SFML 2.0 Released

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Nokurn
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SFML 2.0 Released

Post by Nokurn »

At long last, SFML 2.0 has been released. Many people have been using the GitHub head for their projects, as the library itself has been stable for quite some time. Gomila has been kind enough to provide binaries for a whole bunch of platforms and compilers, with 32-bit and 64-bit builds of everything. He has also updated the entire website and made all-new tutorials leveraging SFML 2's new features. The website is here, downloads are here, and the new tutorials are here.

I'm looking forward to playing with it over summer break. I would like to finish a game before the fall semester begins.
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Re: SFML 2.0 Released

Post by Falco Girgis »

It definitely sounds sexy. If I were just starting, I would probably choose this over SDL, but back in my day that was all we had...

I will definitely recommend this to newbies over SDL, though.
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Re: SFML 2.0 Released

Post by dandymcgee »

Falco Girgis wrote:If I were just starting, I would probably choose this over SDL, but back in my day that was all we had...
Well.. the ONLY reason I would still choose SDL over SFML is the fact that SDL is a C library whereas SFML is C++. Rarely a problem, but important to remember.
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Re: SFML 2.0 Released

Post by Falco Girgis »

dandymcgee wrote:
Falco Girgis wrote:If I were just starting, I would probably choose this over SDL, but back in my day that was all we had...
Well.. the ONLY reason I would still choose SDL over SFML is the fact that SDL is a C library whereas SFML is C++. Rarely a problem, but important to remember.
This is true.
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Re: SFML 2.0 Released

Post by BugInTheSYS »

Oh, SFML is what got me started with hardware acceleration. Not before I had touched OpenGL, but way before I actually understood a single bit of it. It was quite well integrated with .net (which was my 'home zone' back then).

Ditched it for later projects, but +1 recommendation for novices
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Re: SFML 2.0 Released

Post by K-Bal »

I'm still using it. It's just a very nice API to work with.
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