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Project Prototype - Requesting Feedback

Posted: Sat Oct 05, 2013 8:39 pm
by jmcintyretech
*****

Re: Project Prototype - Requesting Feedback

Posted: Sun Oct 06, 2013 10:53 am
by superLED
I like the concept. It was a fun game :) Played through all of the levels, and thought I should give you some tips on what you could do to improve the game.

(I'm just trying to help, not nag on your game. I like the game, and would like to see you make it even better ^^)

- It is too slow and easy. When a new level popped up, I knew what to do in ~5 seconds, but had to use ~1 minute (depends on the level) to actually do all the moves.
Maybe you could make the levels a little more complex, and/or remove the empty spaces; don't make me go on a 20 meters long road just to get a key, and then go back again.
The most irritating part was when I had solved everything on the map, and had to go 1-by-1 into the goal.
You could also try changing the movement speed around.

- I always forgot which number to press to control the "monsters". Maybe have a little number abow their head? Or maybe write [1] [2] [3] in the top left corner with the corresponding color.

- One time I got to the goal with one of them, but I actually needed him to do something I oversaw. I had to exit the game and start all over again.
It would be nice to be able to restart the current level.

- I don't see the purpose of the enemies. As of now, it's just a waiting game to pass them (make me use even more time on the map. But this time it's kinda OK, because there's a reason). By touching them, you only get teleported to another place (spawn). So they don't do much.
But I like the idea of having enemies in the game. It gives it a new touch.
What if they also left a fire/grass/water trail behind them, so to pass them, you'd have to clear it with a monster and hurry through, before he comes and replant the fire/grass/water. (You'd still get teleported if he touches you)

I really liked how you introduced us to the new elements (enemies, keys etc). And the first level did the game rules really clear, so I didn't have to suffer for not reading the instructions x)

Re: Project Prototype - Requesting Feedback

Posted: Sun Oct 06, 2013 7:25 pm
by SomeAwesomeUsername
The hardest part about the game is having the patience to beat each level.
The concept is good, but to be honest the delivery is poor.

Pros:
  • ∙The Concept
    ∙Multiple Characters to control
    ∙Adding concepts such as the enemies, spring, and key along the way
    ∙Little instructions
Cons:
  • ∙Fire, grass, water art
    ∙Slow movement
    ∙No real penalty for dying.
    ∙No puzzles or challenge to the game.
Personally if I made the game I would:
  • ∙Speed each character up significantly.
    ∙Make levels get progressively difficult, along with making it fast paced.(Maybe blocks start moving and can crush the characters, or have the enemies start shooting.)
    ∙Give each level a name, and have it appear in the corner for a few seconds at the start of each level.
    ∙Make enemies chase after the character, at least something simple like

    Code: Select all

    if(enemy.x < player.x){enemy.x++;}
    else if(enemy.x > player.x){enemy.x--;}
    if(enemy.y < player.y){enemy.y++;}
    else if(enemy.y > player.y){enemy.y--;}
    //really poor way to implement that, but you get the idea haha
    ∙Add movement animations to each character
    ∙Add attacks to each character so they can hurt the skeletons.
    ∙Make a menu so we can pick and choose levels.
    ∙Sound
I'm supportive of this project, hope you continue working on it :mrgreen:


EDIT:
I like this idea.
superLED wrote: - I always forgot which number to press to control the "monsters". Maybe have a little number abow their head? Or maybe write [1] [2] [3] in the top left corner with the corresponding color.

Re: Project Prototype - Requesting Feedback

Posted: Sun Oct 06, 2013 8:43 pm
by jmcintyretech
*******

Re: Project Prototype - Requesting Feedback

Posted: Sun Oct 06, 2013 9:33 pm
by dandymcgee
That was actually quite fun. I like the concept. It reminds me of the first game I ever made, which was influenced by Chip's Challenge. If you never heard of it, you should check out Chip's challenge, it's a great puzzle game. Good work on the prototype.