Visualc++ Devkit???

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Visualc++ Devkit???

Post by JS Lemming »

Yeuupp... stilll waiting for Gyrovorbis to send me a cd of VisualC++... if he ever does....

Anyway, were should I go to get the devkit he's been talking about?
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
Tvspelsfreak
Chaos Rift Junior
Chaos Rift Junior
Posts: 272
Joined: Wed Sep 29, 2004 5:53 pm
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: C/C++
Location: Umeå, Sweden
Contact:

Post by Tvspelsfreak »

User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Post by Falco Girgis »

Wouldn't he need Cygwin?
Tvspelsfreak
Chaos Rift Junior
Chaos Rift Junior
Posts: 272
Joined: Wed Sep 29, 2004 5:53 pm
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: C/C++
Location: Umeå, Sweden
Contact:

Post by Tvspelsfreak »

GyroVorbis wrote:Wouldn't he need Cygwin?
No, it doesn't need cygwin.
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Post by Falco Girgis »

I was thinking that he didn't, but I was looking at that there appwizard and I saw something about Cygwin.
Tvspelsfreak
Chaos Rift Junior
Chaos Rift Junior
Posts: 272
Joined: Wed Sep 29, 2004 5:53 pm
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: C/C++
Location: Umeå, Sweden
Contact:

Post by Tvspelsfreak »

That's for the KOS 1.2.0 cygwin setup. We use the 1.1.9 one without cygwin.
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Post by Falco Girgis »

I used to use that Cygwin setup. I actually still have it as well. Man, I hated that. Remember eventually what I made just wouldn't compile for some reason and you introduced me to the more respectable VC++ setup?
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

Thanks guys. Lets say I wanted to develope using Dev-Cpp, would any of those tools still be usefull (KOS of course). And what exactly is an app wizard and what does it do?
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
Tvspelsfreak
Chaos Rift Junior
Chaos Rift Junior
Posts: 272
Joined: Wed Sep 29, 2004 5:53 pm
Favorite Gaming Platforms: NES, SNES
Programming Language of Choice: C/C++
Location: Umeå, Sweden
Contact:

Post by Tvspelsfreak »

The pern project is designed for use with VC++.
VC++ is only used as an IDE while GCC (the real compiler) does all the work.

The appwizard (short for application wizard) will enable a new choice in the new project menu called "Dreamcast project". After choosing it VC++ will automatically set up everything according to what's in the appwizard file. In this case it'll tell VC++ to use an external compiler (GCC targetted for the SH4 processor). It'll also create a makefile for you.

But for Dev-Cpp I'd recommend DcFreeDev, It's a complete package containing everything you need. It's about 60MB IIRC.
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

Welp, count me out for DcFreeDev... no way would be able to get that with my dialup.. I guess I'll just have to wait untill GyroVorbis's CD of mine shows up.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

yep... I've been set up for a while now. Got my extension cord and everything. Just waiting for 1 little CD to come in the mail from GyroVorbis..... the VC++. I guess I should cut him some slack though... I mean, I've only asked for it 2 weeks ago... and I'm sure he's just joking when he laughs at me and torments me by saying he's going to send it "right now" everytime I ask him about it.

Gyrovorbis.... did you send it yesterday like you said you would?
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
Guest

Post by Guest »

PM me your address. I'll send it Monday for sure. (No mail on Sunday)
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

Thanks Arce! I can't believe Gyrovorbis wouldn't even send me a CD. *PMs*
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
Guest

Post by Guest »

Okay, now that I'm back from Peter's house, I have it ready to send. That'll be $10.00 for shipping please.

:mrgreen:

It's in the mailbox right now. I just got it ready and put on an address label. It should arrive in two or three days.
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Post by JS Lemming »

BAG! Yeah.

Just to be on the safe side... this is costing you less then a dollar right? Stamps are only 33 cents nowadays aren't they?
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
Post Reply