I'm going to need some advice and feedback...

Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.

Moderator: PC Supremacists

User avatar
Exiled
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 28
Joined: Sat Feb 19, 2011 11:34 am
Current Project: Zenoa
Favorite Gaming Platforms: N64, GC, NES
Programming Language of Choice: VB08
Contact:

Re: I'm going to need some advice and feedback...

Post by Exiled »

When I tried to make the creases darker, it looked more choppy... I'm not sure how to use the colors I have to still make it appear shaded.
http://www.overlordgaming.tk

"If you can't find something to live for, you best find something to die for."
pritam
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 991
Joined: Thu Nov 13, 2008 3:16 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Amiga, PSOne, NDS
Programming Language of Choice: C++
Location: Sweden

Re: I'm going to need some advice and feedback...

Post by pritam »

Can we see how it looks?
User avatar
Exiled
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 28
Joined: Sat Feb 19, 2011 11:34 am
Current Project: Zenoa
Favorite Gaming Platforms: N64, GC, NES
Programming Language of Choice: VB08
Contact:

Re: I'm going to need some advice and feedback...

Post by Exiled »

Yeah, here it is.

Image
http://www.overlordgaming.tk

"If you can't find something to live for, you best find something to die for."
pritam
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 991
Joined: Thu Nov 13, 2008 3:16 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Amiga, PSOne, NDS
Programming Language of Choice: C++
Location: Sweden

Re: I'm going to need some advice and feedback...

Post by pritam »

I'm not sure exactly what you mean, if you take a closer look at how I've shaded the shapes I think you'll be able to sort it out.
User avatar
Exiled
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 28
Joined: Sat Feb 19, 2011 11:34 am
Current Project: Zenoa
Favorite Gaming Platforms: N64, GC, NES
Programming Language of Choice: VB08
Contact:

Re: I'm going to need some advice and feedback...

Post by Exiled »

Alright, I tried to simulate the type of shading you had in your picture. How's this?

Image
http://www.overlordgaming.tk

"If you can't find something to live for, you best find something to die for."
User avatar
Ginto8
ES Beta Backer
ES Beta Backer
Posts: 1064
Joined: Tue Jan 06, 2009 4:12 pm
Programming Language of Choice: C/C++, Java

Re: I'm going to need some advice and feedback...

Post by Ginto8 »

Exiled wrote:Alright, I tried to simulate the type of shading you had in your picture. How's this?

Image
That looks much better than the original :mrgreen:
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
User avatar
Exiled
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 28
Joined: Sat Feb 19, 2011 11:34 am
Current Project: Zenoa
Favorite Gaming Platforms: N64, GC, NES
Programming Language of Choice: VB08
Contact:

Re: I'm going to need some advice and feedback...

Post by Exiled »

Haha, thanks :D
http://www.overlordgaming.tk

"If you can't find something to live for, you best find something to die for."
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: I'm going to need some advice and feedback...

Post by eatcomics »

Looks amazing. Now if you just work on the sword it'll be perfect :D
Image
User avatar
k1net1k
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 563
Joined: Sun Nov 07, 2010 2:58 pm
Contact:

Re: I'm going to need some advice and feedback...

Post by k1net1k »

yeah that hair in the latest pic looks much better
User avatar
Exiled
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 28
Joined: Sat Feb 19, 2011 11:34 am
Current Project: Zenoa
Favorite Gaming Platforms: N64, GC, NES
Programming Language of Choice: VB08
Contact:

Re: I'm going to need some advice and feedback...

Post by Exiled »

Thanks everybody :D. What can I do to improve it a bit more?
http://www.overlordgaming.tk

"If you can't find something to live for, you best find something to die for."
pritam
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 991
Joined: Thu Nov 13, 2008 3:16 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Amiga, PSOne, NDS
Programming Language of Choice: C++
Location: Sweden

Re: I'm going to need some advice and feedback...

Post by pritam »

This is comming together nicely, although I see that you're still using way too many colors, it also seems like you're losing track of the colors you use and this I can understand if you're using Paint.

To make pixel edges appear smoother, simply apply a color that makes the transition smooth from one objects edge to its surounding areas but try to keep the shape as is or improve it if possible, the transition color does not have to follow the entire outline of the object, it only needs to smooth the sharper edges.
User avatar
Exiled
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 28
Joined: Sat Feb 19, 2011 11:34 am
Current Project: Zenoa
Favorite Gaming Platforms: N64, GC, NES
Programming Language of Choice: VB08
Contact:

Re: I'm going to need some advice and feedback...

Post by Exiled »

Alright, thanks.
http://www.overlordgaming.tk

"If you can't find something to live for, you best find something to die for."
User avatar
Van-B
Chaos Rift Regular
Chaos Rift Regular
Posts: 125
Joined: Tue Aug 10, 2010 7:17 am
Current Project: iPhone puzzle game
Favorite Gaming Platforms: All - Except Amiga
Programming Language of Choice: DBPro, ObjC++
Location: Scotland

Re: I'm going to need some advice and feedback...

Post by Van-B »

I would tend to draw at double the resolution, so if that is 32x32 pixels, I'd draw it at 64x64, then scale it down in an art package. This gives a nice smooth anti-alias effect like Pritam mentions - you should only do this on transparent images though, otherwise the edges can get really fudged up. Good anti-aliasing techniques can make all the difference, but they can be time consuming - it depends on the look you are going for but either way you should look it up, if just to see what people do with it, how it smooths out jagged lines and helps give the impression of a higher resolution.

I was making a top down GTA clone a while ago, looked a little similar, but one thing I did do was seperate the legs, torso, and head. That way, I offset the pieces depending on movement speed, I could rotate the torso and head independantly from the legs. It gave a really nice effect, and the character seemed to have much lively attitude than with the plain old sprite. Might be worth considering - as it makes it possible to easily swap out images for different characters, armor, heads etc. You might get away with just 8 of each, draw 8 heads, 8 torsos, and 8 sets of legs, and you have a possible 512 different characters. I think it would save you time in the long run, and make your game far more dynamic - because each part can be animated seperately, like you can be running and slashing a sword, or standing still and slashing a sword, or riding a horse and slashing a sword - all with the same sword slashing animation.
Health, ammo.... and bacon and eggs.
User avatar
Exiled
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 28
Joined: Sat Feb 19, 2011 11:34 am
Current Project: Zenoa
Favorite Gaming Platforms: N64, GC, NES
Programming Language of Choice: VB08
Contact:

Re: I'm going to need some advice and feedback...

Post by Exiled »

Sorry I've been inactive on this post. I've been worrying more about programming then the art...

Anyway, I recreated my hero yet again for the sake of practice. I made it specifically for dithering practice since I've never done it before. Here's my first dithering attempt. It's on the shoulders.
Image
http://www.overlordgaming.tk

"If you can't find something to live for, you best find something to die for."
User avatar
superLED
Chaos Rift Junior
Chaos Rift Junior
Posts: 303
Joined: Sun Nov 21, 2010 10:56 am
Current Project: Engine
Favorite Gaming Platforms: N64
Programming Language of Choice: C++, PHP
Location: Norway

Re: I'm going to need some advice and feedback...

Post by superLED »

I am not a pixel artist, what so ever, but maybe this can help you:

(The dude attacking)
Image
When testing out your colors, pick your mid color, and write on that with the dark and light shades. That way, if you are able to read the text, the contrast is OK.

I made this in a short amount of time. How I drew it is not relevant. Just be sure that the colors are not too similar to each other
Post Reply