Search found 88 matches

by BugInTheSYS
Sun Feb 17, 2013 4:51 am
Forum: Art, Music, and Design
Topic: Conceptual Talk: Realistic Game Audio
Replies: 7
Views: 9029

Re: Conceptual Talk: Realistic Game Audio

GroundUpEngine wrote:Have you try OpenAL? ;)
No, I haven't. I haven't come across a description of its exact features yet, and how extensible it is. If it actively addressed the problem of early reflections, this guy wouldn't have had to write an article about it, I thought.
by BugInTheSYS
Sun Feb 17, 2013 4:27 am
Forum: Game Development
Topic: [SOLVED] Best Way to load a level
Replies: 16
Views: 9331

Re: Best Way to load a level

Perhaps on how to remove a \n when parsing a binary file? What do you mean by 'remove a \n?' Do you want the newline character to delimit the tile rows? Or do you want to ignore it? If all you want is to ignore it while parsing, then I suppose you work your way around by checking if the current cha...
by BugInTheSYS
Sat Feb 16, 2013 6:37 pm
Forum: Art, Music, and Design
Topic: Conceptual Talk: Realistic Game Audio
Replies: 7
Views: 9029

Re: Conceptual Talk: Realistic Game Audio

Time for a little update. I have read one decent article , written by Samuel Justice, a Sound Designer at Digital Illusions, which indirectly made me aware of a problem that I could have thought about earlier on. It was released one year ago and broaches the issues of present sound environments in g...
by BugInTheSYS
Fri Feb 15, 2013 2:51 pm
Forum: General/Off-Topic
Topic: Shameless Advertisement
Replies: 34
Views: 11812

Re: Shameless Advertisement

Hey K-Bal,

How big are the chances that you're coming to Hamburg someday? ;)
by BugInTheSYS
Fri Feb 15, 2013 2:44 pm
Forum: Game Development
Topic: My first game: A Zombie RPG
Replies: 163
Views: 45830

Re: My first game: A Zombie RPG

Couldn't you embed this trailer into the XBOX Live page? It helps get a better idea of the game if you see what's happening, especially for people who don't follow your work.

This game looks absolutely sophisticated. Good work.
by BugInTheSYS
Fri Feb 15, 2013 12:15 pm
Forum: Art, Music, and Design
Topic: Conceptual Talk: Realistic Game Audio
Replies: 7
Views: 9029

Conceptual Talk: Realistic Game Audio

Good evening folks, During the past few days I have been thinking a lot about game audio. In this case, I'm talking about achieving ‘ phonorealism ’ (I'm just going to coin this term for the purpose, I don't know if it's been used before), i.e., a most accurate representation of sound in computer ga...
by BugInTheSYS
Wed Dec 28, 2011 7:52 pm
Forum: General/Off-Topic
Topic: IRC lulz
Replies: 316
Views: 91120

Re: IRC lulz

<Diventurer> Third thing to do on iPod; fill 80% of the disk space in one hour <D-e-X> KonoM, then you should listen to this: http://www.youtube.com/watch?v=mqLxfFEzw5I <D-e-X> :D <BugInTheSys> Diventurer how much space <BugInTheSys> on your iPod <BugInTheSys> biatch? <Diventurer> 32GB <Diventurer>...
by BugInTheSYS
Thu Dec 15, 2011 3:51 pm
Forum: General/Off-Topic
Topic: IRC lulz
Replies: 316
Views: 91120

Re: IRC lulz

<soryy708> Skomakarn - Useless. The language has useless stuff, so it's useless.
lmfao. soryy, couldn't resist!
by BugInTheSYS
Wed Dec 14, 2011 8:37 am
Forum: General/Off-Topic
Topic: Languages and linguistics
Replies: 38
Views: 11185

Re: Languages and linguistics

MadPumpkin wrote:
  • C++: (NATIVE) This is the only language I can speak fluently, I consider it far more elegant than spoken languages as well.
Seriously, I LMAO the fuck out of this one :D
by BugInTheSYS
Fri Dec 09, 2011 1:22 pm
Forum: *(NULL) - Posts You Shouldn't Make
Topic: mafia mafia 1993
Replies: 0
Views: 4483

Re: mafia mafia 1993

teehee. :nono:
by BugInTheSYS
Fri Dec 09, 2011 11:14 am
Forum: Game Development
Topic: "wobble," my little 2D platformer
Replies: 6
Views: 1985

Re: "wobble," my little 2D platformer

I have to add C#/C++ x64: 600 fps to the comparison. As this is for two layers only, the next stage would be a whole level of five layers. I'm getting around 250 fps with the x64 release build (C#/C++), whereas in VB/C#, I get 100 fps with the same configuration. Just thought I would make you happy ...
by BugInTheSYS
Fri Dec 09, 2011 5:56 am
Forum: General/Off-Topic
Topic: Languages and linguistics
Replies: 38
Views: 11185

Re: Languages and linguistics

Skomakar'n wrote:
szdarkhack wrote:-Greek (native)
Πρέπει να μάθω περισσότερα ελληνικά. :(
Hem? Por que não falas em inglês? Não sei ler isso. :(

The lamdas reminded me of Half Life. :P
by BugInTheSYS
Thu Dec 08, 2011 12:58 am
Forum: General/Off-Topic
Topic: Languages and linguistics
Replies: 38
Views: 11185

Re: Languages and linguistics

Heh, that's really nice, Skoma. I know High German as my mother tongue and I have been studying... *Low German about 10 years ago to please granny and grandad, lol *English at school for 7 years *Spanish at school for 1 year *Portuguese myself for 1 year and it's really the one I like best *and Fren...
by BugInTheSYS
Wed Dec 07, 2011 4:14 pm
Forum: Game Development
Topic: "wobble," my little 2D platformer
Replies: 6
Views: 1985

Re: "wobble," my little 2D platformer

Today I had an excursion to unmanaged code since as I thought I could improve my performance. I did significantly, but there's a whole lot of thinking behind that. So I struggled with a memory leak after translating my C# function I had to render my bitmap stack to C++, as GDI+ doesn't seem to care ...
by BugInTheSYS
Mon Dec 05, 2011 3:22 pm
Forum: Game Development
Topic: "wobble," my little 2D platformer
Replies: 6
Views: 1985

Re: "wobble," my little 2D platformer

Okay, today I worked on several additions to the editor. Among these: * Point array based shapes (Still wondering how I'm going to handle the collision, I would be grateful for tutorials or even book recommendations) * Extension of my project file format, to support tile-independent collision shapes...