Adventures in Game Development Chapter 24

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Re: Adventures in Game Development Chapter 24

Postby Falco Girgis on Tue Apr 22, 2014 11:14 am

Thanks, brother, we really appreciate it!

Thel wrote: I’m glad you’ve gone back to the casual videos – so many game developers reckon they’re in Hollywood now.
God DAMN, so are we... We used to HATE making dev videos, starting at around Chapter 16... They were pure stress for us. After AiGD21, that completely changed for us... They're "fun" to make once again, and we can just pick up the goddamn camera and be ourselves, without having to worry about being professional or spending shitloads of time editing footage rather than making a game.

Thel wrote: How the hell you can hack your postgrad degree & a project as intent as this, I’ll never know.
I've done it yet again this semester with my Advanced Computer Architecture class... I chose a final project surveying GPU and GPGPU architectural simulators... So guess whose shaders have now been hand-optimized to the instruction pipeline level? :twisted:

Thel wrote:Maybe I ought to try amphetamine.
Heh. Heh. Heh...............
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Re: Adventures in Game Development Chapter 24

Postby superLED on Tue May 13, 2014 6:37 pm

I don't know where else to post this, but I'm just gonna leave it here.

As my may know, there are some Bluetooth controllers out there that supports Android and iOS devices, like the MOGA controllers.
I have one of these controllers and it is heaven to play with, when running some emulators and gaming retro games in bed, in my lunch time and whenever.

Do you have any plans on supporting these controllers? I'm guessing it would feel anything but natural to play ES by touching and swiping the touchscreen.

I have played around with the MOGA in my Android development, and it is really easy to implement in your engine.
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Re: Adventures in Game Development Chapter 24

Postby Calypso on Tue May 13, 2014 7:01 pm

I'm sure they will implement it as ios7 just brought that feature into the SDK with native api's but part of Apples policies you must also be able to fully control the app/game with the touch screen, so the controller support would have to be an option not the only way to play. I do agree that its much better than touch screen controls though.
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Re: Adventures in Game Development Chapter 24

Postby Falco Girgis on Tue May 13, 2014 8:58 pm

I was unaware of this shit's existence, but we will totally support it now that you mentioned it.
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Re: Adventures in Game Development Chapter 24

Postby Calypso on Tue May 13, 2014 9:55 pm

@Falco, Here is a link to the Framework reference for iOS.
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Re: Adventures in Game Development Chapter 24

Postby superLED on Wed May 14, 2014 4:22 am

Falco Girgis wrote:I was unaware of this shit's existence, but we will totally support it now that you mentioned it.

Thankyouverymuch! I'm so happy right now :D
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Re: Adventures in Game Development Chapter 24

Postby Falco Girgis on Fri May 16, 2014 12:30 am

Calypso wrote:@Falco, Here is a link to the Framework reference for iOS.
Oh shit. Thanks, man!
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