Mondo (PC, free) released: My fast-paced action-arcade game

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

Mondo (PC, free) released: My fast-paced action-arcade game

Postby AaronGlazer on Fri Jul 25, 2014 5:19 am

Today is the release date for my first release, Mondo, an action-arcade game in which your weapon changes every 15 seconds. You fight off homicidal enemies while constantly resetting nuclear reactors to prevent a nuclear power plant from exploding. You play to get the highest score you can (# of enemies killed).

It's a very simple game and it is my first release, but it's not the first game I've ever made. The other games I've set out to make were all too ambitious as far as marketing goes. I've never marketed a game before so I wanted to learn first-hand in the safest way possible. It'd be awful to have my more ambitious games, which would have years of work, fail due to bad marketing. Essentially this whole game is a learning experience.

Here is a (shitty because I had to compress it because bad internet) video of the game:


So it is available for free download on itch.io as of today.

You can also follow it on Twitter (@MondoTheGame) and track it on IndieDB. This is where I'll be announcing more of my future projects.

P.s. the music is by superLED on the forums :)
User avatar
AaronGlazer
ES Beta Backer
ES Beta Backer
 
Posts: 22
Joined: Sat Aug 11, 2012 8:31 pm

Re: Mondo (PC, free) released: My fast-paced action-arcade g

Postby X Abstract X on Sat Jul 26, 2014 6:59 pm

Good work :)

One thing I would suggest is to always make sure you add some design elements to your game that allow for replayability. In this case, I think you could use some simple rules to procedurally generate unique levels instead of having just a single level. Perhaps even add support for levels that are a bit larger than the screen and add some scrolling.
X Abstract X
Chaos Rift Regular
Chaos Rift Regular
 
Posts: 178
Joined: Thu Feb 11, 2010 11:46 pm
Location: Ottawa, Canada

Re: Mondo (PC, free) released: My fast-paced action-arcade g

Postby YourNerdyJoe on Sat Jul 26, 2014 9:29 pm

Great job!
Simple, fun, I like it.
See that?.....
Exactly
https://yournerdyjoe.github.io/
User avatar
YourNerdyJoe
Chaos Rift Cool Newbie
Chaos Rift Cool Newbie
 
Posts: 85
Joined: Sun Oct 02, 2011 4:28 pm

Re: Mondo (PC, free) released: My fast-paced action-arcade g

Postby dandymcgee on Sat Jul 26, 2014 9:58 pm

Jeeesuss christ, the volume on that video nearly blew my speakers. Aside from that.. grats on the release. :lol:
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
 
Posts: 4911
Joined: Tue Apr 29, 2008 4:24 pm
Location: New Hampshire

Re: Mondo (PC, free) released: My fast-paced action-arcade g

Postby AaronGlazer on Sat Jul 26, 2014 10:08 pm

X Abstract X wrote:Perhaps even add support for levels that are a bit larger than the screen and add some scrolling.


I really wanted to add larger, scrolling levels to the game but I thought this would have a bad affect considering that you need to be able to see the reactors at all times. Thanks for the feedback :)
User avatar
AaronGlazer
ES Beta Backer
ES Beta Backer
 
Posts: 22
Joined: Sat Aug 11, 2012 8:31 pm

Re: Mondo (PC, free) released: My fast-paced action-arcade g

Postby superLED on Mon Jul 28, 2014 8:29 am

I made a simple game play video of this game (no mic)
There's in-game music too in this video:

User avatar
superLED
Chaos Rift Junior
Chaos Rift Junior
 
Posts: 337
Joined: Sun Nov 21, 2010 12:56 pm
Location: Norway

Re: Mondo (PC, free) released: My fast-paced action-arcade g

Postby superLED on Tue Jul 29, 2014 4:50 pm

I tried to make a video review of this game. I know I left out some important info, but it is my first review. Plz don't judge :0

User avatar
superLED
Chaos Rift Junior
Chaos Rift Junior
 
Posts: 337
Joined: Sun Nov 21, 2010 12:56 pm
Location: Norway


Return to Game Development

Who is online

Users browsing this forum: Google [Bot] and 1 guest

cron