Search found 305 matches
- Sun Aug 21, 2011 1:46 am
- Forum: General/Off-Topic
- Topic: College/University Experience
- Replies: 22
- Views: 4685
Re: College/University Experience
I came into university with a pretty solid backing in math, but it still kicked my ass because I took a year off and lost my appreciation for why I was doing calculus (again). Doing well in math basically takes two things: 1) You put in a large amount of effort to understanding the concepts and doin...
- Thu Aug 04, 2011 2:09 am
- Forum: Game Development
- Topic: Game in Unity
- Replies: 6
- Views: 2124
Re: Game in Unity
It's a cool game. You know what it needs? You need to make the bullet trajectory tied to the transform for the camera so that the bullets can aim up and down. It's a pain to hit the spheres that are above you without being able to aim up.
On that note, I made it to round 27
On that note, I made it to round 27
- Tue Aug 02, 2011 9:12 pm
- Forum: Game Development
- Topic: Game in Unity
- Replies: 6
- Views: 2124
Re: Game in Unity
I broke it. I bounced on a ball and out of the level.
- Sat Jul 30, 2011 7:15 pm
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5120
Re: Wrapping My Head Around a Component-Based Architecture
Got it - you call the lua script (if there's one available), then let the engine do its thing, both inside the scope of the function you have the pointer to.
- Wed Jul 20, 2011 6:58 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 154028
Re: What projects are you currently working on?
That looks really cool joe. It looks like you're doing just fine developing on your own right now, but I wonder if there's anyone else you could team up with that could contribute. Leading a team just takes practice. I'd follow your gut. Do you want to work with other people or get others involved? ...
- Wed Jul 20, 2011 5:52 pm
- Forum: Programming Discussion
- Topic: javascript & iPhone
- Replies: 7
- Views: 1477
Re: javascript & iPhone
Is it worth lerning for making games an apps for the iPhone & android? I would say most definitely yes, but I'm biased because that's an area I'm interested in. There's a lot of demand for iOS and Android developers. I see a lot of ads where I live looking for application/game developers for bo...
- Wed Jul 20, 2011 5:37 pm
- Forum: Programming Discussion
- Topic: javascript & iPhone
- Replies: 7
- Views: 1477
Re: javascript & iPhone
Do you need to pay to use Java for commercial purposes? I sort of thought you needed to. Not as far I'm aware. My school chose to let us learn VB and not Java. I asked them once, and my teacher said you had to pay for Java. But now as far as my research goes, I'm not even sure lol :/ That's ridicul...
- Wed Jul 20, 2011 5:25 pm
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: I want help.
- Replies: 24
- Views: 13174
Re: I want help.
Apparently you have your heads far up your asses. Let me clarify things for you. The OP has laid out a simple sentence for us to read. In this sentence, he explains that he possesses a "more than basic" understanding of c++, and finishes by admitting that he could not find another person ...
- Wed Jul 20, 2011 12:41 pm
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: I want help.
- Replies: 24
- Views: 13174
Re: I want help.
Part of it is the attitude of these forums. What I've found is that typically a degree of hard work or thoroughness is expected at some stage of a help request. This could be thoroughness on the part of the explanation, making it apparent that the poster has thoroughly looked tried to solve a proble...
- Wed Jul 20, 2011 3:43 am
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5120
Re: Wrapping My Head Around a Component-Based Architecture
In my system, there would never be a "collision response" component. Whatever behavior is checking for collisions (if I have the behaviors doing that all, that might even be handled elsewhere), should fix the entity's position (if the entity collided with a solid object), and execute the ...
- Mon Jul 18, 2011 9:24 pm
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5120
Re: Wrapping My Head Around a Component-Based Architecture
The only potential issue I see with your design... What happens when you need triggers of some sort? How would you fit those in at all? What sort of triggers? When two objects collide, you obviously push one of the objects back so they aren't colliding, but for most collisions, something other than...
- Sat Jul 16, 2011 7:12 pm
- Forum: Game Development
- Topic: Wrapping My Head Around a Component-Based Architecture
- Replies: 19
- Views: 5120
Re: Wrapping My Head Around a Component-Based Architecture
What you've got there looks really good. You've definitely got the bones of a good entity system. One main question I have is: How do Component/BehaviorManagers fit in to everything? Part of this really comes down to you how you orient your system. Is most of the logic within the behavior classes, o...
- Tue Jul 12, 2011 6:41 pm
- Forum: Programming Discussion
- Topic: 2d Platform Slope Collision
- Replies: 24
- Views: 5474
Re: 2d Platform Slope Collision
at the time of writing that it was when everyone and there mom on here was interested in sat, and it was "sat" out quick. You can go look at pretty much any code i post on here, i dont do clean up, i dont care if it leaks, its just the idea, that being said, I still have no idea why i wou...
- Tue Jul 12, 2011 4:23 pm
- Forum: Programming Discussion
- Topic: 2d Platform Slope Collision
- Replies: 24
- Views: 5474
Re: 2d Platform Slope Collision
At the moment it isn't suppose to be any sort of fast, I just want to get it to work first lol. This isn't a matter of speed, optimization, or design. This is a matter of you're committing an unforgivable C/++ crime. You're leaking 256 bytes of memory every frame. How much harder would it be to cha...
- Tue Jul 12, 2011 2:27 am
- Forum: General/Off-Topic
- Topic: Google+
- Replies: 16
- Views: 3432
Re: Google+
No problem. What I like about the circles is that they're anonymous so it's not as much of a popularity contest about what the relationship between people is like. It's a little more discrete. Still though, the way a person can follow anyone (like Twitter and Youtube) makes me think it might turn in...