Doesn't work under Wine
Damn visual studio dependencies...
Search found 240 matches
- Fri Aug 20, 2010 6:47 am
- Forum: Programming Discussion
- Topic: My Map Editor
- Replies: 12
- Views: 918
- Wed Aug 18, 2010 2:03 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Re: mvEngine Development Thread
I just study the Qt documentation when needed and look at the example projects, there are also some OK tuts on the Qt site.eatcomics wrote:same dude, got any good online tuts, I got some ebooks, but online tuts would be nice too
http://doc.qt.nokia.com/4.6/index.html
- Wed Aug 18, 2010 2:01 pm
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 35835
Re: Blade Brothers Engine: Creating my first 2D Game Engine
Ginto8's method works, i'm now using it for my map file format
And also, great work, the editor looks awesome! I too am also making a map editor with Qt...
And also, great work, the editor looks awesome! I too am also making a map editor with Qt...
- Tue Aug 17, 2010 10:37 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Re: mvEngine Development Thread
Just started making a Level Editor with Qt and openGL. I am liking Qt ALOT, especially with openGL! GUI FTW!
- Tue Aug 17, 2010 12:17 am
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Re: mvEngine Development Thread
Oops, it should be 4. I though you had to specify how many quads instead of vertices's. Now it works!
- Mon Aug 16, 2010 10:37 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Re: mvEngine Development Thread
Ok, i tried what X Abstract X said and i might be doing something wrong because it doesn't render. Here are my structs: struct mvVector { GLfloat x; GLfloat y; }; struct mvVector3f { GLfloat x; GLfloat y; GLfloat z; }; struct mvVertex { mvVector3f Vertex; mvVector TexCoord; }; My VBO init and Array:...
- Mon Aug 16, 2010 5:16 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
VBO's with verticies and texcoords
I've got vertex arrays to work but i want to try my hand at VBO's. I have some questions: Here is my code so far, im storing vertices's and texture coordinates in the same VBO. #define BUFFER_OFFSET(i) ((char *)NULL + (i)) height=texture_height; width=texture_width; std::vector<GLfloat>Pos,TPos; Pos...
- Mon Aug 16, 2010 2:19 pm
- Forum: Current Events and Science/Technology
- Topic: Evangelicals Bring Jesus To Public Schools
- Replies: 50
- Views: 7844
Re: Evangelicals Bring Jesus To Public Schools
I can't stand people trying to shove religion down your throat. I go to school to learn about things I will actually use in life. If it was ACTUALLY a anti-suicide seminar, meh I could live with that. But not listening to "Oh! Jesus loves you!" Fundamentalist douchebags. I can't stand it ...
- Sun Aug 15, 2010 10:00 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Rendering Tiles in OpenGL
I'm in need of some advice. I'm creating a map class and i don't know how to go about rendering the map. I want the rendering to be as fast and efficient as possible. Will regular intermediate mode work for rendering a large number of textured quads, or will it slow down? Is it possible to use a VBO...
- Mon Aug 09, 2010 9:08 pm
- Forum: Current Events and Science/Technology
- Topic: The F#%KING INSANE cost of the war
- Replies: 9
- Views: 1832
Re: The F#%KING INSANE cost of the war
Just imagine how different America would be if we voted for Gore instead of Bush (and if Bush didn't cheat in Florida) 10 years ago...
- Sat Aug 07, 2010 12:23 am
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Re: mvEngine Development Thread
I'm very sorry. That should read "pixmapSize" First, i tried writing my own code based on yours (for learning purposes) and it didnt work, so then i just copied and pasted the code and it still doesnt work. I know that the file opens and it gets the 19778 correct because i have the progra...
- Fri Aug 06, 2010 11:44 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Re: mvEngine Development Thread
// Assuming you have a valid FILE FILE* bmpFile; if( ( bmpFile = fopen( fileName, "rb" ) ) == NULL ) return false; //gtfo // Read Header // s_bitmap_header fHeader; fread( &fHeader, sizeof( s_bitmap_header ), 1, bmpFile ); // Magic number doesnt check out // if( fHeader.type != 19778 ...
- Fri Aug 06, 2010 12:12 am
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Re: mvEngine Development Thread
So i've been using SDL_Surfaces to load images and i though i would try to load a bitmap manually and i almost succeeded, However the image appears black and white. I was basing my code off of this dudes code . After learing about bit operations and stuff like that, i understand most of the code i w...
- Tue Aug 03, 2010 7:59 pm
- Forum: Programming Discussion
- Topic: my first lua program
- Replies: 4
- Views: 711
Re: my first lua program
The function name is wrong, its luaL_dofile();Randi wrote:as far as I know I'm using the correct libs, I tried "g++ main.cpp -llua5.1 -llualib" and got the same error message. I've searched in /usr/lib/ and those seem like the only lua libs.
- Mon Aug 02, 2010 8:08 pm
- Forum: Programming Discussion
- Topic: mvEngine Development Thread
- Replies: 115
- Views: 7345
Re: mvEngine Development Thread
I'm starting to like openGL. I just learned how to rotate an object around it's center! My adventure through openGL continues...