ARhrrrr - An augmented reality shooter

Pertaining to any discovery, principle, or aspect of science and/or technology. Open debates and discussions are welcome. Also now dealing with any happening in the news.

Moderator: Geeks United

User avatar
trufun202
Game Developer
Game Developer
Posts: 1105
Joined: Sun Sep 21, 2008 12:27 am
Location: Dallas, TX
Contact:

ARhrrrr - An augmented reality shooter

Post by trufun202 »

This is just awesome. You point the mobile phone camera at the map and it renders the interactive 3D world on top of the video in realtime.



Can you imagine the possibilities of this?
-Chris

YouTube | Twitter | Rad Raygun

“REAL ARTISTS SHIP” - Steve Jobs
User avatar
hurstshifter
ES Beta Backer
ES Beta Backer
Posts: 713
Joined: Mon Jun 08, 2009 8:33 pm
Favorite Gaming Platforms: SNES
Programming Language of Choice: C/++
Location: Boston, MA
Contact:

Re: ARhrrrr - An augmented reality shooter

Post by hurstshifter »

trufun202 wrote:This is just awesome. You point the mobile phone camera at the map and it renders the interactive 3D world on top of the video in realtime.



Can you imagine the possibilities of this?

I'm picturing a helmet visor insteead of on a phone. Walking around my backyard shooting zombies.
"Time is an illusion. Lunchtime, doubly so."
http://www.thenerdnight.com
User avatar
MarauderIIC
Respected Programmer
Respected Programmer
Posts: 3406
Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA

Re: ARhrrrr - An augmented reality shooter

Post by MarauderIIC »

Many years ago I read about something in Japan that was a helmet that rendered like, pac-man-ish spheres that you 'collected' on the inside of the visor, that lined up with the places you were walking around. So you saw the spheres like they were actually there. Of course, I'm sure this came at the cost of wandering around with a helmet and looking like a moron.
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
pritam
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 991
Joined: Thu Nov 13, 2008 3:16 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Amiga, PSOne, NDS
Programming Language of Choice: C++
Location: Sweden

Re: ARhrrrr - An augmented reality shooter

Post by pritam »

Very cool :) i wonder how the camera data is processed for the 3D scenery, the only thing i don't like about this is that the player has to bend over the table.. i can't imagine playing it for very long :(
User avatar
rolland
Chaos Rift Regular
Chaos Rift Regular
Posts: 127
Joined: Fri Dec 21, 2007 2:27 pm
Current Project: Starting an Android app soon
Favorite Gaming Platforms: PS1, N64
Programming Language of Choice: C++
Location: Michigan, US

Re: ARhrrrr - An augmented reality shooter

Post by rolland »

pritam wrote:Very cool :) i wonder how the camera data is processed for the 3D scenery, the only thing i don't like about this is that the player has to bend over the table.. i can't imagine playing it for very long :(
If it's as addictive as it looks, I wouldn't mind the physical movement.
I'll write a signature once I get some creativity and inspiration...
User avatar
Martijn
Chaos Rift Newbie
Chaos Rift Newbie
Posts: 22
Joined: Thu Jun 04, 2009 4:47 pm
Programming Language of Choice: C++

Re: ARhrrrr - An augmented reality shooter

Post by Martijn »

Rofl I wish I was that original when it comes to naming games :worship:
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: ARhrrrr - An augmented reality shooter

Post by eatcomics »

I can see it already, I'm playing and then my friend walks in... "Ummm... Your supposed to eat skittles not lay them on an empty map... while recording with a camera... WTF???"
Image
User avatar
rolland
Chaos Rift Regular
Chaos Rift Regular
Posts: 127
Joined: Fri Dec 21, 2007 2:27 pm
Current Project: Starting an Android app soon
Favorite Gaming Platforms: PS1, N64
Programming Language of Choice: C++
Location: Michigan, US

Re: ARhrrrr - An augmented reality shooter

Post by rolland »

eatcomics wrote:I can see it already, I'm playing and then my friend walks in... "Ummm... Your supposed to eat skittles not lay them on an empty map... while recording with a camera... WTF???"
And then they pick them up and eat them while getting in the way of the camera and you die. ;)
I'll write a signature once I get some creativity and inspiration...
User avatar
Netwatcher
Chaos Rift Junior
Chaos Rift Junior
Posts: 378
Joined: Sun Jun 07, 2009 2:49 am
Current Project: The Awesome Game (Actual title)
Favorite Gaming Platforms: Cabbage, Ground beef
Programming Language of Choice: C++
Location: Rehovot, Israel

Re: ARhrrrr - An augmented reality shooter

Post by Netwatcher »

This is the future baby!

Still using the city map as a reference (not like there's another way to do it but it's pretty obvious)
There's something similar to the psp! (just a hell lot cuter)


I think this is a smarter use of the ARRRRrrrr technology. (although I must say, these Skittle bombs were awesome)
Last edited by Netwatcher on Tue Jun 23, 2009 8:17 pm, edited 2 times in total.
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655

blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
User avatar
Netwatcher
Chaos Rift Junior
Chaos Rift Junior
Posts: 378
Joined: Sun Jun 07, 2009 2:49 am
Current Project: The Awesome Game (Actual title)
Favorite Gaming Platforms: Cabbage, Ground beef
Programming Language of Choice: C++
Location: Rehovot, Israel

Re: ARhrrrr - An augmented reality shooter

Post by Netwatcher »

pritam wrote: the only thing i don't like about this is that the player has to bend over the table.. i can't imagine playing it for very long :(
I think this functionality is appreciated by some people(ahum ahum....) :lol:
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655

blip.fm DJ profile - http://blip.fm/Noobay
current code project http://sourceforge.net/projects/vulcanengine/
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: ARhrrrr - An augmented reality shooter

Post by eatcomics »

rolland wrote: And then they pick them up and eat them while getting in the way of the camera and you die. ;)
That'd be my luck... Then they would wonder why I was cussing them out... :lol:
Image
User avatar
dandymcgee
ES Beta Backer
ES Beta Backer
Posts: 4709
Joined: Tue Apr 29, 2008 3:24 pm
Current Project: https://github.com/dbechrd/RicoTech
Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
Programming Language of Choice: C
Location: San Francisco
Contact:

Re: ARhrrrr - An augmented reality shooter

Post by dandymcgee »

eatcomics wrote: That'd be my luck... Then they would wonder why I was cussing them out... :lol:
I think they'd probably be more concerned with the fact that a Skittle just blew up in their stomach.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: ARhrrrr - An augmented reality shooter

Post by eatcomics »

dandymcgee wrote:
eatcomics wrote: That'd be my luck... Then they would wonder why I was cussing them out... :lol:
I think they'd probably be more concerned with the fact that a Skittle just blew up in their stomach.
Well their stomach would be zombie (and any unlucky human) free! :lol:

Edit: I just noticed, in the OP it says something about SCAD, aka savhana cart of oledge and design :lol: (refer to the original ES series... Intro. to Adventures in game development....)
Image
User avatar
davidthefat
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 529
Joined: Mon Nov 10, 2008 3:51 pm
Current Project: Fully Autonomous Robot
Favorite Gaming Platforms: PS3
Programming Language of Choice: C++
Location: California
Contact:

Re: ARhrrrr - An augmented reality shooter

Post by davidthefat »

Netwatcher wrote:This is the future baby!

Still using the city map as a reference (not like there's another way to do it but it's pretty obvious)
There's something similar to the psp! (just a hell lot cuter)


I think this is a smarter use of the ARRRRrrrr technology. (although I must say, these Skittle bombs were awesome)
I was about to mention that... but did they actually implant it in any games? I was from LONG time ago...
XianForce
Chaos Rift Devotee
Chaos Rift Devotee
Posts: 767
Joined: Wed Oct 29, 2008 8:36 pm

Re: ARhrrrr - An augmented reality shooter

Post by XianForce »

MarauderIIC wrote:Many years ago I read about something in Japan that was a helmet that rendered like, pac-man-ish spheres that you 'collected' on the inside of the visor, that lined up with the places you were walking around. So you saw the spheres like they were actually there. Of course, I'm sure this came at the cost of wandering around with a helmet and looking like a moron.

Rolling chair anyone?
Post Reply