No, I haven't. I haven't come across a description of its exact features yet, and how extensible it is. If it actively addressed the problem of early reflections, this guy wouldn't have had to write an article about it, I thought.GroundUpEngine wrote:Have you try OpenAL?
Search found 88 matches
- Sun Feb 17, 2013 4:51 am
- Forum: Art, Music, and Design
- Topic: Conceptual Talk: Realistic Game Audio
- Replies: 7
- Views: 9029
Re: Conceptual Talk: Realistic Game Audio
- Sun Feb 17, 2013 4:27 am
- Forum: Game Development
- Topic: [SOLVED] Best Way to load a level
- Replies: 16
- Views: 9331
Re: Best Way to load a level
Perhaps on how to remove a \n when parsing a binary file? What do you mean by 'remove a \n?' Do you want the newline character to delimit the tile rows? Or do you want to ignore it? If all you want is to ignore it while parsing, then I suppose you work your way around by checking if the current cha...
- Sat Feb 16, 2013 6:37 pm
- Forum: Art, Music, and Design
- Topic: Conceptual Talk: Realistic Game Audio
- Replies: 7
- Views: 9029
Re: Conceptual Talk: Realistic Game Audio
Time for a little update. I have read one decent article , written by Samuel Justice, a Sound Designer at Digital Illusions, which indirectly made me aware of a problem that I could have thought about earlier on. It was released one year ago and broaches the issues of present sound environments in g...
- Fri Feb 15, 2013 2:51 pm
- Forum: General/Off-Topic
- Topic: Shameless Advertisement
- Replies: 34
- Views: 11812
Re: Shameless Advertisement
Hey K-Bal,
How big are the chances that you're coming to Hamburg someday?
How big are the chances that you're coming to Hamburg someday?
- Fri Feb 15, 2013 2:44 pm
- Forum: Game Development
- Topic: My first game: A Zombie RPG
- Replies: 163
- Views: 45830
Re: My first game: A Zombie RPG
Couldn't you embed this trailer into the XBOX Live page? It helps get a better idea of the game if you see what's happening, especially for people who don't follow your work.
This game looks absolutely sophisticated. Good work.
This game looks absolutely sophisticated. Good work.
- Fri Feb 15, 2013 12:15 pm
- Forum: Art, Music, and Design
- Topic: Conceptual Talk: Realistic Game Audio
- Replies: 7
- Views: 9029
Conceptual Talk: Realistic Game Audio
Good evening folks, During the past few days I have been thinking a lot about game audio. In this case, I'm talking about achieving ‘ phonorealism ’ (I'm just going to coin this term for the purpose, I don't know if it's been used before), i.e., a most accurate representation of sound in computer ga...
- Wed Dec 28, 2011 7:52 pm
- Forum: General/Off-Topic
- Topic: IRC lulz
- Replies: 316
- Views: 91120
Re: IRC lulz
<Diventurer> Third thing to do on iPod; fill 80% of the disk space in one hour <D-e-X> KonoM, then you should listen to this: http://www.youtube.com/watch?v=mqLxfFEzw5I <D-e-X> :D <BugInTheSys> Diventurer how much space <BugInTheSys> on your iPod <BugInTheSys> biatch? <Diventurer> 32GB <Diventurer>...
- Thu Dec 15, 2011 3:51 pm
- Forum: General/Off-Topic
- Topic: IRC lulz
- Replies: 316
- Views: 91120
Re: IRC lulz
lmfao. soryy, couldn't resist!<soryy708> Skomakarn - Useless. The language has useless stuff, so it's useless.
- Wed Dec 14, 2011 8:37 am
- Forum: General/Off-Topic
- Topic: Languages and linguistics
- Replies: 38
- Views: 11185
Re: Languages and linguistics
Seriously, I LMAO the fuck out of this one :DMadPumpkin wrote:
- C++: (NATIVE) This is the only language I can speak fluently, I consider it far more elegant than spoken languages as well.
- Fri Dec 09, 2011 1:22 pm
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: mafia mafia 1993
- Replies: 0
- Views: 4483
Re: mafia mafia 1993
teehee.
- Fri Dec 09, 2011 11:14 am
- Forum: Game Development
- Topic: "wobble," my little 2D platformer
- Replies: 6
- Views: 1985
Re: "wobble," my little 2D platformer
I have to add C#/C++ x64: 600 fps to the comparison. As this is for two layers only, the next stage would be a whole level of five layers. I'm getting around 250 fps with the x64 release build (C#/C++), whereas in VB/C#, I get 100 fps with the same configuration. Just thought I would make you happy ...
- Fri Dec 09, 2011 5:56 am
- Forum: General/Off-Topic
- Topic: Languages and linguistics
- Replies: 38
- Views: 11185
Re: Languages and linguistics
Hem? Por que não falas em inglês? Não sei ler isso.Skomakar'n wrote:Πρέπει να μάθω περισσότερα ελληνικά.szdarkhack wrote:-Greek (native)
The lamdas reminded me of Half Life. :P
- Thu Dec 08, 2011 12:58 am
- Forum: General/Off-Topic
- Topic: Languages and linguistics
- Replies: 38
- Views: 11185
Re: Languages and linguistics
Heh, that's really nice, Skoma. I know High German as my mother tongue and I have been studying... *Low German about 10 years ago to please granny and grandad, lol *English at school for 7 years *Spanish at school for 1 year *Portuguese myself for 1 year and it's really the one I like best *and Fren...
- Wed Dec 07, 2011 4:14 pm
- Forum: Game Development
- Topic: "wobble," my little 2D platformer
- Replies: 6
- Views: 1985
Re: "wobble," my little 2D platformer
Today I had an excursion to unmanaged code since as I thought I could improve my performance. I did significantly, but there's a whole lot of thinking behind that. So I struggled with a memory leak after translating my C# function I had to render my bitmap stack to C++, as GDI+ doesn't seem to care ...
- Mon Dec 05, 2011 3:22 pm
- Forum: Game Development
- Topic: "wobble," my little 2D platformer
- Replies: 6
- Views: 1985
Re: "wobble," my little 2D platformer
Okay, today I worked on several additions to the editor. Among these: * Point array based shapes (Still wondering how I'm going to handle the collision, I would be grateful for tutorials or even book recommendations) * Extension of my project file format, to support tile-independent collision shapes...