Search found 158 matches
- Wed May 30, 2012 5:20 pm
- Forum: Programming Discussion
- Topic: The Future and High-level programming.
- Replies: 10
- Views: 2679
Re: The Future and High-level programming.
Everybody said assembly would die. It hasn't. Everybody said C would die. It hasn't. Until your CPUs start executing Java natively (never), shit isn't going to happen. As a matter of fact, as languages like AnyoneCanProgramScript start allowing less and less educated and talented people to write co...
- Wed Apr 25, 2012 9:06 pm
- Forum: Current Events and Science/Technology
- Topic: Steam on Linux
- Replies: 6
- Views: 9750
- Sat Apr 21, 2012 11:08 am
- Forum: Programming Discussion
- Topic: Scripting Language development
- Replies: 120
- Views: 27620
Re: Development video on youtube
Well bugger me, I am able to upload a video to youtube of ANY length!. Also, check my first post, I am planning on having 4096bit integer support! It's possibly going to be the first EVER programming language to support a 4096bit (signed and unsigned) integer (but i'm not promising this...), I have...
- Sat Mar 31, 2012 8:48 pm
- Forum: Programming Discussion
- Topic: resource advice(book examples wont compile)
- Replies: 8
- Views: 1453
Re: resource advice(book examples wont compile)
It compiles fine for me with both Clang and g++. What compiler are you using?
Also, using an enum to define integer constants is ugly. It hides the intent of the programmer. Also, it seems to be what's confusing your compiler. It seems like the compiler can't tell that the enum value is an integer.
Also, using an enum to define integer constants is ugly. It hides the intent of the programmer. Also, it seems to be what's confusing your compiler. It seems like the compiler can't tell that the enum value is an integer.
- Sun Mar 18, 2012 5:48 pm
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 5865
Re: Generating and using code during runtime
If you're interested in using Common Lisp for AI, you might want to take a look at Peter Norvig's Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp.
http://norvig.com/paip.html
http://norvig.com/paip.html
- Tue Oct 25, 2011 4:56 pm
- Forum: General/Off-Topic
- Topic: John McCarthy is Dead
- Replies: 10
- Views: 2236
John McCarthy is Dead
Man, this is turning out to be a bad month.
http://en.wikipedia.org/wiki/John_McCarthy_(computer_scientist)
http://en.wikipedia.org/wiki/John_McCarthy_(computer_scientist)
- Sun Oct 02, 2011 11:10 pm
- Forum: Programming Discussion
- Topic: Clash of the IDE's
- Replies: 61
- Views: 11238
Re: Clash of the IDE's
So apparently I'm the only Emacs user here.
Man, you guys are missing out
Man, you guys are missing out
- Sun Mar 27, 2011 7:37 pm
- Forum: Programming Discussion
- Topic: Card game engine?
- Replies: 11
- Views: 1204
Re: Card game engine?
Like I said, I think I have the whole deck idea down, I just want to know some good ways to store the data of cards. The data would be static except for negative effects from gameplay, so I'm thinking of making some sort of static card list and copying the data out of it to the actual "cards&q...
- Wed Mar 16, 2011 11:51 pm
- Forum: Programming Discussion
- Topic: [SOLVED] .NET vs C languages
- Replies: 66
- Views: 5904
Re: [SOLVED] .NET vs C languages
Calling malloc() and free() isn't especially cheap either. It always bothers me how people write C/C++ using malloc/free as the only memory handlers. If you want to get the best performance, you really have to use some sort of pool. Very, very true. Which is basically what the JVM's garbage collect...
- Wed Mar 16, 2011 11:50 pm
- Forum: Programming Discussion
- Topic: [SOLVED] .NET vs C languages
- Replies: 66
- Views: 5904
Re: [SOLVED] .NET vs C languages
Arguing that static compilation will not ever be completely replaced by dynamic compilation is like saying horse and cart will never be completely replaced by cars. It is technically true but despite what may have one time been seen as a neck-and-neck race, there is no competition and no debate abo...
- Wed Mar 16, 2011 10:01 pm
- Forum: Programming Discussion
- Topic: [SOLVED] .NET vs C languages
- Replies: 66
- Views: 5904
Re: [SOLVED] .NET vs C languages
Praise the GC all you want. All I know is that when I play 3D Java games it is *obvious* when the GC starts up. Plus, 7% of 600 cores? You're saying that's a small amount? LOL To collect 20GB of garbage per second? Yes. Calling malloc() and free() isn't especially cheap either. And have fun writing...
- Wed Mar 16, 2011 8:49 pm
- Forum: Programming Discussion
- Topic: [SOLVED] .NET vs C languages
- Replies: 66
- Views: 5904
Re: [SOLVED] .NET vs C languages
it's generally accepted in computer science that hand written assembly is almost always worse, and further, that it in fact we will reach a point where it cannot possibly be done better than machine optimised code. What you're arguing about is current generation technology. Anything that can be don...
- Mon Mar 14, 2011 9:00 pm
- Forum: Programming Discussion
- Topic: [SOLVED] .NET vs C languages
- Replies: 66
- Views: 5904
Re: .NET vs C languages
Nice to see I'm not the only one on these boards that has an interest in Clojureavansc wrote:functional, Clojure (http://clojure.org/)
- Sun Mar 06, 2011 12:39 am
- Forum: Programming Discussion
- Topic: Its been a while
- Replies: 5
- Views: 644
Re: Its been a while
VB.NET is very similar to C#. It mostly just differs in syntax (and a few little things, like automatic coercion of strings to numbers and vise versa). It is very different from VB6 and earlier. Anyway, switching from VB.NET to C# would just be an exercise in learning the annoying syntactic differen...
- Sat Mar 05, 2011 6:56 pm
- Forum: Programming Discussion
- Topic: What are Benefits of Adding a Scripting Language to a Game?
- Replies: 19
- Views: 1872
Re: What are Benefits of Adding a Scripting Language to a Game?
The usefulness of embedding a scripting language depends on which language you're using for your engine. For example, if you're using C or C++, then embedding a scripting language will give you the benefit of being able to describe game logic in a higher level language, as well as allowing you to ch...