3D Graphics Engine Progress

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Re: [GroundUpEngine] 3D Engine Progress

Postby EdBoon on Sun Jan 23, 2011 12:33 am

thats awesome! (not the sick part)

i always like your videos, i don't know how i didn't see the client/server video when you posted it, anyways thanks for the update. The client server stuff is what has been on my plate the last 3 weeks as well , so fun..
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Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Tue Jan 25, 2011 12:11 pm

EdBoon wrote:thats awesome! (not the sick part)

i always like your videos, i don't know how i didn't see the client/server video when you posted it, anyways thanks for the update. The client server stuff is what has been on my plate the last 3 weeks as well , so fun..


Ops didn't see this, many thanks! :)
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Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Mon Feb 21, 2011 7:00 pm

Been messing around with my editor, heres the blog entry: http://groundupengine.webs.com/apps/blo ... 292-editor
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Re: [GroundUpEngine] 3D Engine Progress

Postby MadPumpkin on Fri Mar 04, 2011 1:01 am

GroundUpEngine wrote:Been messing around with my editor, heres the blog entry: http://groundupengine.webs.com/apps/blo ... 292-editor

Pretty sweet man. I love how simple yours is and it works twice as well as my complex editor I'm working on >.<
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Re: [GroundUpEngine] 3D Engine Progress

Postby dandymcgee on Fri Mar 04, 2011 11:08 am

Damn, that looks pretty cool man.
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Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Fri Mar 04, 2011 7:14 pm

MadPumpkin wrote:
GroundUpEngine wrote:Been messing around with my editor, heres the blog entry: http://groundupengine.webs.com/apps/blo ... 292-editor

Pretty sweet man. I love how simple yours is and it works twice as well as my complex editor I'm working on >.<


dandymcgee wrote:Damn, that looks pretty cool man.


Thanks guys, I took full advantage of 'List' GUI and it seems to work well! :mrgreen:

Side note: I doing a HUGE rewrite on the engine inspired by Orge3D engine architecture (so I can give my engine more power and implement basic physics and advanced graphics easier). I'll talk more about it later and do a video on clean code & new features. ;)
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Re: [GroundUpEngine] 3D Engine Progress

Postby eatcomics on Sat Mar 05, 2011 1:15 pm

GroundUpEngine wrote:
MadPumpkin wrote:
GroundUpEngine wrote:Been messing around with my editor, heres the blog entry: http://groundupengine.webs.com/apps/blo ... 292-editor

Pretty sweet man. I love how simple yours is and it works twice as well as my complex editor I'm working on >.<


dandymcgee wrote:Damn, that looks pretty cool man.


Thanks guys, I took full advantage of 'List' GUI and it seems to work well! :mrgreen:

Side note: I doing a HUGE rewrite on the engine inspired by Orge3D engine architecture (so I can give my engine more power and implement basic physics and advanced graphics easier). I'll talk more about it later and do a video on clean code & new features. ;)

<3
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Re: [GroundUpEngine] 3D Engine Progress

Postby Milch on Sat Mar 05, 2011 2:07 pm

GroundUpEngine wrote:
MadPumpkin wrote:
GroundUpEngine wrote:Been messing around with my editor, heres the blog entry: http://groundupengine.webs.com/apps/blo ... 292-editor

Pretty sweet man. I love how simple yours is and it works twice as well as my complex editor I'm working on >.<


dandymcgee wrote:Damn, that looks pretty cool man.


Thanks guys, I took full advantage of 'List' GUI and it seems to work well! :mrgreen:

Side note: I doing a HUGE rewrite on the engine inspired by Orge3D engine architecture (so I can give my engine more power and implement basic physics and advanced graphics easier). I'll talk more about it later and do a video on clean code & new features. ;)


Great to hear that!
I also rewrote/redesigned my engine a couple of times, because I've learned so much (and made soo much mistakes!) in code-design while developing it :lol:
btw. A pretty cool article about writing good and maintainable code: http://www.doolwind.com/blog/solid-principles-for-game-developers/
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Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Sat Mar 05, 2011 5:34 pm

eatcomics wrote:
GroundUpEngine wrote:Thanks guys, I took full advantage of 'List' GUI and it seems to work well! :mrgreen:

Side note: I doing a HUGE rewrite on the engine inspired by Orge3D engine architecture (so I can give my engine more power and implement basic physics and advanced graphics easier). I'll talk more about it later and do a video on clean code & new features. ;)

<3

Hellz yeah! ;)

Milch wrote:Great to hear that!
I also rewrote/redesigned my engine a couple of times, because I've learned so much (and made soo much mistakes!) in code-design while developing it :lol:
btw. A pretty cool article about writing good and maintainable code: http://www.doolwind.com/blog/solid-principles-for-game-developers/


Thanks for the link, a good article I think! :)
This is the one I've been using recently: http://geosoft.no/development/cppstyle.html
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Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Wed Oct 26, 2011 4:47 pm

Projects been pretty dead, but heres whats up... :lol:

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Re: [GroundUpEngine] 3D Engine Progress

Postby dandymcgee on Wed Oct 26, 2011 6:38 pm

Lmao.. good to know. Thanks for updating us. ;)
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Re: [GroundUpEngine] 3D Engine Progress

Postby eatcomics on Mon Nov 21, 2011 10:51 am

Ha, that's good to hear.
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Re: [GroundUpEngine] 3D Engine Progress

Postby GroundUpEngine on Mon Jan 30, 2012 7:15 am

Sneak preview of editor, tech demo coming soon!
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Re: [GroundUpEngine] 3D Engine Progress

Postby dandymcgee on Mon Jan 30, 2012 2:00 pm

Updates!! Awesome.
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Re: [GroundUpEngine] 3D Engine Progress

Postby eatcomics on Sun Feb 05, 2012 8:57 pm

GroundUpEngine wrote:Sneak preview of editor, tech demo coming soon!

It lives!
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