Purely virtual TCG

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

DatamancerStudios
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 30
Joined: Sun Sep 11, 2011 4:27 am

Re: Purely virtual TCG

Post by DatamancerStudios »

Good job on your project man, It looks really similar to what I had in mind from the video I watched!
User avatar
JamesParkes
Chaos Rift Junior
Chaos Rift Junior
Posts: 212
Joined: Sat Jan 07, 2012 4:21 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Nintendo 64, Xbox 360
Programming Language of Choice: C++
Location: Madison, Alabama
Contact:

Re: Purely virtual TCG

Post by JamesParkes »

woah this looks great. :worship:

Calling creators of Pokemon Trading Card Game right now .....

..... they want a sequel made by TheBuzzSaw :mrgreen:
James Parkes
Computer Programmer, Graphic Artist

Email: parkesrjames@gmail.com
Twitter: http://www.twitter.com/parkesrjames
Facebook: http://www.facebook.com/parkesrjames
Portfolio: http://james.parkesnet.org
User avatar
lalacomun
VS Setup Wizard
VS Setup Wizard
Posts: 114
Joined: Wed Dec 28, 2011 10:18 pm
Favorite Gaming Platforms: psx, nintendo ds, gameboy advance, xbox 360, ps2
Programming Language of Choice: C++
Location: Argentina
Contact:

Re: Purely virtual TCG

Post by lalacomun »

loved the engine its very realistic ;) waiting new updates!
Image
User avatar
hurstshifter
ES Beta Backer
ES Beta Backer
Posts: 713
Joined: Mon Jun 08, 2009 8:33 pm
Favorite Gaming Platforms: SNES
Programming Language of Choice: C/++
Location: Boston, MA
Contact:

Re: Purely virtual TCG

Post by hurstshifter »

I've actually spent a good amount of time thinking about creating a computerized TCG. I would love to see you take this challenge on. Even if the first attempt does not succeed, I'm sure it will be a great learning experience!
"Time is an illusion. Lunchtime, doubly so."
http://www.thenerdnight.com
User avatar
lalacomun
VS Setup Wizard
VS Setup Wizard
Posts: 114
Joined: Wed Dec 28, 2011 10:18 pm
Favorite Gaming Platforms: psx, nintendo ds, gameboy advance, xbox 360, ps2
Programming Language of Choice: C++
Location: Argentina
Contact:

Re: Purely virtual TCG

Post by lalacomun »

hurstshifter wrote:I've actually spent a good amount of time thinking about creating a computerized TCG. I would love to see you take this challenge on. Even if the first attempt does not succeed, I'm sure it will be a great learning experience!
go ahead!! ;)
Image
Barroll
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 6
Joined: Fri May 04, 2012 3:32 pm

Re: Purely virtual TCG

Post by Barroll »

Refer to MTGO. (Magic the gathering online)
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: Purely virtual TCG

Post by Falco Girgis »

There's also Poke'mon TCG online... or at least according to the last several booster packs that I have purchased. ;)
User avatar
JarrodParkes
ES Beta Backer
ES Beta Backer
Posts: 325
Joined: Thu Feb 25, 2010 2:39 pm
Current Project: Yes, iPhone Application(s)
Favorite Gaming Platforms: N64, PC
Programming Language of Choice: C++
Location: Mountain View, CA
Contact:

Re: Purely virtual TCG

Post by JarrodParkes »

Falco Girgis wrote:There's also Poke'mon TCG online... or at least according to the last several booster packs that I have purchased. ;)
I believe I played a demo of Poke'mon TCG online, and it is decent; however, to fully experience the game you would have to shell out some cash which I was unwilling to do. I guess I will just have to stick with the classic on gameboy color! :mrgreen:
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: Purely virtual TCG

Post by dandymcgee »

Falco Girgis wrote:There's also Poke'mon TCG online... or at least according to the last several booster packs that I have purchased. ;)
You've bought Pokémon cards recently? I don't care much for the fact that there's over 1000 of them now.. I liked the original 150 (though the Ruby / Saphire ones were a cool addition).
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
Imrooniel
Elysian Shadows Team
Elysian Shadows Team
Posts: 765
Joined: Mon May 07, 2012 12:36 pm

Re: Purely virtual TCG

Post by Imrooniel »

You could check out shadow era too. Guys made it big and even started to print of normal cards. Demand on them was apparently pretty big.

But in my opinion not programing the game is biggest problem. It's the idea and balance of cards. And balance is a b**ch
Post Reply