Search found 835 matches
- Sat Nov 05, 2011 10:51 am
- Forum: Programming Discussion
- Topic: Were do I put this wrapper? [Resolved]
- Replies: 5
- Views: 1344
Re: Were do I put this wrapper? [Resolved]
Coding late at night has it's advantages and disadvantages lol... I did the same thing with vertex buffers and kept making new ones every time but didn't notice, tested the program in college the next day and badly segfault/crashed a computer
- Fri Nov 04, 2011 6:38 pm
- Forum: Programming Discussion
- Topic: Component based behaviorless entity systems and scripting
- Replies: 21
- Views: 6344
Re: Component based behaviorless entity systems and scriptin
That was beautiful man.TheBuzzSaw wrote:...
C++ is the master violinist. Its job is to know how to play any sheet music placed before it. Lua is the one choosing the song.
- Fri Nov 04, 2011 5:37 pm
- Forum: Game Development
- Topic: My 3D rendering project
- Replies: 33
- Views: 12370
Re: My 3D rendering project
Wow, I haven't touched OpenGL mostly since 1.4! I bought the red book on that years ago, now it's just a prop to raise the hight of my monitor :o I'm guessing that OpenGL 3 is more like DirectX 10 and 4 is like DX11. Well, here's another update to show what I've got so far. I can toggle render prof...
- Thu Nov 03, 2011 6:29 am
- Forum: Programming Discussion
- Topic: My Multithreaded Merge Sort Algorithm takes 10+ minutes to s
- Replies: 8
- Views: 3249
Re: My Multithreaded Merge Sort Algorithm takes 10+ minutes
The joys of life loldavidthefat wrote:Yes, I am forced to write in java because the class is taught in java.short wrote:ok your going for speed ..... are you forced to write it in java...?
(you know somebody was going to ask, might as well be me)
- Thu Nov 03, 2011 6:23 am
- Forum: Game Development
- Topic: Manaforge Tower Defense
- Replies: 88
- Views: 16454
Re: Accela Tower Defense
Love tower defence, good stuff!
- Fri Oct 28, 2011 11:57 am
- Forum: Programming Discussion
- Topic: Composition?
- Replies: 3
- Views: 985
Re: Composition?
Pretty much, yes. The general idea is that if you want to make, say, a plane, you just make a new entity, add the components necessary and add it to the scene. Of course there is nothing stopping you from automating the creation, although since the main point of using a component system is flexibil...
- Fri Oct 28, 2011 5:05 am
- Forum: Programming Discussion
- Topic: Composition?
- Replies: 3
- Views: 985
Composition?
So I've changed my entity system in my engine, but it is still inheritance based and I feel it could get bloated in the future. I want to aggregate my inheritance stuff into components, since most of the code does the job ;) My current method: I want to make a new object type e.g. Plane I have to ma...
- Wed Oct 26, 2011 3:47 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 109353
Re: [GroundUpEngine] 3D Engine Progress
Projects been pretty dead, but heres whats up...
- Wed Oct 26, 2011 3:02 pm
- Forum: General/Off-Topic
- Topic: John McCarthy is Dead
- Replies: 10
- Views: 2233
Re: John McCarthy is Dead
!GyroVorbis wrote:I REALLY hope these guys were all atheists. I can't WAIT to go to hell and join the greatest minds of our age...
- Sun Oct 23, 2011 2:25 pm
- Forum: Game Development
- Topic: My first game: A Zombie RPG
- Replies: 163
- Views: 45837
Re: My first game: A Zombie RPG (POSTMORTEM)
Agreed, very good turn out!!dandymcgee wrote:Not bad at all! Grats on the well deserved rewards!EdBoon wrote:Period Statistics
Trials: 24285
Purchases: 15453
Purchase/Trial Ratio: 63.63 %
Not bad for a hobby in my spare time!
- Wed Oct 05, 2011 10:36 am
- Forum: Programming Discussion
- Topic: Do you guys still use the old deprecated way of using OpenGL
- Replies: 15
- Views: 3493
Re: Do you guys still use the old deprecated way of using Op
Bit of both, for compatibility reasons..
- Fri Sep 23, 2011 4:33 pm
- Forum: Game Development
- Topic: Viv Online Development
- Replies: 15
- Views: 4778
Re: Viv Online Development
Very nice update!
- Tue Sep 20, 2011 12:51 pm
- Forum: General Gaming
- Topic: Overgrowth Alpha
- Replies: 11
- Views: 3034
Re: Overgrowth Alpha
Same! Very good quality game!TheBuzzSaw wrote:I have been subscribed to their video feed for a long time. GOOD STUFF.
- Thu Aug 25, 2011 7:57 am
- Forum: Programming Discussion
- Topic: About Me and Some Sites I've Used
- Replies: 18
- Views: 9998
Re: About Me and Some Sites I've Used
Sorry for late reply. Thank you for the links, that's given me a lot to look at over the weekend! I've found 3D Buzz very useful, they have a wide variety of topics (including Unity and Unreal SDK) and I bought a couple of their DVD's Strangely very entertaining and you do learn a fair bit as you wo...
- Tue Aug 09, 2011 3:17 pm
- Forum: General/Off-Topic
- Topic: Buh-Bye, Windows Vista!
- Replies: 6
- Views: 1882
Re: Buh-Bye, Windows Vista!
I did the same a while back, totally agree!ParticleGames wrote:The main computer I use just got upgraded from Vista to Windows 7. This is arguably one of the best days of my life.
Smart choiceXianForce wrote:Boy are you lucky...GyroVorbis wrote:
I completely skipped Vista and went straight to 7. 7 is a dream.