Logo Design

Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.

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Sanshin77
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Current Project: C++/SDL engine, zaActionWizardMagic game
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Re: Logo Design

Post by Sanshin77 »

As said Ill get back to the logo design when I start working on the site again, and Im kinda stubborn so Im 99% sure I will keep the main design as it is.

Oh and I don't want shading on my sprite :)
Check out videos of my C++ games as well as my "Amateur Game Dev" series over at
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Netwatcher
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Re: Logo Design

Post by Netwatcher »

Pickzell wrote:I should have kept shading straight, forgot to write sanshin, the point where all three connect break apart into subspace.
I did this in Flash MX, excuse the suck, I haven't done anything in vector since early 08.
Image
download, with alpha image and .fla here.
Soft shadows? more like moist shadows, it looks like the cubes are wet... seriously.
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
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Pickzell
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Re: Logo Design

Post by Pickzell »

Netwatcher wrote:
Pickzell wrote:I should have kept shading straight, forgot to write sanshin, the point where all three connect break apart into subspace.
I did this in Flash MX, excuse the suck, I haven't done anything in vector since early 08.
Image
download, with alpha image and .fla here.
Soft shadows? more like moist shadows, it looks like the cubes are wet... seriously.
You pretty much rephrased what I already said.
I'm an altogether bad-natured Cupid.
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