OpenArt redevelopment

Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.

Moderator: PC Supremacists

Post Reply
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

OpenArt redevelopment

Post by Moosader »

This week I've been working on redeveloping OpenArt with a small custom framework to make it cleaner and easier for me to update and maintain the site.

It's also undergoing a few changes, such as:
  • Renaming from "OpenArt" to "OpenAssets": This way, it's not specific to just art, and will include free fonts as well.
  • Move from being a subdomain of Moosader.com to a subdomain of VGCreators.com
  • Cleaner layout, more concise, nicer colors
  • Request Asset board has been moved to a forum on forum.moosader.com, and I'm looking into the PhpBB API to set up some basic thread templates
  • Contribution form - no emailing me, just uploading your asset and some basic details, which go into a "pending" area on the site for me to check out and write off on.
Additionally, I'd like to know if anyone has suggestions for the site itself, and I'd also like to know what you guys suggest for defending the contribution upload page from bots and malicious stuff.

Image
N64vSNES
Chaos Rift Devotee
Chaos Rift Devotee
Posts: 632
Joined: Thu Aug 12, 2010 11:25 am

Re: OpenArt redevelopment

Post by N64vSNES »

Badass :)

Bout time we see some web development going on in this forum ;)
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: OpenArt redevelopment

Post by Moosader »

N64vSNES wrote:Badass :)

Bout time we see some web development going on in this forum ;)
Oh I can post more about web development if anyone were really interested in such things. >>
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
Posts: 835
Joined: Sun Nov 08, 2009 2:01 pm
Current Project: mixture
Favorite Gaming Platforms: PC
Programming Language of Choice: C++
Location: UK

Re: OpenArt redevelopment

Post by GroundUpEngine »

:bow:
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: OpenArt redevelopment

Post by dandymcgee »

Hey, that's pretty awesome!
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
StackOfBits
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 12
Joined: Tue Feb 01, 2011 7:48 am
Current Project: None
Favorite Gaming Platforms: PC, Xbox 360, GameBoy Color
Programming Language of Choice: C, C++
Location: Denmark

Re: OpenArt redevelopment

Post by StackOfBits »

To keep bots out of my registration forms, contact forms etc. I usually just add a checkbox called "I'm a bot". Should be pretty easy to understand what it means :lol:

But I do agree with McGee, that is pretty awesome :)
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: OpenArt redevelopment

Post by Moosader »

StackOfBits wrote:To keep bots out of my registration forms, contact forms etc. I usually just add a checkbox called "I'm a bot". Should be pretty easy to understand what it means :lol:

But I do agree with McGee, that is pretty awesome :)
One thing I'll do is add a hidden input field. If the bot fills it out, then I reject the form. Otherwise, I figure I'll have some basic questions like "what color is the sky" or something dumb.
pritam
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 991
Joined: Thu Nov 13, 2008 3:16 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Amiga, PSOne, NDS
Programming Language of Choice: C++
Location: Sweden

Re: OpenArt redevelopment

Post by pritam »

I like this idea very much of an open source site for game assets.

What I think would be a good addition to the art assets is a technical spec of tile and sprite sizes and perhaps even sheet size, perhaps even a preview of how the sheets look in use, it would be especially cool to see character animations.

It would also be nice to browse through the page showing groups of assets that belong together/were made for the same game and being able to see a preview of the assets used together.

This requires a lot of work I suppose but would make it all the better. Knowing what kind of games the assets could be used for would also be cool.
User avatar
MadPumpkin
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 484
Joined: Fri Feb 13, 2009 4:48 pm
Current Project: Octopia
Favorite Gaming Platforms: PS1-3, Genesis, Dreamcast, SNES, PC
Programming Language of Choice: C/++,Java,Py,LUA,XML
Location: C:\\United States of America\Utah\West Valley City\Neighborhood\House\Computer Desk

Re: OpenArt redevelopment

Post by MadPumpkin »

Sweet! I'm exited :D. Is it possible to upload 3D art, or will it be in the future? I've got a lot of 3D assets lying around that I made just for practice reasons, a few are textured too. My friend would also be interested in posting his on there even though he's not a member of either of these forums.
While Jesus equipped with angels, the Devil's equipped with cops
For God so loved the world that he blessed the thugs with rock
Image
Image
Image
N64vSNES
Chaos Rift Devotee
Chaos Rift Devotee
Posts: 632
Joined: Thu Aug 12, 2010 11:25 am

Re: OpenArt redevelopment

Post by N64vSNES »

Moosader wrote:
N64vSNES wrote:Badass :)

Bout time we see some web development going on in this forum ;)
Oh I can post more about web development if anyone were really interested in such things. >>
I most definitely am! ;)
User avatar
ParticleGames
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
Posts: 53
Joined: Sat Feb 19, 2011 1:20 pm
Current Project: A map editor for a platformer I plan to develop
Favorite Gaming Platforms: Wii, Gamecube
Programming Language of Choice: C++

Re: OpenArt redevelopment

Post by ParticleGames »

Sweet, I will like the font updates :)
Check out my iPhone app here: http://twilighthop.com
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: OpenArt redevelopment

Post by eatcomics »

N64vSNES wrote:
Moosader wrote:
N64vSNES wrote:Badass :)

Bout time we see some web development going on in this forum ;)
Oh I can post more about web development if anyone were really interested in such things. >>
I most definitely am! ;)
seconded
Image
User avatar
Moosader
Game Developer
Game Developer
Posts: 1081
Joined: Wed May 07, 2008 12:29 am
Current Project: Find out at: http://www.youtube.com/coderrach
Favorite Gaming Platforms: PC, NES, SNES, PS2, PS1, DS, PSP, X360, WII
Programming Language of Choice: C++
Location: Kansas City
Contact:

Re: OpenArt redevelopment

Post by Moosader »

On my blog it was suggested that I just utilize http://opengameart.org rather than making my own site for game art, though I don't really like that site's layout. Like Pritam said, I'd like to have stuff display sort of in a "set", all similar-looking art together, etc.
(Plus, the title says "Free, legal art for open source game projects". I don't want any restrictions on the art posted to my page, except possibly having to give credit to author.
Post Reply