Building a game engine

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Building a game engine

Postby nate2015z on Thu Aug 27, 2015 5:31 pm

Hey everyone, I've been inspired by the elysian shadows team to develop a game engine of my own, but I'm not sure where to start. I want to develop a game engine for the learning experience. I made this thread to get some book suggestions from the experts out there. I have been looking at this book on amazon: Game Engine Architecture, Second Edition. Does anyone have any experience with this book? Or is there any other books out there you can recommend for me to study? Note: I have a solid foundation in c++ right now.
Thanks in advance
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Re: Building a game engine

Postby jchill95 on Thu Aug 27, 2015 7:10 pm

I have around 10 years experience with coding and game development, and even then I still don't think I'm ready to under take that task. so kudos!! what I
would recommend doing first is start by developing tools to use with a premade engine or API first, such as a level editor, character/ npc editor, etc. those are some things that you are going to have to make eventually any way when you make your engine. So having a good foundation with making these tools and understanding how they work will help you in the long run. Also, look up encryption and decryption for files, that way when it comes time to use your engine, you can have the data files saved without having to worry about the player easily manipulating the game. Good luck and I hope this helps.
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Re: Building a game engine

Postby dandymcgee on Sat Aug 29, 2015 4:33 pm

Have you heard of Handmade Hero? This guy is writing his own game completely from scratch in C, and documenting the entire process on YouTube. He's an excellent teacher as well, I learned a few things from watching even his intro videos and I've been programming for almost 10 years.

https://handmadehero.org/
https://www.youtube.com/user/handmadeheroarchive/videos?view=0&sort=da&flow=grid
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