Search found 267 matches
- Thu Dec 30, 2010 9:26 am
- Forum: General/Off-Topic
- Topic: Auto Login
- Replies: 30
- Views: 4178
Re: Auto Login
I think you are right. When i look at my cookies for thechaosrift.com i only have a "style_cookie" but on elysianshadows.com/phpbb3 i have "phpbb3_7cah8_u", "phpbb3_7cah8_k" and "phpbb3_7cah8_sid" in addition to that. They don't store my username/pass in plain...
- Tue Dec 28, 2010 3:55 pm
- Forum: Programming Discussion
- Topic: The most effective way design a map format
- Replies: 4
- Views: 678
Re: The most effective way design a map format
Maybe it will be clearer what you are talking about if you post the relevant code. Also, i don't really see what this has to do with the map format(to my understanding the "map format" is the way the map data is stored on the disk) unless you load the whole map every frame(which btw would ...
- Tue Dec 28, 2010 3:44 pm
- Forum: General/Off-Topic
- Topic: Auto Login
- Replies: 30
- Views: 4178
Re: Auto Login
I have the same problem, and i am using chrome(actually chromium) too. It has been bugging me for a long time, but not enough to make a thread about it...
- Fri Dec 24, 2010 6:37 am
- Forum: Current Events and Science/Technology
- Topic: Facebook Hacker Cup
- Replies: 5
- Views: 1739
Re: Facebook Hacker Cup
I can't help thinking about the scene in "The Social Network" where they hire people based on their ability to hack and drink at the same time...
- Wed Dec 22, 2010 9:52 am
- Forum: General Gaming
- Topic: Humble indie bundle 2
- Replies: 15
- Views: 4283
Re: Humble indie bundle 2
Cool, i just got an email telling me that if you already have bought HIB#2 you get #1 for free, and if you havn't bought it yet, you get number #1 if you pay more than the average. I bought HIB#1 back when it was there, but i have not really played all the games and the key is buried deep down in my...
- Sat Dec 18, 2010 4:37 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Singleton Patterns - Controversy
- Replies: 33
- Views: 5270
Re: [SOLVED] Singleton Patterns - Controversy
So since my question is so related to the topic at hand, I might as well just post it: So, we've talked about this in how it relates to systems that control things such as levels and such... But what about objects that control rendering, audio, etc? Like, in the past, I'd have an object that contai...
- Fri Dec 17, 2010 6:37 am
- Forum: General Gaming
- Topic: Humble indie bundle 2
- Replies: 15
- Views: 4283
Re: Humble indie bundle 2
I agree. I'm going to play through it again, and this time it will be on linuxTheBuzzSaw wrote:I'm excited to try the other games, but Braid alone makes this bundle worth it. And it has a Linux version now!
- Thu Dec 16, 2010 11:24 am
- Forum: General Gaming
- Topic: Humble indie bundle 2
- Replies: 15
- Views: 4283
Humble indie bundle 2
In case anybody has managed to miss it, here it is: http://www.humblebundle.com/ So what do you think? I have only tried Osmos, revenge of the titans and cortex command so far(well, i have played braid a long time ago too) and i must say that both Osmos and revenge of the titans are very entertainin...
- Sat Dec 11, 2010 6:02 am
- Forum: Programming Discussion
- Topic: C++0x standard
- Replies: 2
- Views: 513
Re: C++0x standard
I have skimmed through the article on Wikipedia (http://en.wikipedia.org/wiki/C%2B%2B0x) and TBH there was a lot of stuff i didn't understand. Lamda expressions sounds pretty cool, so do the shared pointers in the standard library(even though i think boost already has them). Something i didn't fully...
- Fri Dec 10, 2010 1:37 am
- Forum: Programming Discussion
- Topic: C++ pointer question
- Replies: 9
- Views: 745
Re: C++ pointer question
Can you show how you personally use them? I know how to use them, just not WHEN to. I think this is a common thing when it comes to pointers :(. If i didnt use STL i would use them for dynamic memory and linked lists, but besides than that i dont really when to use them; other than as params (even ...
- Thu Dec 09, 2010 11:14 am
- Forum: Programming Discussion
- Topic: C++ pointer question
- Replies: 9
- Views: 745
Re: C++ pointer question
For primitive datatypes, you are waaaay better off just storing them by value rather than reference (they are smaller than a pointer AND you won't have to manually deallocate them). Change vector<int*> result; to vector<int> result; and it will work fine (just pass the actual value to push_back). D...
- Mon Dec 06, 2010 12:51 pm
- Forum: Programming Discussion
- Topic: C++ pointer question
- Replies: 9
- Views: 745
C++ pointer question
I have recently begun to look into C++ again after using Java and scala for a long time, and i have come across something about pointers i find quite odd: Say i have a program like this: #include <iostream> #include <vector> using namespace std; std::vector<int *> foo() { vector<int*> result; int j ...
- Tue Nov 30, 2010 1:42 pm
- Forum: Programming Discussion
- Topic: which programming book is right for me?
- Replies: 3
- Views: 539
Re: which programming book is right for me?
Your question is kinda hard to answer since we dont know anything about you... My general advice would be, that if you know at least one programming language very well, go for a book about something that is not an introduction to a language, but rather about some general topic you find interesting(e...
- Tue Nov 23, 2010 3:13 pm
- Forum: Programming Discussion
- Topic: the power of assembly
- Replies: 15
- Views: 1871
Re: the power of assembly
Assembly is pretty much as close to machine code as your gonna get, this means that assembly is fast, simply because there is no extra "crap" in the code and is directly run by your processor. I might be wrong, but i have heard that modern C compilers are better at assembly than the avara...
- Tue Nov 23, 2010 1:18 pm
- Forum: Game Development
- Topic: OpenGL, I/O, and buttons
- Replies: 13
- Views: 2109
Re: OpenGL, I/O, and buttons
I think SDL and SFML is what you're looking for, but unfortunately there is no "pure" I/O and window creating lib that I know of. SDL/SFML have soo much unnecessary stuff in it that you simply don't use if you just want I/O and window creating. http://en.wikipedia.org/wiki/Object_Oriented...