possible! Without any further ado here is the link:

I hope to have tutorials on how to use this up within the week!

I would love if anyone here would give it a try!
I will warn you about the source code though, the engine development itself was largely a learning experience and hence it has "learning experience code".
Some of which, mainly: collision (bounding boxes work, they are a temporary replacement for "Scan Areas") and vector graphics at the moment is not functional.

I'd love to hear all of your opinions!

Thank you for reading!

P.s I hope to have a toolkit for the engine soon.


I have released the third "release" v 0.0.2 and it is now on GitHub if anyone wants to take a look,
I have had some technical difficulties with the videos, for some reason they are being saturated.

Here is a link to the GitHub:

Also I have been working on a toolkit, it is still in progress.

-----NEW UPDATE-----

Tutorials have now been released! Watch them on the videos page!
"Why did we say we were going to say we were going to change the world tomorrow yesterday? Maybe you can." - Myself

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THe Floating Brain
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