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Re: [GroundUpEngine] 3D Engine Progress

Posted: Mon Sep 27, 2010 8:20 am
by Milch
I've also used sfml 1.6 to handle my network, but switched to 2.0 because the selector has a serious design flaw.
The selector in 1.6 makes a local copy of the socket you give it ( http://www.sfml-dev.org/documentation/1 ... lector.htm - see Add )
Unlike the selector in 2.0 ( http://www.sfml-dev.org/documentation/2 ... lector.htm )

The problem with this is, that you don't know who exactly sent the packet and you can't compare the sockets.

Re: [GroundUpEngine] 3D Engine Progress

Posted: Mon Sep 27, 2010 10:20 am
by GroundUpEngine
hmm That is a nice improvement amongst others, I'll have to look into 2.0 and upgrade I think ;)

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Oct 13, 2010 6:42 am
by GroundUpEngine
I've added Side project #3 - Client/Server Networking to the projects directory on website http://groundupengine.webs.com/projects.htm
I will try get some more work done on it today, finishing the implmentation of the network system and hopefully try hook it up to my engine and make a video! Also my excuse for not so much work in this is College & MMA hehe ;)

I also have been looking into SFML 2.0 after I switched to 1.6, the 2.0 implementation and ideas are very awesome e.g. networking, shaders, etc... and from what I see more people are using SFML! yay! 8-)

Cheers,
Hebz

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Oct 13, 2010 7:21 am
by cypher1554R
Sounds great! Looking forward to video and more updates. ;)

Cheers!

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Oct 13, 2010 8:44 am
by eatcomics
Well, I guess since I switched to Ubuntu and need to get all of my libraries and stuff set up, I might as well just start using SFML :D

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Dec 15, 2010 2:16 pm
by crusty_mccool
Hey Guys i like what you guys are attempting to achieve with the groundupengine it looks really well put together

Just thought i might be able to point you guys to some great reference material that might help you guys along the way

Nice crossplat form GUI API
www.wxwidgets.org

awesome Material for getting started that might help along the way
www.3dbuzz.com

recommended topics that could help
the complete c++ VTM set from this place
http://www.3dbuzz.com/xcart/product.php ... =12&page=1
serious 6 should be the one that you pay attention 2

Modelling VTM's
http://www.3dbuzz.com/xcart/product.php ... t=9&page=1
http://www.3dbuzz.com/xcart/product.php ... t=9&page=1

XNA Programming references
http://www.3dbuzz.com/xcart/product.php ... =13&page=1

Hope this helps on the way

Cheers Crusty

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Dec 15, 2010 2:51 pm
by Ginto8
crusty_mccool wrote:Hey Guys i like what you guys are attempting to achieve with the groundupengine it looks really well put together

Just thought i might be able to point you guys to some great reference material that might help you guys along the way

Nice crossplat form GUI API
http://www.wxwidgets.org

awesome Material for getting started that might help along the way
http://www.3dbuzz.com

recommended topics that could help
the complete c++ VTM set from this place
http://www.3dbuzz.com/xcart/product.php ... =12&page=1
serious 6 should be the one that you pay attention 2

Modelling VTM's
http://www.3dbuzz.com/xcart/product.php ... t=9&page=1
http://www.3dbuzz.com/xcart/product.php ... t=9&page=1

XNA Programming references
http://www.3dbuzz.com/xcart/product.php ... =13&page=1

Hope this helps on the way

Cheers Crusty
Well, seeing as this engine is being made "from the ground up" using SFML, and he obviously knows what he's doing, AND he is using OpenGL and C++, not XNA and C#, None of these will be helpful to him whatsoever. Also, shamelessly plugging for a site - unless you admit to it being a shameless plug - is something I consider hypocrisy. ;)

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Dec 15, 2010 3:49 pm
by JaxDragon
Actually I can vouch for 3dbuzz. They can help new c++ programmers go in the right direction. They do employ some bad practices, but the concepts are there, and I think they're worth a watch. As for their graphical programming VTMs, I don't know. I never bought anything, I just used the free C++ vtms.

Although clearly this is not a beginning project, so I'm not sure why he suggested them.

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Dec 15, 2010 3:55 pm
by eatcomics
And I would also like to point out that its not a team that's doing the GroundUpEngine... its one guy...

Re: [GroundUpEngine] 3D Engine Progress

Posted: Thu Dec 16, 2010 12:07 pm
by GroundUpEngine
Ginto8 wrote:Well, seeing as this engine is being made "from the ground up" using SFML, and he obviously knows what he's doing, AND he is using OpenGL and C++, not XNA and C#, None of these will be helpful to him whatsoever. Also, shamelessly plugging for a site - unless you admit to it being a shameless plug - is something I consider hypocrisy. ;)
Bingo. But thanks anyway crusty_mccool :)
JaxDragon wrote:Actually I can vouch for 3dbuzz. They can help new c++ programmers go in the right direction. They do employ some bad practices, but the concepts are there, and I think they're worth a watch. As for their graphical programming VTMs, I don't know. I never bought anything, I just used the free C++ vtms.

Although clearly this is not a beginning project, so I'm not sure why he suggested them.
Agreed, 3dbuzz is pretty good but for new programmers... but as a cool programmer I can say we prefer free resources and 3dbuzz doesn't quite cut it :P
eatcomics wrote:And I would also like to point out that its not a team that's doing the GroundUpEngine... its one guy...
Indeed 8-)


But I would like to remind that my Engine's purpose was/is a fun learning curve for me to develop my skills with programming/graphics/game dev/etc... :twisted:

Re: [GroundUpEngine] 3D Engine Progress

Posted: Thu Dec 16, 2010 2:58 pm
by Falco Girgis
crusty_mccool wrote:Hey Guys i like what you guys are attempting to achieve with the groundupengine it looks really well put together

Just thought i might be able to point you guys to some great reference material that might help you guys along the way

Nice crossplat form GUI API
http://www.wxwidgets.org

awesome Material for getting started that might help along the way
http://www.3dbuzz.com

recommended topics that could help
the complete c++ VTM set from this place
http://www.3dbuzz.com/xcart/product.php ... =12&page=1
serious 6 should be the one that you pay attention 2

Modelling VTM's
http://www.3dbuzz.com/xcart/product.php ... t=9&page=1
http://www.3dbuzz.com/xcart/product.php ... t=9&page=1

XNA Programming references
http://www.3dbuzz.com/xcart/product.php ... =13&page=1

Hope this helps on the way

Cheers Crusty
You know what he's trying to achieve with the ground up engine, yet you recommend a whole bunch of prebuild libraries? Hrrrm...

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Dec 22, 2010 9:58 am
by GroundUpEngine
Some more progress with my latest side project, and a new video! Enjoy and Seasons greetings! :)
GroundUpEngine wrote:Another lil' side project: client/server networking
- Get some basic client/server code done e.g. Sockets, Packets, Encryption
- Old networking system is mesy, broken, etc.. so this will replace it 8-)

Re: [GroundUpEngine] 3D Engine Progress

Posted: Wed Dec 22, 2010 1:21 pm
by eatcomics
GroundUpEngine wrote:Some more progress with my latest side project, and a new video! Enjoy and Seasons greetings! :)
GroundUpEngine wrote:Another lil' side project: client/server networking
- Get some basic client/server code done e.g. Sockets, Packets, Encryption
- Old networking system is mesy, broken, etc.. so this will replace it 8-)
Sweet! Gotta love the server/client stuff :D

Re: [GroundUpEngine] 3D Engine Progress

Posted: Thu Dec 23, 2010 7:56 am
by GroundUpEngine
eatcomics wrote: Sweet! Gotta love the server/client stuff :D
Indeed :)

Re: [GroundUpEngine] 3D Engine Progress

Posted: Sat Jan 22, 2011 1:26 pm
by GroundUpEngine
Update:

Basically, I've taken some new direction for this project but without forgetting the same simple goal - to learn more. I've have randomly come down with cold/flu symptoms. :cry: But it gave me an excuse to do a website overhaul, making it more attractive and ofcourse make some general plans on what I should do/try next with things. ;)

Site is still same URL, but I have dedicated a new page (seperate from my other projects) for this main project, also acting as the homepage:
http://groundupengine.webs.com/
Latest developments will be here and/or in video form, although I'm not much of a 'Blog' guy aha:
http://groundupengine.webs.com/apps/blog/


I hope everybody's project/devs are going well,
GUE