3D Graphics Engine Progress

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

Re: [GroundUpEngine] 3D Engine Progress

Postby mv2112 on Thu Jun 17, 2010 4:59 pm

:shock2: AWESOME! :shock2:
Need better screen capture software though...
User avatar
mv2112
Chaos Rift Junior
Chaos Rift Junior
 
Posts: 240
Joined: Sat Feb 20, 2010 6:15 am
Location: /usr/home/mv2112

Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Tue Jun 22, 2010 12:52 pm

EdBoon wrote:Man, that's looking awesome. Also your particle test was pretty badass.

eatcomics wrote:awesome man :D

RyanPridgeon wrote::bow:

Thanks :)
Milch wrote:Nice :D
Only thing that is a bit strange - on your hp the text says:

Requirements:
Windows and Linux


So do I need both operating systems in order to play the game? ;D

eatcomics wrote:should be Winodws || Linux (but preferably Linux)

hah :lol:
mv2112 wrote::shock2: AWESOME! :shock2:
Need better screen capture software though...

Agreed, I'll get some when i come back from holiday ;)

I can't get onto youtube somehow :oops:
But thanks for all the positive comments and stuff!!! 8-)
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Mon Jul 26, 2010 10:18 pm

H3LO PEOPL3 I HAEV FINISH3D MAH COD3!!!11!11 LOL 3NJOY TEH SHOW!

GroundUpEngine wrote:lil' side project: scriptable particle system
- Get some Lua implementation done
- Didn't like my old particle system, so this will replace it ;)



Link - http://www.youtube.com/watch?v=Vkl9EPSPIq0
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

Re: [GroundUpEngine] 3D Engine Progress

Postby MrDeathNote on Tue Jul 27, 2010 6:57 am

GroundUpEngine wrote:H3LO PEOPL3 I HAEV FINISH3D MAH COD3!!!11!11 LOL 3NJOY TEH SHOW!

GroundUpEngine wrote:lil' side project: scriptable particle system
- Get some Lua implementation done
- Didn't like my old particle system, so this will replace it ;)



Link - http://www.youtube.com/watch?v=Vkl9EPSPIq0


Nice job bro, glad to see your back and getting to work :)
http://www.youtube.com/user/MrDeathNote1988

Image
Image

Saving the world, one line of code at a time.

Image

"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
User avatar
MrDeathNote
ES Beta Backer
ES Beta Backer
 
Posts: 594
Joined: Sun Oct 11, 2009 10:57 am
Location: Belfast, Ireland

Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Wed Aug 04, 2010 7:28 am

I've been busy for a week or so, but hopefully I can get off my arse and implement "Scriptable Particles" into the Engine, and also I could experiment with scripting AI 8-) ;)
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

Re: [GroundUpEngine] 3D Engine Progress

Postby LeonBlade on Wed Aug 04, 2010 6:38 pm

That's so cool man, I love the music too sick music (obviously not yours heh).
I think you should work out the fire particles some more though, doesn't really look too much like fire ;)
What would you do? Like maybe set their path so a sine wave or something? I don't know, cool shit though man.

Also, I noticed the plane with the Rasta colors (I assume because of your trip to Jamaica haha :))
Cool cool shit man.
There's no place like ~/
User avatar
LeonBlade
Chaos Rift Demigod
Chaos Rift Demigod
 
Posts: 1314
Joined: Thu Jan 22, 2009 2:22 am
Location: Blossvale, NY

Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Thu Aug 05, 2010 11:25 am

LeonBlade wrote:That's so cool man, I love the music too sick music (obviously not yours heh).
I think you should work out the fire particles some more though, doesn't really look too much like fire ;)
What would you do? Like maybe set their path so a sine wave or something? I don't know, cool shit though man.

Also, I noticed the plane with the Rasta colors (I assume because of your trip to Jamaica haha :))
Cool cool shit man.


Thanks man! Yeah the fire needs work, maybe a simple sine wave would do the trick 8-)
Hehe your only one to notice, I thought the colors look pretty sweet! (I'm not a Rasta though :P)
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

Re: [GroundUpEngine] 3D Engine Progress

Postby eatcomics on Thu Aug 05, 2010 1:45 pm

GroundUpEngine wrote:(I'm not a Rasta though :P)

You don't have to be one, just look like one, and people will hand you free weed like creeps with candy :D except they aren't as creepy and they smell like weed, and have cool hair :D
Image
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
 
Posts: 2527
Joined: Sat Mar 08, 2008 9:52 pm
Location: Illinois

Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Tue Aug 10, 2010 6:25 pm

Update:

-> Update on GroundUpEngine Spec Sheet, including few minor improvements and achievements section at the bottom ;)
http://groundupengine.webs.com/GroundUp ... etails.pdf

-> Screenshot of me working on my Editor, today I messed around with lighting inside maps.
Heavy improvements to come e.g. Collision Edit, Multiple Lights, Shader replacement 8-)
Image
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

Re: [GroundUpEngine] 3D Engine Progress

Postby eatcomics on Tue Aug 10, 2010 8:41 pm

w00t I feel a vid coming up soon
Image
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
 
Posts: 2527
Joined: Sat Mar 08, 2008 9:52 pm
Location: Illinois

Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Mon Aug 30, 2010 8:24 am

Update:

-> Another lil' side project, this time it's about Directory I/O
-> On a side note, there's currently 10784 lines of code in GroundUpEngine v1.8.5
-> Anyways just a small vid, enjoy ;)


Linik - http://www.youtube.com/watch?v=iPiwCsZL8ds
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

Anatomy of an MMORPG (good read)

Postby GroundUpEngine on Sat Sep 11, 2010 8:17 am

Link - http://radoff.com/blog/2008/08/22/anatomy-of-an-mmorpg/

Anatomy of an MMORPG wrote:3D Engine
With the exception of a few 2D or isomorphic MMORPGs, almost every modern game now includes what is called a 3D engine. It is the job of the engine to take the mathematical description of objects, communicate them to your video card, and provide an animated world for you to experience. Most MMORPG companies license a third-party engine, but even then they will frequently need to perform a lot of low-level modifications that can only be done by advanced graphics programmers.


Also I'd like to personally congratulate the ES team on their recent productivity; this should mean a new AiGD soon! You guys rock! :mrgreen:

EDIT: Chaos rift devotee :mrgreen:
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Sun Sep 26, 2010 8:35 pm

Some progress with my latest side project, nothing much cus I been busy with college, etc.
A few projects I've recently seen, have inspired me to get of my ass and do something ;)

GroundUpEngine wrote:Another lil' side project: client/server networking
- Get some basic client/server code done e.g. Sockets, Packets, Encryption
- Old networking system is mesy, broken, etc.. so this will replace it 8-)


Image
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

Re: [GroundUpEngine] 3D Engine Progress

Postby eatcomics on Sun Sep 26, 2010 10:11 pm

sweet let us know how that implementation works... also... where did you learn your networking stuff... I've wanted to take a peek into the world of online game programming
Image
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
 
Posts: 2527
Joined: Sat Mar 08, 2008 9:52 pm
Location: Illinois

Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Mon Sep 27, 2010 6:31 am

Will do! Anyways I started with WinSock2 a while back but know I use SFML's network implementation to make my own custom system, this concept is what I figured out by thinking of what is needed for some basic online play mostly using my imagination for the design, but also I learned a thing or two from college in networking course e.g. Client-Server Architecture, UDP vs TCP Sockets, etc... Google helps too I find :7

Couple of nice links ^^
WinSock2 for Games - http://www.gamedev.net/reference/articl ... le1059.asp
SFML Network, Sockets - http://www.sfml-dev.org/tutorials/1.5/n ... ockets.php
User avatar
GroundUpEngine
Chaos Rift Devotee
Chaos Rift Devotee
 
Posts: 835
Joined: Sun Nov 08, 2009 4:01 pm
Location: UK

PreviousNext

Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron