The Eternal Quest

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N64vSNES
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Re: The Eternal Quest

Post by N64vSNES »

dandymcgee wrote:The new art is sparse, but very nice!
It would seem that all our artists are addicted to minecraft.... :|

Thanks though, I'm sure your generosity will motivate him some more :bow:

EDIT:
Whilst trolling my ickle development folder... I found something of interest.
Image

A tribute to Gyro and his team! This was a while back but I never got around to uploading it. :lol:
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Re: The Eternal Quest

Post by k1net1k »

tileset looks familiar :)
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Re: The Eternal Quest

Post by N64vSNES »

So the last major update was probably...new artwork?

Well here be another :)

*drum roll*

Image
Image
Image

A dreamcast port! :)

I was hoping I could get some artwork to go with this announcement but uh, my explanation for that on is Minecraft.
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Re: The Eternal Quest

Post by GroundUpEngine »

Very nice work! ;)
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Re: The Eternal Quest

Post by acerookie1 »

nice. we might even be throwing together a homebrew ds port if possible.
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Re: The Eternal Quest

Post by N64vSNES »

acerookie1 wrote:nice. we might even be throwing together a homebrew ds port if possible.
WHY CAN'T MY TEAM KEEP SECRETS?!! :shock:
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Re: The Eternal Quest

Post by N64vSNES »

So before this thread dies of old age.

A little teeney glimpse of art:
Image

Not going to show too much yet, but I think some feedback might spring some motivation. :)

Also I finished the Dreamcast port waaaay back. It's fully supported now.

Ummm maybe I'll show some of the battle system soon.


PS: Regarding acerookie's comment about the Nintendo DS port, it ain't happening ;)
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Re: The Eternal Quest

Post by dandymcgee »

N64vSNES wrote:So before this thread dies of old age.
Too late. ;)
N64vSNES wrote: A little teeney glimpse of art:
Image
Why are all of the trees cut in half? :lol:

Awesome art update, it's coming along nicely.
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Re: The Eternal Quest

Post by N64vSNES »

dandymcgee wrote:
N64vSNES wrote:So before this thread dies of old age.
Too late. ;)
N64vSNES wrote: ...
Why are all of the trees cut in half? :lol:

Awesome art update, it's coming along nicely.
The I see in a lot of RPG's (or at least more modern ones) threes get used around the borders of the map. Games like the old Zelda's used single tile bushes. Just experimenting with level design really, I'm guessing this doesn't work too well? :lol:

Thanks though :)
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Re: The Eternal Quest

Post by Ginto8 »

dandy was talking about your trees' leaves wrapping around and down in a way that makes it look like they've been cut in half ;) The level design is fine, the tree tile/sprite is weird though.
Quit procrastinating and make something awesome.
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Re: The Eternal Quest

Post by GroundUpEngine »

Nice update!
Ginto8 wrote:The level design is fine, the tree tile/sprite is weird though.
Agreed
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Re: The Eternal Quest

Post by N64vSNES »

Awesome, I'll get the artist to make it look a bit better :lol:

To be entirely fair he did say he wasn't happy with it xD
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Re: The Eternal Quest

Post by N64vSNES »

I'm surprised I didn't mention in my last post, but our newest team member Senerity Divide has been working in the dark with nobody even aware of his existence for too long now. So he's a preview of some of the awesome music he's been cooking for EQ.



I'm sure some advice/feedback would be motivating for him although I personally think he's a little too motivated with the quantity he's finished :lol:
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Re: The Eternal Quest

Post by dandymcgee »

N64vSNES wrote: I'm sure some advice/feedback would be motivating for him although I personally think he's a little too motivated with the quantity he's finished :lol:
Even sarcastically, that's a childish thing to say about the one teammate who gets his shit done. With music like that I wouldn't even consider risking the loss of his talent.
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Re: The Eternal Quest

Post by XianForce »

I like it :p. Reminds me of the Pirates of the Carribean Theme Song :D
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