Search found 98 matches
- Sat Jan 01, 2011 11:51 am
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 10152
Re: Starcraft 2 Officially out!!
I've used it a little bit before, i think it would be more fun just to play with a real person.
- Fri Dec 31, 2010 11:19 pm
- Forum: General Gaming
- Topic: Starcraft 2 Officially out!!
- Replies: 62
- Views: 10152
Re: Starcraft 2 Officially out!!
I just got starcraft 2 for christmas and i would really love it if someone could help me learn build orders and stuff...IDK if anyone is good with protoss but i really like playing as them. i really like zerg too.
- Fri Dec 31, 2010 10:05 pm
- Forum: Programming Discussion
- Topic: Question on game structure?
- Replies: 16
- Views: 1564
Re: Question on game structure?
Both of you have different ideas...how about you share how exactly you manage all of your images?
- Fri Dec 31, 2010 3:20 pm
- Forum: Programming Discussion
- Topic: Question on game structure?
- Replies: 16
- Views: 1564
Re: Question on game structure?
I'm still confused on how this is implemented.
- Fri Dec 31, 2010 3:15 pm
- Forum: Programming Discussion
- Topic: Question on game structure?
- Replies: 16
- Views: 1564
Re: Question on game structure?
ImageManager* Mgr;
i'm confused, wouldn't that create an imageManager?
i'm confused, wouldn't that create an imageManager?
- Fri Dec 31, 2010 2:23 pm
- Forum: Programming Discussion
- Topic: Question on game structure?
- Replies: 16
- Views: 1564
Re: Question on game structure?
Code: Select all
struct ImageObject {
// image manager used for image handling
ImageManager* Mgr;
ImageObject(ImageManager& mgr) : Mgr(&mgr) {}
};
- Fri Dec 31, 2010 1:44 pm
- Forum: Programming Discussion
- Topic: Question on game structure?
- Replies: 16
- Views: 1564
Re: Question on game structure?
Can someone tell me the best way to get the pointer of the imageManager to my base object? and were should i create the imageManager?
- Fri Dec 31, 2010 10:44 am
- Forum: Programming Discussion
- Topic: Question on game structure?
- Replies: 16
- Views: 1564
Re: Question on game structure?
http://img513.imageshack.us/i/classstruct.png/ So i have a base object class that has x,y,w,h and other basic stuff. Most things that have sprites will inherit this class. The player and enemy do. I Want to have the baseObject class have access to the image manager so at anytime any inherited class...
- Thu Dec 30, 2010 6:29 pm
- Forum: Programming Discussion
- Topic: Question on game structure?
- Replies: 16
- Views: 1564
Re: Question on game structure?
Were would I pass the pointer from?
Edit: ALSO how can i do something like have an input class go to my game system class in case I want to toggle full screen but my buffer is in my image manager, neither of witch have any connection with each other?
Edit: ALSO how can i do something like have an input class go to my game system class in case I want to toggle full screen but my buffer is in my image manager, neither of witch have any connection with each other?
- Thu Dec 30, 2010 3:17 pm
- Forum: Programming Discussion
- Topic: Question on game structure?
- Replies: 16
- Views: 1564
Question on game structure?
I'm working on my first big game, and I have a question on how I can give multiple classes access to a single class. I want to make an image manager class but I can't see how each thing that has its own image would have access to this class. like, is there a way to get all the classes I need to be a...
- Tue Dec 28, 2010 10:31 pm
- Forum: Reviews
- Topic: Minecraft Review
- Replies: 52
- Views: 35677
Re: Minecraft Review
Me and my friend have been trying to do multiplayer but my internet is FUBAR and it only lasted like 2 hours and now I can't even ping to his ip address.
- Sun Dec 05, 2010 3:09 pm
- Forum: Art, Music, and Design
- Topic: Question about this art style
- Replies: 7
- Views: 2523
Question about this art style
I don't know if anyone has played it, but rollercoaster tycoon 2 has an awesome art style.
It's isometric but it looks like a 3d model that was like hand drawn....I want to know how they did it..
heres a picture:
It's isometric but it looks like a 3d model that was like hand drawn....I want to know how they did it..
heres a picture:
- Wed Dec 01, 2010 5:06 pm
- Forum: Programming Discussion
- Topic: Slowly losing motivation...
- Replies: 7
- Views: 829
Slowly losing motivation...
i'm kind of ok at game programming but recently i've just not been doing it because i've lost my motivation. I have to many problems with my current project that i put it on hold. Is there anything thats kind of easy to make but will help me learn?
- Sat Nov 13, 2010 9:28 pm
- Forum: Programming Discussion
- Topic: Many object w/ vector?
- Replies: 7
- Views: 678
Re: Many object w/ vector?
but how would you check for collision? the original way i did it was something like it iterates through it, and then it iterates through another one and it checks if the y of the first is equal to the y over the other one minus the height of the blocks.... this worked fine but when there were like 1...
- Sun Nov 07, 2010 6:27 pm
- Forum: Programming Discussion
- Topic: Many object w/ vector?
- Replies: 7
- Views: 678
Re: Many object w/ vector?
how would you do something like checking for collision like in tetris were the blocks under it stop it from moving?
i got one way to work but it sucked.
i had the for loop but then i had another for loop that checked them against each other but it didn't work.
i got one way to work but it sucked.
i had the for loop but then i had another for loop that checked them against each other but it didn't work.