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BrainCollect (Free Android game)

Posted: Tue Feb 04, 2014 5:47 pm
by superLED
Hello guys!

I have just released my first game for the Android platform. It's called BrainCollect, and you can find it here: BrainCollect.
Or by searching for "BrainCollect", and it will be the only result (in my experience).

Logo: (Click to go to the Google Play store)
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- Images -
(Click for larger image)

Menu:
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Game Play:
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Game Play:
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Game Over:
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Re: BrainCollect (Free Android game)

Posted: Tue Feb 04, 2014 7:16 pm
by EddieRingle
Here's what the two scenes look like on my Nexus 5 (1920x1080px, xxhdpi).

By the way, the back button doesn't exit the game. I know you're still working on it, but please don't eat that event and send it to oblivion.

How is your game set up? Are you using straight Android Views, SurfaceView & Canvas, or OpenGL? (Or are you using something like AndEngine?)

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Re: BrainCollect (Free Android game)

Posted: Tue Feb 04, 2014 9:09 pm
by 0x0000000
I got a score of 47 on my second try!

I really dig the pong physics which helps a lot when the zombie is going in random directions.

Great game dude!

Here is a screenshot (Nexus 4):
Screenshot_2014-02-05-11-03-48.png
(233.87 KiB) Not downloaded yet

Re: BrainCollect (Free Android game)

Posted: Wed Feb 05, 2014 9:51 am
by superLED
Thanks a lot for testing out the game!
I've made an update, and tried to tweak around with some variables. I know the collision boxes may be a little too big, but I think the game should look somewhat OK now (text placement is still a bit off).
EddieRingle wrote:Here's what the two scenes look like on my Nexus 5 (1920x1080px, xxhdpi).
By the way, the back button doesn't exit the game. I know you're still working on it, but please don't eat that event and send it to oblivion.
How is your game set up? Are you using straight Android Views, SurfaceView & Canvas, or OpenGL? (Or are you using something like AndEngine?)
I am using SurfaceView & Canvas. I've looked though some AndEngine tutorials, and it looks like it has a built in "scaling system" (scales the scene to fit the screen).
So I think I'll just write the game with AndEngine if I can get it up and running.
Oh, and with the new update, I've fixed it so you can exit the game with the Back button :D
0x0000000 wrote:I got a score of 47 on my second try!

I really dig the pong physics which helps a lot when the zombie is going in random directions.

Great game dude!
47 isn't bad :D
I'm glad you liked the game, and that you gave it a try!
In the new update, your highscore will be stored (and shown in the Game Over screen), so you can show it to all your friends 8)

Re: BrainCollect (Free Android game)

Posted: Wed Feb 05, 2014 10:51 am
by Light-Dark
Congratulations on the release :)! I wish I could give it a spin but awhile ago I made the (bad) choice to get an apple phone and over the years it has proven to be quite a resilient fucker.

Re: BrainCollect (Free Android game)

Posted: Sun Feb 09, 2014 5:44 pm
by superLED
Light-Dark wrote:Congratulations on the release :)! I wish I could give it a spin but awhile ago I made the (bad) choice to get an apple phone and over the years it has proven to be quite a resilient fucker.
Thanks a lot! Really appreciate it.

I've decided to rewrite the game with AndEngine. I believe this is the approach I'll take for future projects as well, since it seems stable and easy to work with.
For each day my game sits in the market, my shame grows; people downloading it, giving it a shot, and it's totally fucked up atm. I hope the AndEngine version will be up there in the beginning of this week.
At least a simple, yet playable version.

Re: BrainCollect (Free Android game)

Posted: Wed Feb 12, 2014 8:23 am
by superLED
Hello again! I just finished the AndEngine version of this game. I would be really happy if some of you could confirm that this game is running as it should :)

Re: BrainCollect (Free Android game)

Posted: Wed Feb 12, 2014 9:35 am
by EddieRingle
superLED wrote:Hello again! I just finished the AndEngine version of this game. I would be really happy if some of you could confirm that this game is running as it should :)
Much nicer now! The only other things I'd say are that you might want to consider a higher resolution font (text is blurry on high density screens) and perhaps Google Play Games integration. Well done!

Re: BrainCollect (Free Android game)

Posted: Wed Feb 12, 2014 12:01 pm
by superLED
EddieRingle wrote:
superLED wrote:Hello again! I just finished the AndEngine version of this game. I would be really happy if some of you could confirm that this game is running as it should :)
Much nicer now! The only other things I'd say are that you might want to consider a higher resolution font (text is blurry on high density screens) and perhaps Google Play Games integration. Well done!
Thanks a lot!
The font itself is perfect. It's just that my game screen is 240x400. The text gets written in there, and then the screen gets resized accordingly to make it all fit the screen.
What I can do, is to make the game in 480x800, and just double the size of all the sprites. Then the font will be written in double the resolution (because I can double its size as well) ^^
OR figure out how to write the text on the screen separate of the game screen size, so its quality is at its fullest, and still take up the same space as it does now. *scratch head*

I will look into Google Play Games integration. Don't know what it is yet, so I'll do some research ^^ (I'm new to this, as you can see)

Re: BrainCollect (Free Android game)

Posted: Sat Feb 15, 2014 8:36 am
by superLED
New version out!

You now have some buttons on the menu (mute sound/music, Play and Help), and a "Play Again" button on the Game Over screen.
And of course, added a new screen for the Help button.
Also fixed an issue with the sounds.

Now I'm working with Google Play Games integration, so you can check out your friends' skills.

Re: BrainCollect (Free Android game)

Posted: Fri Feb 21, 2014 9:55 am
by superLED
Another new version is out:

- New background for the Game screen.
- Added sound effect when you are close to loosing.
- Changed position of the score counter.
- Improved the Game Over screen (score and highscore more readable).
- Added a "Rate" button in the menu.
... And some smaller changes that you most likely won't notice.

Didn't get the Google Play Games/Services into the game yet. It crashed my app, so I have to delay it :(