New Diablo 2 patch.

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Bludklok
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New Diablo 2 patch.

Post by Bludklok »

Bashiok wrote:Many of you are wondering what's up with the patch and the ladder reset. While I've sprinkled some information around, it's about time it was all mashed up in one easy-to-read location.

The Story - Once upon a time our internal legacy development teams wanted to put some much needed love into Diablo II. Diablo II doesn't have tournaments with millions of dollars swirling about them, so it generally took a back seat to the patch development time of our other legacy titles. But one day the planets aligned, and it was finally time to give the old girl a new coat of paint and break a bottle of champagne over her bow with the release of a patch. This went well. Meetings were held, the community was involved and polled, and an extremely long list of ideas and changes was created. That list was then cut down to changes felt to be either necessary changes, or easily implemented to ensure development time was efficient. This also went well.

Not long after, the alarm bells sounded. The patch was progressing quickly, and the release was potentially imminent. Early on it was decided, and somewhat of a no-brainer, that a ladder reset with coincide with the patch release. With the patch progressing well, a potential release of two weeks was estimated, and as always this is the exact amount of forewarning given to players and the community before a ladder reset. An announcement was made quickly and immediately to ensure a full two week notice was given. There are many reasons for this standard two-week notice, not the least of which is that most players don't understand the meaning of ladder and non-ladder, and how a reset affects their characters. Following any reset our support departments are flooded with issues related to the change of their characters, so we attempt to inform beforehand and avoid any unnecessary confusion.

This was all well and good, the community was excited, and the developers were having fun and enjoying being able to work on Diablo II again. Then, as it tends to do, reality struck: read "Warcraft III Custom Map Security Warning"

Work had to be swiftly and immediately realigned and has and continues to be focused on addressing issues for a different title to resolve a very serious issue.

The Now - The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we'll be working to getting that patch up on its own PTR as soon as possible. This could be a matter of weeks. Once it's up and in a testing state for all of you, it's then going to be a matter of ensuring the features are good and it's a solid patch. The more people we have testing the patch and providing valid feedback, the better the patch will be, and hopefully the quicker it will be released. So that's my challenge to you. You've been waiting a long time, you want an awesome patch, you want a reset. To get all that, we need good solid testing and feedback, reproduction steps for bugs, detailed descriptions of issues or errors, etc. So once this goes live on the PTR, I expect some crazed-youruinedtheeconomy-testing
Blizzard wrote:Hrm, well I wouldn’t expect an ETA to be given. Development time on this patch is going to be tight, but regardless of how much time is spent on development alone, the testing could toss it back and forth for an indeterminate amount of time. Such is the fact of development and release.
Not that anyone’s going to read this, and not like it makes a difference now to the 72 page thread in the suggestion forum, but it seems the text describing the patch was misunderstood by some. Underlining ‘content’ seemed to give some the impression that we are purely looking for suggestions to add a new act, or a new dungeon, or that there wouldn’t be any changes that one wouldn’t consider ‘content’ such as fixing bugs. That wasn’t the intent. A content patch is simply a description for a patch that is a major release, and not a patch that only makes minor corrections, fixes and tweaks. That doesn’t mean that those corrections, fixes, and tweaks aren’t also what we were looking for though.

The ambiguity therein of what that means specifically to the bugs and content you all have in your noggins makes the head swim, but that’s about as well as I can put it without promising one thing or another.
Battle.net forums post about patch 1.13: http://forums.battle.net/thread.html?to ... 1&sid=3000

It seems like Blizzard decided to give this old game some attention and I don't know about the rest of TCR but I am REALLY fucking excited. In fact I re downloaded my Diablo 2 and I'm starting up a new account.
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Re: New Diablo 2 patch.

Post by clsDevAaron »

Unless they are adding new content and/or making that damn Standard of Heroes from Uber-Tristram runs do anything, I don't see myself going back. :lol:

Although, in respect to them finally putting out a patch for D2...that's very good, and I am hoping a lot of things that "may" be wrong, are fixed.
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Re: New Diablo 2 patch.

Post by Bludklok »

The only bit of info about the actual changes they released so far is that there is going to be a larger stash.
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Re: New Diablo 2 patch.

Post by clsDevAaron »

Puts the purpose of my mule characters to waste. :[
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Re: New Diablo 2 patch.

Post by dandymcgee »

I've seen news of this, and honestly I'm a bit interested. I still have 3 or 4 accounts up right now, so when they get this all set I'm definitely giving it a test run at the very least. Highly doubt I'll be putting anymore serious hours into it though, regardless of what happens, just don't have time for that anymore.
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